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3 Releases published by 2 people
-
v0.16.0-rc.4
published
Apr 11, 2025 -
v0.16.0-rc.5
published
Apr 15, 2025 -
v0.16.0
published
Apr 24, 2025
110 Pull requests merged by 64 people
-
Make
entity::index
non max#18704 merged
May 7, 2025 -
Add system ticks to EntityRef/Mut WorldQuery
#19115 merged
May 7, 2025 -
Generic
SystemParam
impls forOption
andResult
#18766 merged
May 7, 2025 -
Deprecated Begone! 0.16 Cleanup
#19108 merged
May 7, 2025 -
Make
NonSendMarker
!Send
#19107 merged
May 7, 2025 -
Missing punctuation
#19097 merged
May 6, 2025 -
Remove remaining internal use of
!Send
resources#18386 merged
May 6, 2025 -
Adopt consistent
FooSystems
naming convention for system sets#18900 merged
May 6, 2025 -
Add image sampler configuration in GLTF loader
#17875 merged
May 6, 2025 -
Add
IntoSystem::with_input
and::with_input_from
system wrappers#18067 merged
May 6, 2025 -
Expose CustomCursorUrl
#19006 merged
May 6, 2025 -
implement MapEntities for higher-order types
#19071 merged
May 6, 2025 -
Add
world
andworld_mut
methods toRelatedSpawner
#18880 merged
May 6, 2025 -
Increase upper limit of
children!
#18865 merged
May 6, 2025 -
Create
bevy_platform::cfg
for viral feature management#18822 merged
May 6, 2025 -
Rename
StateScoped
toDespawnOnExitState
and addDespawnOnEnterState
#18818 merged
May 6, 2025 -
Derive
clone_behavior
forComponents
#18811 merged
May 6, 2025 -
The toml workflow job will now install taplo-cli using cargo-binstall
#18773 merged
May 6, 2025 -
deprecate
SimpleExecutor
#18753 merged
May 6, 2025 -
Add
EntityWorldMut::reborrow_scope()
#18730 merged
May 6, 2025 -
Merge ObserverState and Observer into single component
#18728 merged
May 6, 2025 -
Use new
run_without_applying_deferred
method inSingleThreadedExecutor
#18684 merged
May 6, 2025 -
Speed up ECS benchmarks by limiting variations
#18659 merged
May 6, 2025 -
Implemented
Alpha
forf32
.#18653 merged
May 6, 2025 -
Added
StableInterpolate
implementations for linear colors.#18601 merged
May 6, 2025 -
Move initializing the
ScreenshotToScreenPipeline
to theScreenshotPlugin
.#18524 merged
May 6, 2025 -
Add
BundleRemover
#18521 merged
May 6, 2025 -
Add Allows filter to bypass DefaultQueryFilters
#18192 merged
May 5, 2025 -
Let
FilteredEntity(Ref|Mut)
receive access when nested.#18236 merged
May 5, 2025 -
Remove
insert_or_spawn
function family#18148 merged
May 5, 2025 -
feat(log): support customizing default log formatting
#17722 merged
May 5, 2025 -
Add a viewport UI widget
#17253 merged
May 5, 2025 -
Stop using
ArchetypeComponentId
in the executor#16885 merged
May 5, 2025 -
ignore files starting with . when loading folders
#11214 merged
May 5, 2025 -
Fix occlusion culling not respecting device limits
#18974 merged
May 5, 2025 -
Prevent exclusive systems from being used as observers
#19033 merged
May 5, 2025 -
Sprite picking docs fix
#19016 merged
May 5, 2025 -
Fix tonemapping example when using a local image
#19061 merged
May 5, 2025 -
Fix sparse set components ignoring
insert_if_new
/InsertMode
#19059 merged
May 5, 2025 -
Upgrade
atomicow
version#19075 merged
May 5, 2025 -
Bump crate-ci/typos from 1.31.1 to 1.32.0
#19072 merged
May 5, 2025 -
Update ktx2 to 0.4.0
#19073 merged
May 5, 2025 -
Strip unused features from
bevy_asset
dependencies#18979 merged
May 5, 2025 -
Ignore RUSTSEC-2023-0089 until postcard is updated
#19038 merged
May 5, 2025 -
Update
sysinfo
version to0.35.0
#19028 merged
May 5, 2025 -
Fix
rotate_by
implementation forAabb2d
#19015 merged
May 4, 2025 -
Implement
RelationshipSourceCollection
forIndexSet
#18471 merged
May 4, 2025 -
Implement
RelationshipSourceCollection
forBTreeSet
#18469 merged
May 4, 2025 -
Create a
When
system param wrapper for skipping systems that fail validation#18765 merged
May 4, 2025 -
refactor ui/borders example to use new children! macro
#18962 merged
May 4, 2025 -
Add NonNilUuid support to bevy_reflect
#18604 merged
May 4, 2025 -
Text background colors
#18892 merged
May 4, 2025 -
Add TextureAtlas convenience methods
#19023 merged
May 4, 2025 -
Audio sink seek adopted
#18971 merged
May 3, 2025 -
Expose deferred screen edges setting for ios devices
#18729 merged
Apr 30, 2025 -
Change the default visual box for
OverflowClipMargin
toPaddingBox
#18935 merged
Apr 30, 2025 -
Add a method to clear all related entity to
EntityCommands
and friends#18907 merged
Apr 30, 2025 -
Fix a few subcrate import paths in examples
#19002 merged
Apr 30, 2025 -
fix new nightly lint on mikktspace
#18988 merged
Apr 30, 2025 -
Make
AccessConflicts::is_empty
public#18688 merged
Apr 28, 2025 -
Added derive Reflect to UntypedHandle and UntypedAssetId
#18827 merged
Apr 28, 2025 -
Fixes #15389, added docs to RawHandleWrapper::_window field
#18832 merged
Apr 28, 2025 -
Fully qualify crate paths in
BevyManifest
#18938 merged
Apr 28, 2025 -
bevy_reflect: Re-reflect
hashbrown
types#18944 merged
Apr 28, 2025 -
Update spin requirement from 0.9.8 to 0.10.0
#18655 merged
Apr 27, 2025 -
Fix game_of_life shader relying on Naga bug
#18951 merged
Apr 26, 2025 -
Update cosmic-text to 0.14
#18651 merged
Apr 26, 2025 -
Create
EntityCommands::remove_if
#18899 merged
Apr 26, 2025 -
FontAtlasSet
fixes#18850 merged
Apr 26, 2025 -
Remove unused query param
#18924 merged
Apr 26, 2025 -
Fix minor typo on
bevy_ecs
example#18926 merged
Apr 26, 2025 -
don't overflow when relations are empty
#18891 merged
Apr 21, 2025 -
Swap order of eviction/extraction when extracting for specialization
#18846 merged
Apr 15, 2025 -
Revert attempt to fix memory leak
#18845 merged
Apr 15, 2025 -
Panic on overlapping one-to-one relationships
#18833 merged
Apr 15, 2025 -
Fix the ordering of the systems introduced in #18734.
