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114 Pull requests merged by 45 people
-
Fix screenshot comparison
#15894 merged
Oct 14, 2024 -
Bump crate-ci/typos from 1.25.0 to 1.26.0
#15895 merged
Oct 14, 2024 -
Compare screenshots with main on PRs
#13248 merged
Oct 14, 2024 -
force last update after setting state to Suspended
#15888 merged
Oct 14, 2024 -
Remove incorrect equality comparisons for asset load error types
#15890 merged
Oct 14, 2024 -
Alternative fix for
mesh2d_manual
example#15883 merged
Oct 14, 2024 -
Implement
WorldQuery
forMainWorld
andRenderWorld
components#15745 merged
Oct 13, 2024 -
Migrate from
Query::single
and friends toSingle
#15872 merged
Oct 13, 2024 -
Add
insert_batch
and variations#15702 merged
Oct 13, 2024 -
Deprecate SpatialBundle
#15830 merged
Oct 13, 2024 -
Time<Real> documentation improvement
#15874 merged
Oct 13, 2024 -
spirv_shader_passthrough
must enablewgpu/spirv
#15873 merged
Oct 13, 2024 -
Add mesh picking backend and
MeshRayCast
system parameter#15800 merged
Oct 13, 2024 -
Filter UI traversal to only Node and GhostNode
#15746 merged
Oct 13, 2024 -
split up
TextStyle
#15857 merged
Oct 13, 2024 -
Improve
PhantomData
held by curve adaptors#15881 merged
Oct 13, 2024 -
fix spatial audio examples
#15863 merged
Oct 13, 2024 -
use previous ubuntu version for example validation
#15882 merged
Oct 13, 2024 -
Remove a
dbg!
statement left over from debugging#15867 merged
Oct 12, 2024 -
Add
bevy_window::Window
options for MacOS#15820 merged
Oct 11, 2024 -
Some animation doc improvements
#15860 merged
Oct 11, 2024 -
Fix potential deadlock in
AssetServer
on single-threaded modes.#15808 merged
Oct 11, 2024 -
Fix panic in
gamepad_viewer
example when gamepad is connected#15854 merged
Oct 11, 2024 -
Fix
minimising
example minimizing every frame#15850 merged
Oct 11, 2024 -
Fix
motion_blur
example instructions#15852 merged
Oct 11, 2024 -
Fix
println
inmorph_targets
example#15851 merged
Oct 11, 2024 -
Add
compile-check-no-std
Command to CI Tool#15843 merged
Oct 11, 2024 -
Use oslog for ios
#13364 merged
Oct 11, 2024 -
Fix
loading_screen
example#15845 merged
Oct 11, 2024 -
Fix formatting of
irradiance_volumes
example instructions#15842 merged
Oct 11, 2024 -
bevy_ecs: Special-case
Entity::PLACEHOLDER
formatting#15839 merged
Oct 11, 2024 -
Fix gizmos
#15836 merged
Oct 10, 2024 -
Fix broken mesh2d
#15838 merged
Oct 10, 2024 -
Make
AnimatableCurve::curve
public#15831 merged
Oct 10, 2024 -
Picking: Filter out invisible sprites early
#15819 merged
Oct 10, 2024 -
Type safe retained render world
#15756 merged
Oct 10, 2024 -
Fix invalid scene file for
scene
example#15829 merged
Oct 10, 2024 -
Fix auto_exposure example
#15827 merged
Oct 10, 2024 -
Fix OIT shaders error with DX12 backend
#15782 merged
Oct 10, 2024 -
Update multi_asset_sync.rs
#15816 merged
Oct 10, 2024 -
Fix mesh flags
#15804 merged
Oct 10, 2024 -
Fix sprite and picking examples
#15803 merged
Oct 10, 2024 -
Dark text colors fix
#15794 merged
Oct 9, 2024 -
Improvements .gitignore
#15798 merged
Oct 9, 2024 -
Remove the
Component
trait implementation fromHandle
#15796 merged
Oct 9, 2024 -
Rename TextBlock to TextLayout
#15797 merged
Oct 9, 2024 -
Add
World::get_resource_or_init
as an alternative toWorld::get_resource_or_insert_with
