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DirectionalLight shadow gets eaten, when another without shadow_enabled is present #18876

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@dekirisu

Description

@dekirisu

Bevy version

0.16.0-rc.1+

What you did

  • spawn a DirectionalLight with shadow_enabled: true
  • spawn a 2nd DirectionalLight with shadow_enabled: false (even with illuminance: 0.)

What went wrong

Not sure if intended, but the shadow is eaten, in 0.15 it mixed them. 🦆
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    A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behaviorS-Needs-InvestigationThis issue requires detective work to figure out what's going wrong

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