#18825 merged
Apr 14, 2025 -
Revert "Allow partial support for
bevy_log
inno_std
(#18782)"#18816 merged
Apr 14, 2025 -
Add
remove_children
andremove_related
toEntityWorldMut
andEntityCommands
#18835 merged
Apr 14, 2025 -
Don't restrict the scene viewer to loading assets from approved paths.
#18828 merged
Apr 14, 2025 -
Expose the output curve type in with_derivative
#18826 merged
Apr 14, 2025 -
Use never_say_never hack to work around Rust 2024 regression for fn traits
#18804 merged
Apr 14, 2025 -
Fix wrong method call in relationship replacement command
#18824 merged
Apr 14, 2025 -
remove reliance on a trait solver inference bug
#18840 merged
Apr 14, 2025 -
Make sure the mesh actually exists before we try to specialize.
#18836 merged
Apr 14, 2025 -
Mark render assets as modified when removed from the asset server
#18814 merged
Apr 11, 2025 -
Rename bevy_platform_support to bevy_platform
#18813 merged
Apr 11, 2025 -
don't disable std in bevy_dylib
#18807 merged
Apr 11, 2025 -
Allow partial support for
bevy_log
inno_std
#18782 merged
Apr 11, 2025 -
Allowlist mali drivers for gpu preprocessing support.
#18769 merged
Apr 11, 2025 -
Fix system param validation for piped systems
#18785 merged
Apr 10, 2025 -
Ignore RenderEntity during entity clones
#18798 merged
Apr 10, 2025 -
Fix documentation: incorrect references to the
Update
schedule inExitCondition
#18438 merged
Apr 10, 2025 -
Make some changes to the migration guide recommendations
#18794 merged
Apr 10, 2025 -
Fix newline in
PointLightShadowMap
comment#18791 merged
Apr 10, 2025 -
Add
?
#18783 merged
Apr 10, 2025 -
Small docs PR for
PointLightShadowMap
/DirectionalLightShadowMap
#18768 merged
Apr 9, 2025 -
Fix forward decal depth_fade_factor.
#18772 merged
Apr 9, 2025 -
Add binned 2d/3d Wireframe render phase
#18587 merged
Apr 9, 2025 -
Unify
RenderMaterialInstances
andRenderMeshMaterialIds
, and fix an associated race condition.#18734 merged
Apr 9, 2025 -
Initialize pre-processing pipelines only when culling is enabled.
#18759 merged
Apr 9, 2025 -
Fix
get_render_pipeline_state
/get_compute_pipeline_state
panic#18752 merged
Apr 9, 2025 -
Fix unbatchable meshes.
#18761 merged
Apr 9, 2025 -
Add bindless support back to
ExtendedMaterial
.#18025 merged
Apr 9, 2025 -
Change with_related to work with a Bundle and added with_relationships method
#18699 merged
Apr 9, 2025 -
Expose the added tick for change detection, both getting and setting.
#18746 merged
Apr 8, 2025 -
Fix AccessKit node bounds
#18706 merged
Apr 8, 2025 -
clarified docs for bundle removal commands
#18754 merged
Apr 7, 2025
77 Pull requests opened by 49 people
-
Add reflect conversions
#18757 opened
Apr 8, 2025 -
Refactor shared specialize params into a `SystemParam`
#18762 opened
Apr 8, 2025 -
Add test for invalid skinned meshes
#18763 opened
Apr 8, 2025 -
Basic inherited components/entity prefabs
#18767 opened
Apr 8, 2025 -
Implement `Serialize`/`Deserialize` for `Hashed<V, S>`
#18786 opened
Apr 10, 2025 -
Column change detection for immutable components
#18788 opened
Apr 10, 2025 -
Named observer
#18797 opened
Apr 10, 2025 -
Add `Invalid` variant for `AssetId`, `InternalAssetId` and `UntypedAssetId`
#18800 opened
Apr 10, 2025 -
Per world error handler
#18810 opened
Apr 11, 2025 -
Fix the extended_material example on WebGL2
#18812 opened
Apr 11, 2025 -
Scoped EntityRef/Mut 🔬
#18820 opened
Apr 12, 2025 -
Allow access to font atlases
#18851 opened
Apr 15, 2025 -
Let `AnimationPlayer` play clips without a graph
#18852 opened
Apr 15, 2025 -
Queries as entities
#18860 opened
Apr 16, 2025 -
Apply a consistent padding in shader uniforms for the WebGL2 target
#18863 opened
Apr 16, 2025 -
Add TilemapChunk rendering
#18866 opened
Apr 17, 2025 -
Fix BRP query failing when specifying missing/invalid components
#18871 opened
Apr 17, 2025 -
Split `Camera.hdr` out into a new component
#18873 opened
Apr 18, 2025 -
add #[serde(default)] to Node (and, perhaps other similar structs)
#18883 opened
Apr 19, 2025 -
TypeRegistrationDeserializer: allow fallback to short type paths
#18885 opened
Apr 20, 2025 -
Ice Cold Specialization 🧊
#18887 opened
Apr 20, 2025 -
feat: implement proof of concept animated gizmos
#18895 opened
Apr 21, 2025 -
Component requirements shall need either Default or to be a unit struct.
#18911 opened
Apr 24, 2025 -
Fixes #18740, added the missing documentation for B parameter on Trigger.