#15758 merged
Oct 9, 2024 -
promote atlas sources texture_ids to pub visibility
#15795 merged
Oct 9, 2024 -
Text rework
#15591 merged
Oct 9, 2024 -
bevy_reflect: Add crate level
functions
feature docs#15086 merged
Oct 9, 2024 -
Remove
Handle<T>
trait implementations that are dependent onComponent
#15749 merged
Oct 9, 2024 -
Put curve-related stuff behind a feature
#15790 merged
Oct 9, 2024 -
Migrate bevy_sprite to required components
#15489 merged
Oct 9, 2024 -
Rename
App/World::observe
toadd_observer
,EntityWorldMut::observe_entity
toobserve
.#15754 merged
Oct 9, 2024 -
Fix meshlet materials
#15755 merged
Oct 9, 2024 -
Remove
thiserror
frombevy_asset
#15778 merged
Oct 9, 2024 -
Remove
thiserror
frombevy_sprite
#15763 merged
Oct 9, 2024 -
Remove
thiserror
frombevy_scene
#15764 merged
Oct 9, 2024 -
Remove
thiserror
frombevy_ui
#15760 merged
Oct 9, 2024 -
Remove
thiserror
frombevy_text
#15762 merged
Oct 9, 2024 -
Remove
thiserror
frombevy_transform
#15761 merged
Oct 9, 2024 -
Remove
thiserror
frombevy_reflect
#15766 merged
Oct 9, 2024 -
Remove
thiserror
frombevy_render
#15765 merged
Oct 9, 2024 -
Remove
thiserror
frombevy_pbr
#15767 merged
Oct 9, 2024 -
Remove
thiserror
frombevy_image
#15771 merged
Oct 9, 2024 -
Remove
thiserror
frombevy_mesh
#15768 merged
Oct 9, 2024 -
Remove
thiserror
frombevy_math
#15769 merged
Oct 9, 2024 -
Remove
thiserror
frombevy_input
#15770 merged
Oct 9, 2024 -
Remove
thiserror
frombevy_gltf
#15772 merged
Oct 9, 2024 -
Remove
thiserror
frombevy_gilrs
#15773 merged
Oct 9, 2024 -
Remove
thiserror
frombevy_ecs
#15774 merged
Oct 9, 2024 -
Remove
thiserror
frombevy_core_pipeline
#15775 merged
Oct 9, 2024 -
Remove
thiserror
frombevy_color
#15777 merged
Oct 9, 2024 -
Remove
thiserror
frombevy_app
#15779 merged
Oct 9, 2024 -
Remove
thiserror
frombevy_animation
#15780 merged
Oct 9, 2024 -
Fix missing Msaa::Off in scrolling_fog example
#15787 merged
Oct 9, 2024 -
Remove eprintln from
2d_screen_shake
example#15786 merged
Oct 9, 2024 -
Remove
thiserror
frombevy_time
#15759 merged
Oct 9, 2024 -
Add
register_type
forUiMaterialHandle
andAnimationGraphHandle
#15784 merged
Oct 9, 2024 -
Add
register_type
forUiAntiAlias
#15783 merged
Oct 9, 2024 -
bevy_scene: Use
FromReflect
on extracted resources#15753 merged
Oct 9, 2024 -
Migrate reflection probes to required components
#15737 merged
Oct 9, 2024 -
fix: Skip some rendering logics when the viewport width or height is zero
#15654 merged
Oct 8, 2024 -
Ensure Bevy's rendering byte usage is little-endian
#15750 merged
Oct 8, 2024 -
Replace
Handle<AnimationGraph>
component with a wrapper#15742 merged
Oct 8, 2024 -
easing_functions example: draw point closer to its curve
#15744 merged
Oct 8, 2024 -
Fix failing
cargo check
with only the bevy_dev_tools feature#15743 merged
Oct 8, 2024 -
Use shader_def for oit resolve layer count
#15747 merged
Oct 8, 2024 -
Improved text batching
#14848 merged
Oct 8, 2024 -
Synchronize removed components with the render world
#15582 merged
Oct 8, 2024 -
remove the interpolation dependency from bevy_math
#15748 merged
Oct 8, 2024 -
Improve
fps_overlay
example#15739 merged
Oct 8, 2024 -
Remove warning for children in UI hierarchies without Style
#15736 merged
Oct 8, 2024 -
Simplified easing curves
#15711 merged
Oct 8, 2024 -
Replace
Handle<M: UiMaterial>
component withUiMaterialHandle
wrapper#15740 merged
Oct 8, 2024 -
Per-meshlet compressed vertex data
#15643 merged
Oct 8, 2024 -
Use
Dir2
/Dir3
instead ofVec2
/Vec3
forRay2d::new
/Ray3d::new
#15735 merged
Oct 8, 2024 -
Add the functions
start_drag_move
andstart_drag_resize
toWindow
#15674 merged
Oct 8, 2024 -
box shadow
#15204 merged
Oct 8, 2024 -
Watching versions of
bevy/get
andbevy/list
with HTTP SSE#15608 merged
Oct 8, 2024 -
Implement
From
translation and rotation for isometries#15733 merged
Oct 8, 2024 -
improve sub view example with dynamic viewports
#15681 merged
Oct 8, 2024 -
fix:
register_type::<ScrollPosition>
#15721 merged
Oct 8, 2024 -
introduction of
ConvexPolygon
andConvexPolygonMeshBuilder
#15544 merged
Oct 8, 2024 -
Fix oit webgl
#15728 merged
Oct 8, 2024 -
Vary transforms for custom_skinned_mesh example
#15710 merged
Oct 8, 2024 -
Add Order Independent Transparency
#14876 merged
Oct 8, 2024 -
Fix
shader_prepass
example#15719 merged
Oct 8, 2024 -
Serialize and deserialize tuple struct with one field as newtype struct
#15628 merged
Oct 7, 2024 -
Fix
query_gltf_primitives
example#15715 merged
Oct 7, 2024 -
Curves:
FromReflect
boogaloo part 2#15714 merged
Oct 7, 2024 -
Stop using
Handle<T>
as a component inbevy_gizmos
#15713 merged
Oct 7, 2024 -
Screen shake example
#15567 merged
Oct 7, 2024
31 Pull requests opened by 20 people
-
Ray Casting for Primitive Shapes
#15724 opened
Oct 8, 2024 -
Update hashbrown to 0.15
#15801 opened
Oct 9, 2024 -
Add `no_std` Support to `bevy_math`
#15810 opened
Oct 10, 2024 -
Add `Trigger::components`, which lists the component targets that were triggered
#15811 opened
Oct 10, 2024 -
Move `ImageLoader` and `CompressedImageSaver` to `bevy_image`.
#15812 opened
Oct 10, 2024 -
Arc-ed assets
#15813 opened
Oct 10, 2024 -
Add window drag move and drag resize without decoration example.
#15814 opened
Oct 10, 2024 -
fix: removed WinitPlugin from headless_renderer example
#15818 opened
Oct 10, 2024 -
add AsVal trait that helps with constructing Val
#15825 opened
Oct 10, 2024 -
Upgrade to Taffy 0.6
#15844 opened
Oct 10, 2024 -
Meshlet new error projection
#15846 opened
Oct 11, 2024 -
Store `QueryState` in `Query` as a `Cow` and remove distinct `QueryLens` type
#15848 opened
Oct 11, 2024 -
Skip bloom rendering if HDR is disabled
#15856 opened
Oct 11, 2024 -
Introduce methods on QueryState to obtain a Query
#15858 opened
Oct 11, 2024 -
examples(shaders/glsl): Update GLSL Shader Example Camera View uniform
#15865 opened
Oct 12, 2024 -
Make `tracing` Optional for `bevy_utils`
#15879 opened
Oct 13, 2024 -
Disjoint `QueryData` access
#15880 opened
Oct 13, 2024 -
bevy_winit(emit raw winit events)
#15884 opened
Oct 13, 2024 -
Validate param benchmarks
#15885 opened
Oct 13, 2024 -
Meshlet builder improvements redux
#15886 opened
Oct 13, 2024 -
Text Rework cleanup
#15887 opened
Oct 13, 2024 -
Migrate UI bundles to required components
#15898 opened
Oct 14, 2024 -
Fix panic due to malformed mesh in `specialized_mesh_pipeline`
#15899 opened
Oct 14, 2024 -
Make `contributors` example deterministic in CI
#15901 opened
Oct 14, 2024 -
Despawn unused light-view entity
#15902 opened
Oct 14, 2024 -
Attempt to remove component from render world if not extracted.