#18914 opened
Apr 24, 2025 -
Fixing a crash when minimizing a window with custom viewport. (#16704)
#18916 opened
Apr 24, 2025 -
Add generic item support for `RelationshipSourceCollection`
#18925 opened
Apr 25, 2025 -
bevy_ecs: forward `type_id` in `InfallibleSystemWrapper`
#18931 opened
Apr 25, 2025 -
Support all wgpu surface targets
#18936 opened
Apr 25, 2025 -
Added the additional documentation to the render_layers struct
#18937 opened
Apr 25, 2025 -
bevy_reflect: Split up the `std` module
#18939 opened
Apr 26, 2025 -
Making so animation transition is able to handle multiple active animations!
#18954 opened
Apr 26, 2025 -
Replace FixedBitSet with SortedVecSet in Access
#18955 opened
Apr 26, 2025 -
Expose a new function for ViewTarget and MainTargetTextures
#18957 opened
Apr 27, 2025 -
Rename Events<E>::send methods to Events<E>::write.
#18966 opened
Apr 28, 2025 -
Platform-specific docs about the web's CursorGrabMode
#18970 opened
Apr 28, 2025 -
Add 'observe_target' method to 'RelatedSpawner'
#18975 opened
Apr 29, 2025 -
Add `get_attributes_mut` for `Mesh`
#18976 opened
Apr 29, 2025 -
Distinguish .target() and .target in Trigger<Pointer<E>>
#18982 opened
Apr 29, 2025 -
UI render graph setup refactor
#18983 opened
Apr 29, 2025 -
Remove upcasting methods + Cleanup interned label code
#18984 opened
Apr 29, 2025 -
Improve visibility of debug picking node
#18990 opened
Apr 30, 2025 -
Make SystemChangeTick Clone
#18991 opened
Apr 30, 2025 -
Force all components of an entity that had `Disabled` removed to be marked as changed
#18992 opened
Apr 30, 2025 -
Remove `parking_lot` from `bevy_asset` and `bevy_macro_utils`
#18996 opened
Apr 30, 2025 -
Improve error for when you try running a one-shot system with wrong `SystemId` type
#19011 opened
May 1, 2025 -
Add support for OpenType features in text (e.g. ligatures, smallcaps)
#19020 opened
May 1, 2025 -
Procedural Atmosphere PBR integration
#19037 opened
May 2, 2025 -
Fixed memory leak in bindless material
#19041 opened
May 3, 2025 -
Allow using `RenderPlugin` and `WinitPlugin` with `WindowPlugin` being disabled
#19042 opened
May 3, 2025 -
Change datastructure in Components
#19043 opened
May 3, 2025 -
Allow entities to be added to a relationship using the new spawn api (remade)
#19046 opened
May 3, 2025 -
Track spawn `Tick` of entities, offer methods, query data `SpawnDetails` and query filter `Spawned`
#19047 opened
May 3, 2025 -
Clean up phantom data for ExtractComponentPlugin
#19053 opened
May 4, 2025 -
Initial raytraced lighting progress (bevy_solari)
#19058 opened
May 4, 2025 -
Use Component Column ids in tables to skip component maps in queries
#19063 opened
May 4, 2025 -
Fix panic when specializing materials for entities spawned in `PostUpdate`
#19064 opened
May 5, 2025 -
Bare Minimum `no_std` support for `bevy_asset`
#19070 opened
May 5, 2025 -
Environment Map Filtering GPU pipeline
#19076 opened
May 5, 2025 -
Remove `YAxisOrientation` from `bevy_text`
#19077 opened
May 5, 2025 -
Extract members of `PickingPlugin` and `PointerInputPlugin` into new types
#19078 opened
May 5, 2025 -
Fix: Provide CPU mesh processing with MaterialBindingId
#19083 opened
May 5, 2025 -
Simplify `bevy_utils` Features
#19090 opened
May 6, 2025 -
Simplify `bevy_tasks` Features
#19091 opened
May 6, 2025 -
Fix `AssetChanged` code documentation to mention the `PostUpdate` schedule
#19093 opened
May 6, 2025 -
Add test that repros #11111 (different loader settings produce same asset)
#19094 opened
May 6, 2025 -
Add test for `GltfLoaderSettings::override_sampler` and mipmap rendering
#19095 opened
May 6, 2025 -
Cache component columns in archetypes
#19096 opened
May 6, 2025 -
viewport_node example: Remove main world image initialization
#19098 opened
May 6, 2025 -
Add list of supported KHR extensions to bevy_gltf's docs
#19100 opened
May 6, 2025 -
Reduce operations in `RayCast2d::circle_intersection_at` using cross product
#19103 opened
May 6, 2025 -
Derive `PartialEq` for `ImageSampler`
#19105 opened
May 6, 2025 -
Naive clipboard support
#19106 opened
May 6, 2025 -
replace `async-std` with `async-io`
#19113 opened
May 7, 2025 -
Remove warning from Image::resize
#19116 opened
May 7, 2025 -
Fix a `NestedLoader` code path that failed to use its meta transform
#19117 opened
May 7, 2025 -
Fix glTF importer wrongly ignoring sampler filters
#19118 opened
May 7, 2025 -
Make entity generation a new type and remove identifier
#19121 opened
May 7, 2025
83 Issues closed by 36 people
-
Optional `SystemParam` (especially gizmos)
#14949 closed
May 7, 2025 -
Panic when quit bevy application
#17307 closed
May 7, 2025 -
🐢 Make `!Send` resources `thread_local!`
#17682 closed
May 6, 2025 -
Observer Undefined Behavior
#16974 closed
May 6, 2025 -
Do We Want to Use CFG Aliases?
#1615 closed
May 6, 2025 -
Rename `StateScoped` to `StateExitDespawn`, add the inverse variant `StateEntryDespawn`
#15849 closed
May 6, 2025 -
`FilteredEntityRef`/`FilteredEntityMut`'s access is empty when used in composite queries
#14349 closed
May 5, 2025 -
Add a `Includes` query filter for working with disabling components
#17803 closed
May 5, 2025 -
Improve Performance of Entities::alloc_at
#18054 closed
May 5, 2025 -
Destructure Resources in the function header
#19062 closed
May 5, 2025 -
why ActiveAnimation update function didn't public?
#18197 closed
May 4, 2025 -
Make AnimationTransitions component, be able to transition nodes.
#18948 closed
May 4, 2025 -
Implementation of `rotate_by` on `Aabb2d` is incorrect
#18969 closed
May 4, 2025 -
Cannot query texture atlas bevy 0.16.0
#19054 closed
May 4, 2025 -
Create a `When` system param wrapper for skipping systems that fail validation
#18516 closed
May 4, 2025 -
TextBackgroundColors
#18889 closed
May 4, 2025 -
Simplify animation mask example
#19003 closed
May 3, 2025 -
Add support for seeking audio.
#9076 closed
May 3, 2025 -
Dependencies workflow runs when example is added
#19010 closed
May 2, 2025 -
Sprite picking does not work correctly with custom viewport
#19032 closed
May 2, 2025 -
glTFs are rotated 180 degrees due to lack of coordinate space conversion.
#19025 closed
May 2, 2025 -
run_system commands silently fail
#19005 closed
May 1, 2025 -
`animated_fox` example on the website only produces animation events once
#18159 closed
Apr 30, 2025 -
The default for `OverflowClipMargin`'s visual box should be `PaddingBox` not `ContentBox`
#18934 closed
Apr 30, 2025 -
UI texture slicing should support responsive insets values
#18997 closed
Apr 30, 2025 -
Please improve this error message.
#18987 closed
Apr 30, 2025 -
Typo in migration guide: EntityHashSet -> HashSet
#18841 closed
Apr 29, 2025 -
Missing ability to use With<> with PrimaryMonitor
#18977 closed
Apr 29, 2025 -
fov on image rendertarget camera not respected sometimes
#18193 closed
Apr 29, 2025 -
iOS screen rotation broken in 0.15
#16604 closed
Apr 28, 2025 -
Add docs to `RawHandleWrapper::_window` field
#15389 closed
Apr 28, 2025 -
Reflect is broken on `hashbrown::HashMap<K, V, FixedHasher>`
#18943 closed
Apr 28, 2025 -
`MapEntities` is not called for Components
#18956 closed
Apr 28, 2025 -
Transparency improvements
#2223 closed
Apr 27, 2025 -
Mesh picking offset when the camera's viewport physical_position is non-zero
#18856 closed
Apr 27, 2025 -
Error when building bevy_ecs-0.16.0
#18950 closed
Apr 27, 2025 -
Unable to change window settings at runtime on Wayland
#1681 closed
Apr 27, 2025 -
Add `remove_if` to EntityCommands to support chaining conditional bundle removals
#18857 closed
Apr 26, 2025 -
(Android) rotation mobile example black screen and then crash
#18316 closed
Apr 26, 2025 -
Shader relative imports should support Rusty syntax.
#11828 closed
Apr 26, 2025 -
Gpu Driven Rendering By Default
#1342 closed
Apr 26, 2025 -
Provide a mechanism for selecting a VideoMode for FullScreen Exclusive
#16883 closed
Apr 25, 2025 -
ColorMaterial not found when using crates.io version of Bevy 0.15.x, works with git dependency
#18922 closed
Apr 25, 2025 -
"cargo test" on main repo uses 32+Go RAM (and crash my computer) on Windows
#18917 closed
Apr 24, 2025 -
GLTF animated meshes produce a non-representative AABB
#18921 closed
Apr 24, 2025 -
Dependency on strict version `uuid` breaks compatibility with other crates
#18918 closed
Apr 24, 2025 -
bevy_remote add resource request
#17931 closed
Apr 24, 2025 -
Dynamic linking causes taskpool panic with Cranelift on Windows 10
#18862 closed
Apr 23, 2025 -
Background changes color when all entities are despawned
#5426 closed
Apr 23, 2025 -
`EntityWorldMut::insert_children` panics on index 0
#18890 closed
Apr 21, 2025 -
Wireframe not rendering properly for the example demo
#18858 closed
Apr 17, 2025 -
Adding TextBounds to Text2d causes weird offsets
#18789 closed
Apr 16, 2025 -
v0.16.0-rc.3 - Ui children spawning only after adjusting window size
#18802 closed
Apr 15, 2025 -
Text not rendering when marker component is inserted
#18620 closed
Apr 15, 2025 -
Removing `MeshMaterial3d` from entity panics.
#18843 closed
Apr 15, 2025 -
tracing debug sigil does not compile in rc.4
#18815 closed
Apr 14, 2025 -
bevy_pbr 0.16.0-rc.4 - Panics when despawning a Mesh in 'Last'
#18809 closed
Apr 14, 2025 -
bevy_pbr 0.16.0-rc.4 - Panic on despawn of a Mesh that was/is in PointLight range outside of Camera view
#18823 closed
Apr 14, 2025 -
Add `no_std` support to `bevy_log`
#18781 closed
Apr 11, 2025 -
`try_despawn` no longer suppresses warnings properly.
#18787 closed
Apr 11, 2025 -
GPU 2-phase occlusion broke rendering on some Android devices
#17591 closed
Apr 11, 2025 -
`Single` causes piped systems to panic
#18755 closed
Apr 10, 2025 -
Entity cloning fails for sprites due to warning about duplicate synchronization
#18795 closed
Apr 10, 2025 -
Hang when running custom system impl inspired by bevy's combinator systems, regression from 0.9
#8339 closed
Apr 10, 2025 -
Enabling `serialize` feature on Bevy causes compilation fail on `no_std` targets
#18780 closed
Apr 10, 2025 -
Required components behave unexpectedly for UI
#18779 closed
Apr 9, 2025 -
`ForwardDecalMaterialExt::depth_fade_factor`'s description is inverse to its behavior.