#15904 opened
Oct 14, 2024 -
Add module-level docs for Curve
#15905 opened
Oct 14, 2024 -
Fix *most* clippy lints
#15906 opened
Oct 14, 2024 -
Fix `clippy::needless_lifetimes` for most crates
#15907 opened
Oct 14, 2024 -
Fix `clippy::needless_lifetimes` for `bevy_reflect`
#15909 opened
Oct 14, 2024 -
Fix `clippy::needless_lifetimes` for `bevy_ecs`
#15910 opened
Oct 14, 2024
47 Issues closed by 15 people
-
Creating multiple apps with RenderPlugin enabled during benchmark with Criterion causes crash
#15722 closed
Oct 14, 2024 -
`mesh2d_manual` example doesn't render correctly
#15847 closed
Oct 14, 2024 -
Follow up on Retained Rendering
#15459 closed
Oct 13, 2024 -
Replace all uses of `Query::single` with `Single`
#15866 closed
Oct 13, 2024 -
Hovering entity in game
#15876 closed
Oct 13, 2024 -
Add Commands::insert_batch
#8384 closed
Oct 13, 2024 -
Add Commands::insert_batch for faster component modification
#2693 closed
Oct 13, 2024 -
Make the use case for configuring `TimeUpdateStrategy` and `Time<Real>` more clear
#15445 closed
Oct 13, 2024 -
`spirv_shader_passthrough` must enable `wgpu/spirv`
#15515 closed
Oct 13, 2024 -
Add a mesh picking backend for `bevy_picking`
#15545 closed
Oct 13, 2024 -
`spatial_audio_2d` and `spatial_audio_3d` examples: emitter jumps when movement is unpaused
#15837 closed
Oct 13, 2024 -
There is a missing safety comment in `bevy_render`
#9393 closed
Oct 13, 2024 -
UI flicker on some MediaTek SoCs
#15792 closed
Oct 13, 2024 -
UI sometimes renders at half the size
#14533 closed
Oct 12, 2024 -
Add fake variadics to `Reflect` impls
#15208 closed
Oct 12, 2024 -
`Text` should not store a flat list of sections
#7714 closed
Oct 12, 2024 -
Add CORS header configuration for BRP `RemoteHttpPlugin`
#15551 closed
Oct 11, 2024 -
Possible deadlock in AssetServer in single-threaded modes.
#15807 closed
Oct 11, 2024 -
`gamepad_viewer` example broken when a controller is connected
#15832 closed
Oct 11, 2024 -
regression in GLTF Scene loading
#15508 closed
Oct 11, 2024 -
Add `no_std` Checks to CI
#15840 closed
Oct 11, 2024 -
2d meshes don't render
#15835 closed
Oct 10, 2024 -
`scene` example is broken
#15828 closed
Oct 10, 2024 -
`auto_exposure` example is broken
#15824 closed
Oct 10, 2024 -
OIT shader crashes with DX12 backend
#15781 closed
Oct 10, 2024 -
Text is cut off in `render_ui_to_texture` example with high scale factors.
#11375 closed
Oct 10, 2024 -
Error encountered while rendering the opaque phase InvalidViewQuery, when run the example alien_cake_addict
#15727 closed
Oct 10, 2024 -
As soon as possible and as late as possible system ordering
#4173 closed
Oct 10, 2024 -
PhantomData does not implement Reflect
#5144 closed
Oct 10, 2024 -
Improve ergonomics for single-section `Text`s
#14854 closed
Oct 9, 2024 -
Text is the wrong color
#15788 closed
Oct 9, 2024 -
API inconsistency with `Handle` as component or field of component
#14124 closed
Oct 9, 2024 -
Stop using `Handle<MeshletMesh>` as a component
#15718 closed
Oct 9, 2024 -
Remove `Component` trait impl from `Handle<T>`
#15716 closed
Oct 9, 2024 -
`observe_entity` on `EntityWorldMut` is confusing/inconsistent
#15752 closed
Oct 9, 2024 -
Duplicate image asset loader warning is emitted
#15785 closed
Oct 9, 2024 -
Cannot deserialize `Vec3` in Resources
#15726 closed
Oct 9, 2024 -
Minimizing window in the `irradiance_volume` example causes a crash
#15285 closed
Oct 8, 2024 -
Stop using `Handle<AnimationGraph>` as a component
#15717 closed
Oct 8, 2024 -
cargo check fails with only the bevy_dev_tools feature
#15741 closed
Oct 8, 2024 -
Directional light does not disappear after removing the `DirectionalLight` component
#15560 closed
Oct 8, 2024 -
Bundle Registering
#60 closed
Oct 8, 2024 -
Stop using `Handle<T: UiMaterial>` as a component
#15720 closed
Oct 8, 2024 -
Revert GhostNode changes for now
#15732 closed
Oct 8, 2024 -
macOS: camera with shear not working
#15576 closed
Oct 8, 2024 -
Serialize with reflection is different from `serde` for tuple struct
#15623 closed
Oct 7, 2024 -
Add a screen shake example
#15564 closed
Oct 7, 2024
36 Issues opened by 21 people
-
`bevy_text` feature gating for `bevy_ui` doesn't seem to work
#15900 opened
Oct 14, 2024 -
`scene_viewer` example prints warnings after toggling shadow on and off
#15897 opened
Oct 14, 2024 -
many_cubes example with vary-material-data-per-instance hangs indefinitely
#15893 opened
Oct 14, 2024 -
`specialized_mesh_pipeline` example has wrong colors half the time
#15892 opened
Oct 14, 2024 -
`specialized_mesh_pipeline` example panics when hovering over mesh
#15891 opened
Oct 13, 2024 -
Migrate UI bundles to required components
#15889 opened
Oct 13, 2024 -
Conditional extraction to render world can cause desync
#15871 opened
Oct 12, 2024 -
Add ChildBuilder::spawn_batch
#15869 opened
Oct 12, 2024 -
Compilation Error of accesskit_macos when compiling bevy
#15868 opened
Oct 12, 2024 -
Add support for multiview cameras
#15864 opened
Oct 12, 2024 -
CI workflow for breaking changes needs to be updated to match the new label
#15859 opened
Oct 11, 2024 -
Access registered systems.
#15855 opened
Oct 11, 2024 -
`pbr` example is missing one of it labels
#15853 opened
Oct 11, 2024 -
Rename `StateScoped` to `StateExitDespawn`, add the inverse variant `StateEntryDespawn`
#15849 opened
Oct 11, 2024 -
sub app cannot run as the official example suggested
#15841 opened
Oct 10, 2024 -
Make methods on `Time`, `Timer`, and `Stopwatch` more consistent
#15834 opened
Oct 10, 2024 -
Expanded examples in relation to texture atlases and sprite sheets to show how to use it in other systems
#15833 opened
Oct 10, 2024 -
UI Layout Or Size Can Seem To Shift Unnecessarily Post-Creation
#15826 opened
Oct 10, 2024 -
Are the `random_sampling` and `sampling_primitives` examples redundant?