#18758 closed
Apr 9, 2025 -
Wireframe on `2d_shapes` example is just an outline
#17737 closed
Apr 9, 2025 -
Materials not displaying correctly in `wireframe` example
#16896 closed
Apr 9, 2025 -
Shader compilation error with `webgpu` only in debug builds
#18463 closed
Apr 9, 2025 -
commands despawn does not update childrens parent
#5584 closed
Apr 9, 2025 -
Black materials on `clearcoat` example
#18104 closed
Apr 9, 2025 -
Add Boolean Operations on `Mesh`es
#13790 closed
Apr 9, 2025 -
bevy_math fails to compile without default features
#18775 closed
Apr 9, 2025 -
Some meshes not rendering in 0.16-rc.1
#18550 closed
Apr 9, 2025 -
Add a with_child equivelant for relationships
#18678 closed
Apr 9, 2025 -
AccessKit node bounds are wrong
#18685 closed
Apr 8, 2025 -
VisibilityRange dithering artifacts when TAA or SSAO are enabled
#17643 closed
Apr 8, 2025
111 Issues opened by 78 people
-
Rename `Condition` into `SystemCondition`
#19120 opened
May 7, 2025 -
Gizmos will not render from a registered system
#19119 opened
May 7, 2025 -
TonemappingTest.gltf is rendered with incorrect texture filtering
#19114 opened
May 7, 2025 -
Timer appears to be broken in headless setups
#19112 opened
May 7, 2025 -
Mouse motion delta malfunction when accessing app from remote desktop
#19111 opened
May 7, 2025 -
Rename `Timer::paused` to `Timer::is_paused` and `Timer::finished` to `Timer::is_finished`
#19110 opened
May 7, 2025 -
Panics cannot be caught on iOS
#19109 opened
May 7, 2025 -
Support `KHR_texture_basisu` in bevy_gltf
#19104 opened
May 6, 2025 -
docs: picking requires RenderAssetUsages::MAIN_WORLD
#19102 opened
May 6, 2025 -
Consider builder pattern for adding images
#19101 opened
May 6, 2025 -
`.insert_children/.insert_related` inserting first element last
#19092 opened
May 6, 2025 -
Loading non-color maps as sRGB in `StandardMaterial` silently looks wrong
#19089 opened
May 6, 2025 -
Add state-driven entity disabling using a `EnabledInState` component
#19087 opened
May 6, 2025 -
Rethink query / system access system to better account for `Allows` query filter
#19086 opened
May 5, 2025 -
Clean up configuring log formatting
#19085 opened
May 5, 2025 -
Re-add an `ArchetypeComponentId` parallel schedule executor
#19084 opened
May 5, 2025 -
Feature: a way to scale a Primitive2d/Primitive3d shape directly
#19082 opened
May 5, 2025 -
add unit test for sparse set components insertion mode
#19081 opened
May 5, 2025 -
Type system should prevent the use of exclusive systems as observers
#19080 opened
May 5, 2025 -
Move away from std::Path in bevy_assets
#19079 opened
May 5, 2025 -
Support normal maps when no tangents exist
#19069 opened
May 5, 2025 -
Dependency coupling between widgets and input focus
#19057 opened
May 4, 2025 -
example async_compute.rs uses the discontinued async-std
#19055 opened
May 4, 2025 -
Feature `bevy_tasks/multi_threaded` does not compile alone
#19051 opened
May 4, 2025 -
1-frame hover delay on newly-spawned entities
#19050 opened
May 4, 2025 -
Option::unwrap panic in `specialize_material2d_meshes`
#19048 opened
May 3, 2025 -
Track multiple `Relationship` types on a single `RelationshipTarget` component
#19045 opened
May 3, 2025 -
Update the `accesskit_winit` dependency for `bevy_winit` to `0.26`
#19040 opened
May 3, 2025 -
Performance quickly drops when using `get_mut` on `Assets<StandardMaterial>`
#19035 opened
May 2, 2025 -
3D WGPU Rendering not working with Vulkan ?
#19034 opened
May 2, 2025 -
Window freezes when `FileDragAndDrop` Event is triggered in the `drag_and_drop` example
#19030 opened
May 2, 2025 -
Web Builds hosted on Itch.io return 403 for invalid asset paths rather than 404
#19029 opened
May 2, 2025 -
WebGPU Example 3D Rendering / Texture has error in the WebGL2 version
#19027 opened
May 2, 2025 -
Adding the same asset label multiple times to `LoadContext` does not return an error.
#19026 opened
May 2, 2025 -
"Always Strong" Asset Handles / Remove asset weak handles
#19024 opened
May 2, 2025 -
`System` should be an `unsafe trait`
#19022 opened
May 2, 2025 -
No instructions on building for Android or iOS under examples/mobile
#19021 opened
May 1, 2025 -
There is no viable alternative to `HierarchyEvent`
#19019 opened
May 1, 2025 -
#[reflect(opaque)] remote type fails to register at runtime, making ReflectSerializer unusable
#19017 opened
May 1, 2025 -
`Entities::resolve_from_id` of freed entity makes `Entities::contains` return `true`
#19012 opened
May 1, 2025 -
Corrupted rendering with Integrated Intel GPUs + Vulkan + Indirect
#19000 opened
Apr 30, 2025 -
Add a first query filter
#18999 opened
Apr 30, 2025 -
StandardMaterial::emissive units not documented
#18993 opened
Apr 30, 2025 -
Debug picking is drawn at Z index 0
#18989 opened
Apr 29, 2025 -
SSAO+SSR produces shadow artifacts.
#18986 opened
Apr 29, 2025 -
Entities spawned with `Disabled` do not render when `Disabled` is removed
#18981 opened
Apr 29, 2025 -
Wasm build hits panic on unwrap in `specialize_material_meshes`
#18980 opened
Apr 29, 2025 -
Tracking Issue: `no_std` for `bevy_asset`
#18978 opened
Apr 29, 2025 -
Only one `BindlessMaterial` gets rendered at a time when sharing image handles.
#18968 opened
Apr 28, 2025 -
Mesh not showing(or updating) in alter_mesh example
#18967 opened
Apr 28, 2025 -
Rename Events<E>.send() to Events<E>.write()
#18963 opened
Apr 28, 2025 -
Lagging bevy window while dragging it (Windows)
#18960 opened
Apr 27, 2025 -
New atmosphere crashes if hdr: true is not specified
#18959 opened
Apr 27, 2025 -
Gamepad input example doesn't detect buttons, only some axes
#18958 opened
Apr 27, 2025 -
Support `#[cfg()]` in `children!`
#18953 opened
Apr 26, 2025 -
Make GlobalVolume change running audio
#18952 opened
Apr 26, 2025 -
Regression: PointLight shadows glitch out in 0.16
#18945 opened
Apr 26, 2025 -
One to one relations not enforced
#18941 opened
Apr 26, 2025 -
Light Textures RGB Option
#18940 opened
Apr 26, 2025 -
Overflow does not work, instead parent nodes are resized
#18933 opened
Apr 25, 2025 -
Cannot run any example in 0.16.0
#18932 opened
Apr 25, 2025 -
UI picking doesn't support rotated and scaled elements
#18930 opened
Apr 25, 2025 -
Responsive translation support for UI nodes
#18929 opened
Apr 25, 2025 -
`DepthPrepass` causes issues with transparent pixels
#18928 opened
Apr 25, 2025 -
Scroll list with clickable items on mobile
#18923 opened
Apr 24, 2025 -
Make AnimationPlayer a relationship
#18920 opened
Apr 24, 2025 -
Add `try_add_plugins` for apps a la `try_insert` for entities
#18909 opened
Apr 23, 2025 -
Rendering to texture requires RenderAssetUsages::default()
#18908 opened
Apr 23, 2025 -
`MeshAllocator::mesh_index_slice()` mixes error and non-error codepath in return
#18906 opened
Apr 23, 2025 -
Having a custom relation and a parent/child relation at the same time causes panics on despawn
#18905 opened
Apr 23, 2025 -
Meshes not rendering with default GpuPreprocessing on Intel integrated GPU
#18904 opened
Apr 23, 2025 -
TAA behaves weird in multiple-camera setups
#18903 opened
Apr 23, 2025 -
HDR cameras "stack" their tonemapping
#18902 opened
Apr 23, 2025 -
HDR camera renders nothing in a standard multi-camera setup
#18901 opened
Apr 22, 2025 -
bug: Vulkan has frame pacing/consistency issues on Windows
#18898 opened
Apr 22, 2025 -
Camera with with multiple layers of RenderLayers causes flickering when not on main window
#18897 opened
Apr 22, 2025 -
Allow observers to run on a timer being finished
#18894 opened
Apr 21, 2025 -
iOS example does not build
#18893 opened
Apr 21, 2025 -
First-class multi-world support
#18884 opened
Apr 20, 2025 -
Animated Materials: Major memory leak
#18882 opened
Apr 19, 2025 -
UI Node with absolute position seems to be incorrectly scaled
#18877 opened
Apr 18, 2025 -
DirectionalLight shadow gets eaten, when another without shadow_enabled is present
#18876 opened
Apr 18, 2025 -
Clarify that a Camera without RenderLayers only renders RenderLayers::layer(0)
#18874 opened
Apr 18, 2025 -
BRP query fails when specifying missing/invalid components
#18869 opened
Apr 17, 2025 -
Updating a spawned mesh asset requires RenderAssetUsages::default() in 0.16.0-rc.5
#18864 opened
Apr 16, 2025 -
Idea: Guaranteed Dense Entities
#18861 opened
Apr 16, 2025 -
Ignore Default requirements when using unit structs in required components
#18859 opened
Apr 16, 2025 -
Reported mouse movement is massively slower on Wasm than on native when cursor is locked
#18855 opened
Apr 15, 2025 -
Add inheritance to required Components
#18854 opened
Apr 15, 2025 -
Panic / segfault when trying to create a custom bindless material with storage buffers.
#18853 opened
Apr 15, 2025 -
Store colors in `TextLayoutInfo` and extraction buffers per per glyph/slice
#18849 opened
Apr 15, 2025 -
Rework one-to-one relations to remove the original relationship rather than panicking
#18847 opened
Apr 15, 2025 -
has_ever_changed and erase_change_history APIs for Ref<>-likes.
#18842 opened
Apr 14, 2025 -
Tracking Issue: Entity API Deduplication
#18837 opened
Apr 14, 2025 -
Mutating (or Inserting) pre-existing Components in Observers silently fails with stale Component data
#18819 opened
Apr 12, 2025 -
GPU memory leak when removing then inserting a mesh from Assets
#18808 opened
Apr 11, 2025 -
Add planar reflections example
#18803 opened
Apr 11, 2025 -
Eager system parameter validation causes issues with combinator and piped systems
#18796 opened
Apr 10, 2025 -
Reflecting doesn't auto-convert from i64 to isize
#18793 opened
Apr 10, 2025 -
Poor performance rendering points
#18792 opened
Apr 10, 2025 -
Requiring PreviousGlobalTransform for MeshletMesh is probably wrong
#18784 opened
Apr 10, 2025 -
Upgrade to glam 30.1
#18776 opened
Apr 9, 2025 -
Unexpected extra blank space
#18764 opened
Apr 8, 2025 -
The UI Button example should support accessibility
#18760 opened
Apr 8, 2025 -
Add deferred decals
#18756 opened
Apr 7, 2025
126 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
-
Remote entity reservation v9
#18670 commented on
May 7, 2025 • 91 new comments -
Add angle-weighted smooth normals implementation (#18383)
#18552 commented on
May 2, 2025 • 11 new comments -
Add Image constructor specialised for rendering to a texture
#17209 commented on
Apr 23, 2025 • 7 new comments -
Render events
#18517 commented on
May 5, 2025 • 4 new comments -
Make shadows respect render layers
#18747 commented on
May 7, 2025 • 3 new comments -
Add unit structs for each ease function
#18739 commented on
May 5, 2025 • 3 new comments -
`Val::resolve` scale factor support
#18164 commented on
May 2, 2025 • 3 new comments -
Remove `Send + Sync` bounds from `PartialReflect` and friends (and move the constraint to usages thereof)
#16993 commented on
Apr 12, 2025 • 2 new comments -
:test_tube: Extract non-pbr logic from `bevy_pbr`
#18637 commented on
Apr 18, 2025 • 2 new comments -
Reflect auto registration
#15030 commented on
Apr 25, 2025 • 1 new comment -
Allow dense iteration for FilteredEntity(Ref|Mut) in more cases.