#15823 opened
Oct 10, 2024 -
`render_primitives` example panics when changing cameras
#15822 opened
Oct 10, 2024 -
macos: `clearcoat` and `rotate_environment_map` examples panic
#15821 opened
Oct 10, 2024 -
Ignore a type when registered
#15809 opened
Oct 10, 2024 -
Nightly CI detects new dead code lints in benchmarks
#15806 opened
Oct 10, 2024 -
Change detection for text is more painful after text rework
#15805 opened
Oct 9, 2024 -
Revert default mesh material
#15799 opened
Oct 9, 2024 -
Ease migration for `OrthographicProject::ScalingMode` change
#15791 opened
Oct 9, 2024 -
macos: `anti_aliasing` example crashes when MSAA is set to 8 samples
#15789 opened
Oct 9, 2024 -
Support for low-level virtual input
#15776 opened
Oct 9, 2024 -
iOS prefersHomeIndicatorAutoHidden()
#15757 opened
Oct 9, 2024 -
Meaning of the `EnvironmentMapLight` component is unclear
#15751 opened
Oct 8, 2024 -
Add drag move example
#15734 opened
Oct 8, 2024 -
alien_cake_addict example lighting issues
#15729 opened
Oct 8, 2024 -
Transition animations for UI elements
#15725 opened
Oct 8, 2024 -
Arc-ed assets
#15723 opened
Oct 8, 2024 -
Reflection is not symmetrical
#15712 opened
Oct 7, 2024
104 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
-
Add methods for getting Image pixel rects
#15709 commented on
Oct 14, 2024 • 9 new comments -
bevy_reflect: Reflection-based cloning
#13432 commented on
Oct 8, 2024 • 3 new comments -
bevy_reflect: get_represented_kind_info APIs for reflected kinds
#14380 commented on
Oct 14, 2024 • 2 new comments -
bevy_reflect: Deserialize dynamics
#15131 commented on
Oct 13, 2024 • 2 new comments -
Retained `Gizmo`s
#15473 commented on
Oct 12, 2024 • 1 new comment -
Observed entity query data fetching: `Trigger<FooEvent, (), (&mut Foo, &Bar)>`
#15698 commented on
Oct 9, 2024 • 0 new comments -
Handle TriggerTargets that are combinations for components/entities
#14563 commented on
Oct 14, 2024 • 0 new comments -
`Trigger::entity()` only returns valid entities
#14558 commented on
Oct 8, 2024 • 0 new comments -
allow interactive worldspace uis
#14523 commented on
Oct 8, 2024 • 0 new comments -
Add a method for asynchronously waiting for an asset to load
#14431 commented on
Oct 14, 2024 • 0 new comments -
Replace winit's synthetic events by our own key tracking
#14379 commented on
Oct 9, 2024 • 0 new comments -
Allow `Asset` to define hooks for `Handle<T>`.
#14242 commented on
Oct 8, 2024 • 0 new comments -
Expose loading system fonts
#14150 commented on
Oct 8, 2024 • 0 new comments -
Add support for specular tints and maps per the `KHR_materials_specular` glTF extension.
#14069 commented on
Oct 8, 2024 • 0 new comments -
Support Triggering Buffered Events
#13953 commented on
Oct 8, 2024 • 0 new comments -
Implement omnidirectional cameras for real-time reflection probes.
#13840 commented on
Oct 8, 2024 • 0 new comments -
Implement the infrastructure needed to support portals and mirrors.
#13797 commented on
Oct 8, 2024 • 0 new comments -
Cluster light probes using conservative spherical bounds.