#16396 commented on
May 7, 2025 • 1 new comment -
Specialized UI transform
#16615 commented on
Apr 29, 2025 • 1 new comment -
separate border colors
#18682 commented on
Apr 11, 2025 • 1 new comment -
feat: allow for `Trigger` to provide the `Entity` on which an event w…
#18710 commented on
Apr 26, 2025 • 1 new comment -
Use `RayMap` and `RenderLayers` in `bevy_sprite/picking_backend`
#18069 commented on
May 5, 2025 • 1 new comment -
Better macro errors for get_struct_fields
#17639 commented on
Apr 27, 2025 • 0 new comments -
Composable Pipeline Specialization
#17373 commented on
Apr 18, 2025 • 0 new comments -
Add `http` & `https` asset sources (clean commit history)
#17889 commented on
Apr 27, 2025 • 0 new comments -
Material, mesh, skin extraction optimization
#17976 commented on
Apr 12, 2025 • 0 new comments -
Add gram-schmidt fast approximation tangent generation algorithm
#17989 commented on
May 4, 2025 • 0 new comments -
Update `rand`, `glam` and `encase` to latest versions
#18047 commented on
Apr 25, 2025 • 0 new comments -
[bevy_ui/layout] Update internal mappings
#16362 commented on
Apr 30, 2025 • 0 new comments -
Arc-d assets
#15813 commented on
Apr 26, 2025 • 0 new comments -
Add Transform Helper methods
#15200 commented on
Apr 8, 2025 • 0 new comments -
Asset Load Retry Plugin
#11349 commented on
Apr 12, 2025 • 0 new comments -
Refactor bevy_mikktspace to entirely safe rust
#9050 commented on
Apr 29, 2025 • 0 new comments -
bevy_gltf improvements to decouple it from scene creation
#13681 commented on
May 7, 2025 • 0 new comments -
EntityRef::get_ref should use the change ticks of the System (if it is called from within one)
#13735 commented on
May 7, 2025 • 0 new comments -
Errors on blank project: ERROR wgpu_hal::vulkan::instance
#18176 commented on
May 7, 2025 • 0 new comments -
Better entities tracking issue
#18719 commented on
May 6, 2025 • 0 new comments -
Volumetric fog broken on WASM
#14414 commented on
May 6, 2025 • 0 new comments -
Document which GLTF extensions are (un)supported
#15068 commented on
May 6, 2025 • 0 new comments -
Gltf assets do not reload correctly
#18267 commented on
May 6, 2025 • 0 new comments -
Extrudable not implemented for Polygons
#15255 commented on
May 6, 2025 • 0 new comments -
Bevy 0.5 Sprite Sheet Animation Sprite Leak
#1949 commented on
May 5, 2025 • 0 new comments -
Warning `Too many textures in mesh pipeline view layout` when using SSAO and TAA together
#16584 commented on
May 5, 2025 • 0 new comments -
enable accessibility for the button example
#18749 commented on
Apr 25, 2025 • 0 new comments -
:test_tube: Reduce dependency of mesh view on the resources that are bound to it
#18743 commented on
Apr 18, 2025 • 0 new comments -
Recompute AABBs
#18742 commented on
Apr 8, 2025 • 0 new comments -
:test_tube: Create `bevy_volumetrics`
#18708 commented on
Apr 18, 2025 • 0 new comments -
Unified interpolation
#18674 commented on
May 6, 2025 • 0 new comments -
Many-to-Many Relationships
#18657 commented on
Apr 15, 2025 • 0 new comments -
Expose some fields of Stepping
#18614 commented on
Apr 10, 2025 • 0 new comments -
Add animation transition test
#18574 commented on
Apr 10, 2025 • 0 new comments -
Only include files when packaging `bevy`, rather than excluding
#18571 commented on
Apr 9, 2025 • 0 new comments -
Expand MergeMeshError to include IncompatiblePrimitiveTopology variant
#18561 commented on
Apr 27, 2025 • 0 new comments -
Fix missed RedrawRequested and WindowCloseRequested events with UpdateMode::Reactive (part 2)
#18549 commented on
May 7, 2025 • 0 new comments -
Add Asset::get_mut_untracked and map_asset_unchanged
#18548 commented on
Apr 15, 2025 • 0 new comments -
Add `many_morph_targets` stress test
#18536 commented on
Apr 8, 2025 • 0 new comments -
Remote entity reservation v6
#18525 commented on
Apr 28, 2025 • 0 new comments -
Update codespan-reporting requirement from 0.11.0 to 0.12.0
#18508 commented on
May 3, 2025 • 0 new comments -
:test_tube: Create `bevy_render_2d` crate
#18467 commented on
Apr 18, 2025 • 0 new comments -
Restructure morph target pipeline to reduce crate dependencies
#18465 commented on
May 5, 2025 • 0 new comments -
Fix `Anchor` component inconsistancies
#18393 commented on
Apr 27, 2025 • 0 new comments -
Make TAA non-experimental, fixes
#18349 commented on
Apr 25, 2025 • 0 new comments -
Shrink from_reflect_with_fallback
#18296 commented on
Apr 14, 2025 • 0 new comments -
Update log_layers_ecs example for children macro
#18293 commented on
May 1, 2025 • 0 new comments -
:test_tube: Bone attachments
#18262 commented on
Apr 18, 2025 • 0 new comments -
Update smol_str requirement from 0.2 to 0.3
#18226 commented on
May 3, 2025 • 0 new comments -
Add test for mesh transformations
#18194 commented on
Apr 19, 2025 • 0 new comments -
Combine `Query` and `QueryLens` using a type parameter for state
#18162 commented on
May 7, 2025 • 0 new comments -
UI Node Gradients
#18139 commented on
Apr 27, 2025 • 0 new comments -
Fix panic when a mesh has skinning attributes but no `SkinnedMesh` component
#18074 commented on
May 5, 2025 • 0 new comments -
Main branch fails to compile on Rust beta.
#18748 commented on
May 5, 2025 • 0 new comments -
GLTF Loader panics when loading GLTF file
#1475 commented on
Apr 25, 2025 • 0 new comments -
Unsupported GL_EXT_texture_shadow_lod causes panic in PBR pipeline
#14045 commented on
Apr 24, 2025 • 0 new comments -
Difficult to query for a specific AnimationPlayer
#11763 commented on
Apr 24, 2025 • 0 new comments -
Remove `bevy_ui::Interaction` in favor of a `bevy_picking` based solution
#15550 commented on
Apr 24, 2025 • 0 new comments -
Custom viewport crashes when minimizing the window
#16704 commented on
Apr 24, 2025 • 0 new comments -
Design of bevy_a11y is BSN-unfriendly
#17644 commented on
Apr 24, 2025 • 0 new comments -
Breakout Example is stuttering
#2349 commented on
Apr 22, 2025 • 0 new comments -
Competing naming conventions for types
#14274 commented on
Apr 22, 2025 • 0 new comments -
wgpu_hal::gles::egl: EGL 'eglCreateSyncKHR' code 0x3004: EGL_BAD_ATTRIBUTE
#17494 commented on
Apr 22, 2025 • 0 new comments -
Specify policy on panics in the Bevy repo.