#13746 commented on
Oct 14, 2024 • 0 new comments -
bevy_reflect: Allow parameters to be passed to type data
#13723 commented on
Oct 8, 2024 • 0 new comments -
[bevy_ui/layout] Add tests, missing asserts, missing debug field, and widen children param in update_children for UiSurface
#12803 commented on
Oct 12, 2024 • 0 new comments -
reexported image crate from bevy_render as bevy::render::util::image
#12724 commented on
Oct 9, 2024 • 0 new comments -
Support closures as ComponentHooks
#12287 commented on
Oct 8, 2024 • 0 new comments -
Added basic tests for asset loaders (#6964)
#7331 commented on
Oct 13, 2024 • 0 new comments -
Update `from_reflect` to return a Result
#7075 commented on
Oct 10, 2024 • 0 new comments -
On Steam Deck in gaming mode the screen does not update
#15193 commented on
Oct 14, 2024 • 0 new comments -
`load_folder()` only on some `Asset` types/extensions
#2291 commented on
Oct 14, 2024 • 0 new comments -
Tracking Issue: MVP `no_std` Bevy
#15460 commented on
Oct 14, 2024 • 0 new comments -
Remove `bevy_ui::Interaction` in favor of a `bevy_picking` based solution
#15550 commented on
Oct 14, 2024 • 0 new comments -
Read back full screen state from window on macOS
#15678 commented on
Oct 11, 2024 • 0 new comments -
Unified `Transform` blend stack
#15665 commented on
Oct 9, 2024 • 0 new comments -
`ComponentHook` based Relationships
#15635 commented on
Oct 7, 2024 • 0 new comments -
Support using FilteredResources with ReflectResource.
#15624 commented on
Oct 13, 2024 • 0 new comments -
Add "bevy_input_focus" crate.
#15611 commented on
Oct 13, 2024 • 0 new comments -
Track callsite for observers & hooks
#15607 commented on
Oct 13, 2024 • 0 new comments -
Optimize param validation through `get_param(...) -> Option<Out>`
#15606 commented on
Oct 14, 2024 • 0 new comments -
Remove `Interaction`, and replace it with `bevy_picking` based fields on `Button`
#15597 commented on
Oct 8, 2024 • 0 new comments -
Overflow clip margin
#15561 commented on
Oct 14, 2024 • 0 new comments -
bevy_reflect: Add `ReflectSerializerProcessor`
#15548 commented on
Oct 12, 2024 • 0 new comments -
bevy_reflect: Add casting traits to support `Box` and other wrapper types
#15532 commented on
Oct 8, 2024 • 0 new comments -
Remove `petgraph` from `bevy_ecs`
#15519 commented on
Oct 9, 2024 • 0 new comments -
bevy_reflect: Add `ReflectDeserializerProcessor`
#15482 commented on
Oct 12, 2024 • 0 new comments -
Add `no_std` support to `bevy_tasks`
#15464 commented on
Oct 10, 2024 • 0 new comments -
Clip to the UI node's content box
#15442 commented on
Oct 14, 2024 • 0 new comments -
Let query items borrow from query state to avoid needing to clone
#15396 commented on
Oct 11, 2024 • 0 new comments -
Add Hidden to CursorIcon and CursorSource enums
#15386 commented on
Oct 8, 2024 • 0 new comments -
Do not re-check visibility or re-render shadow maps for point and spot lights for each view
#15156 commented on
Oct 13, 2024 • 0 new comments -
Update smol_str requirement from 0.2 to 0.3
#15113 commented on
Oct 9, 2024 • 0 new comments -
bevy_reflect: Function Overloading (Generic & Variadic Functions)
#15074 commented on
Oct 8, 2024 • 0 new comments -
Reflect auto registration
#15030 commented on
Oct 9, 2024 • 0 new comments -
Gizmos Billboards
#14995 commented on
Oct 13, 2024 • 0 new comments -
Safer dynamic event handling for observers
#14919 commented on
Oct 8, 2024 • 0 new comments -
Fix lightmaps break when deferred rendering is enabled
#14599 commented on
Oct 10, 2024 • 0 new comments -
Compile-out excessive wgpu log messages statically
#14116 commented on
Oct 9, 2024 • 0 new comments -
UI elements randomly disappear for some frames on specific android devices
#14710 commented on
Oct 9, 2024 • 0 new comments -
Move AmbientLight to a component, instead of a resource.