#15979 commented on
Apr 21, 2025 • 0 new comments -
First-party tile maps
#13782 commented on
Apr 19, 2025 • 0 new comments -
Unexpected AabbCast2d aabb_collision_at with small max distance value
#17703 commented on
Apr 18, 2025 • 0 new comments -
Allow for App::run() to return on Web
#18107 commented on
Apr 17, 2025 • 0 new comments -
Multi-window + camera UI example
#17451 commented on
Apr 17, 2025 • 0 new comments -
Mesh picking example (simple_picking) fails (runs incorrectly)
#16865 commented on
Apr 15, 2025 • 0 new comments -
y axis flipped when reading delta from Drag pointer
#18109 commented on
Apr 15, 2025 • 0 new comments -
Audio latency is higher than it needs to be
#13876 commented on
Apr 14, 2025 • 0 new comments -
Translucent window outline (window shadow) appears when moving windows with a transparent background with a transparent window
#12410 commented on
Apr 14, 2025 • 0 new comments -
Improve CompressedImageSaver
#14671 commented on
Apr 13, 2025 • 0 new comments -
Add a method to get a component `Ptr` to `ThinColumn`
#16593 commented on
Apr 13, 2025 • 0 new comments -
Meshlet tracking issue
#11518 commented on
Apr 12, 2025 • 0 new comments -
add a CI job to do basic format validation on the files inside of these folders
#18443 commented on
Apr 10, 2025 • 0 new comments -
Missing documentation for `B` parameter on `Trigger`
#18740 commented on
Apr 10, 2025 • 0 new comments -
Add an `iter_empty` for `RelationshipTarget`.
#18725 commented on
Apr 10, 2025 • 0 new comments -
Support load .svg images
#1139 commented on
Apr 9, 2025 • 0 new comments -
SpotLight / PointLight artifacts in FogVolume
#18371 commented on
Apr 8, 2025 • 0 new comments -
Add named observers
#18726 commented on
Apr 8, 2025 • 0 new comments -
Add ChildBuilder::spawn_batch
#15869 commented on
Apr 8, 2025 • 0 new comments -
Add a toon shader
#16171 commented on
Apr 8, 2025 • 0 new comments -
Reflect trait should not require Send + Sync bounds
#16713 commented on
Apr 7, 2025 • 0 new comments -
Increase structure for schedule executors to reduce boilerplate and ensure consistency
#18453 commented on
Apr 7, 2025 • 0 new comments -
Instance mesh coordinates are changing
#11097 commented on
May 5, 2025 • 0 new comments -
Default to AssetMetaCheck::Never on wasm targets
#18002 commented on
May 5, 2025 • 0 new comments -
TAA bug on camera viewport change
#16290 commented on
May 4, 2025 • 0 new comments -
Field setters for `DynamicTuple` and `DynamicTupleStruct`
#18698 commented on
May 4, 2025 • 0 new comments -
Close performance gap between `bevy_tasks` and `rayon`
#10064 commented on
May 4, 2025 • 0 new comments -
Coordinate system mismatch between Bevy and glTF
#5670 commented on
May 4, 2025 • 0 new comments -
`Event` trait should not be reused for observers and buffered events
#16031 commented on
May 3, 2025 • 0 new comments -
Artifact in sprite rendering
#16918 commented on
May 3, 2025 • 0 new comments -
Cannot compile Bevy with the dynamic feature with x86_64-w64-mingw32-gcc
#4758 commented on
May 3, 2025 • 0 new comments -
Add PositionType::Fixed
#9564 commented on
May 2, 2025 • 0 new comments -
The headless_renderer example doesn't generate an image.
#16807 commented on
May 2, 2025 • 0 new comments -
Text with an invalid span is silently not rendered
#18205 commented on
May 2, 2025 • 0 new comments -
UnsafeWorldCell::world_metadata is unsound given its safety contract
#15289 commented on
May 2, 2025 • 0 new comments -
Very high CPU usage on MacOS
#10261 commented on
May 1, 2025 • 0 new comments -
The `Maximum call stack size exceeded` error will be thrown in a web worker.
#13345 commented on
Apr 30, 2025 • 0 new comments -
Improve user experience for audio on Linux
#2705 commented on
Apr 30, 2025 • 0 new comments -
Window transparency broken on Windows
#7544 commented on
Apr 30, 2025 • 0 new comments -
Allow readonly queries and system parameters to be initialized with only `&World`.
#18276 commented on
Apr 29, 2025 • 0 new comments -
Putting System To Sleep / Suspending app for long periods of time causes UUID panic
#17827 commented on
Apr 29, 2025 • 0 new comments -
Moving components instead of duplicating should lift the `Clone`/`Reflect` requirement
#18079 commented on
Apr 29, 2025 • 0 new comments -
Wgpu error doesn't let my bevy 0.13.0 project that I updated to bevy 0.14.0 work
#14213 commented on
Apr 28, 2025 • 0 new comments -
Warn when no camera exists to render an object
#1432 commented on
Apr 28, 2025 • 0 new comments -
Ambiguity checker is unaware of run criteria (including States)
#1693 commented on
Apr 27, 2025 • 0 new comments -
Wayland fullscreen limitations
#18556 commented on
Apr 27, 2025 • 0 new comments -
std::thread::sleep sleeps for too long in ScheduleRunnerPlugin
#1501 commented on
Apr 27, 2025 • 0 new comments -
Rendering artifacts with overlapping transparent sprites
#1422 commented on
Apr 27, 2025 • 0 new comments -
Native Bézier Curve & Path Rendering Support in Bevy
#17587 commented on
Apr 26, 2025 • 0 new comments -
Deprecate and remove insert_or_spawn_batch
#15704 commented on
Apr 26, 2025 • 0 new comments -
Simultaneous mutable/immutable access to different mesh attributes
#2134 commented on
Apr 26, 2025 • 0 new comments -
Allow entities to store multiple components with the same type
#1527 commented on
Apr 26, 2025 • 0 new comments -
GPU Shaders and Pipelines aren't cleaned up when the relevant assets are removed
#1025 commented on
Apr 25, 2025 • 0 new comments