#7193 commented on
Oct 9, 2024 • 0 new comments -
Wgpu validation error with light and custom material
#9980 commented on
Oct 9, 2024 • 0 new comments -
`max_width/height` constraints don't compose correctly with measure funcs
#15543 commented on
Oct 9, 2024 • 0 new comments -
Ensure Bevy's rendering byte usage is little-endian
#15701 commented on
Oct 9, 2024 • 0 new comments -
Add non-short-circuiting run conditions and re-rename short-circuiting run conditions to be explicit
#13793 commented on
Oct 8, 2024 • 0 new comments -
`JustifyText::Center` doesn't place a text in the center of `Text2dBounds`
#14266 commented on
Oct 8, 2024 • 0 new comments -
`WorldQuery::init_state` signature is too generous
#13358 commented on
Oct 8, 2024 • 0 new comments -
Add resource hooks (and observers)
#12231 commented on
Oct 8, 2024 • 0 new comments -
Disable and enable entities
#11090 commented on
Oct 8, 2024 • 0 new comments -
Implement Reflect for Box<dyn Reflect>
#3392 commented on
Oct 8, 2024 • 0 new comments -
Use component lifecycle hooks to make `Parent` + `Children` hierarchy code simpler and more robust
#12235 commented on
Oct 8, 2024 • 0 new comments -
Provide target-relative entity refs for observers
#15653 commented on
Oct 8, 2024 • 0 new comments -
Animation Retargeting Woes
#15612 commented on
Oct 8, 2024 • 0 new comments -
Add point cloud rendering example
#15590 commented on
Oct 8, 2024 • 0 new comments -
overflow evaluating the requirement &_: IntoIterator
#15165 commented on
Oct 8, 2024 • 0 new comments -
Add `Path` checking to `AssetReader` and/or `AssetServer`
#15671 commented on
Oct 8, 2024 • 0 new comments -
Asset locking
#15346 commented on
Oct 8, 2024 • 0 new comments -
Rename `AnimationGraph` to something like `BlendGraph` or `BlendTree`
#15604 commented on
Oct 8, 2024 • 0 new comments -
Add panoramic camera types
#15588 commented on
Oct 7, 2024 • 0 new comments -
Changes to textures does not propagate to materials
#15595 commented on
Oct 7, 2024 • 0 new comments -
Hot-reload support for Bevy ECS systems
#15613 commented on
Oct 7, 2024 • 0 new comments -
Adding utility math functions to GlobalTransform
#15655 commented on
Oct 7, 2024 • 0 new comments -
`examples/ui/relative_cursor_position.rs` crashes if window is shrunk
#15661 commented on
Oct 7, 2024 • 0 new comments -
wgpu error when setting Viewport::physical_position value for a Camera
#15708 commented on
Oct 7, 2024 • 0 new comments -
Support FBX file loading
#15705 commented on
Oct 13, 2024 • 0 new comments -
Add `EntityMut::get_mut_by_id_unchecked`
#15603 commented on
Oct 13, 2024 • 0 new comments -
Packaged as .app on the macOS platform, assets cannot be read.
#15618 commented on
Oct 13, 2024 • 0 new comments -
Macro `detailed_trace` expects a `bevy_utils` module in scope when bevy reexport that module as `utils`
#15615 commented on
Oct 13, 2024 • 0 new comments -
A query filter for Asset updates
#5069 commented on
Oct 13, 2024 • 0 new comments -
JustifyText::Right behaves badly
#11359 commented on
Oct 13, 2024 • 0 new comments -
`get_path_ref` method for AssetServer
#10685 commented on
Oct 13, 2024 • 0 new comments -
Add trait ComponentConstructor
#15559 commented on
Oct 13, 2024 • 0 new comments -
Vectorize application of morph weights
#15549 commented on
Oct 13, 2024 • 0 new comments -
linking error when used with wry/tao on macOS aarch64
#11779 commented on
Oct 13, 2024 • 0 new comments -
Allow read-write access to raw WindowEvents within Bevy apps
#5977 commented on
Oct 13, 2024 • 0 new comments -
Disjoint QueryData access
#14518 commented on
Oct 13, 2024 • 0 new comments -
Improve update_mesh_previous_global_transforms() performance
#14681 commented on
Oct 13, 2024 • 0 new comments -
add a no-std platform target to CI
#15338 commented on
Oct 12, 2024 • 0 new comments -
Raycasting for primitives.
#13618 commented on
Oct 12, 2024 • 0 new comments -
Add more tools to conveniently work with hierarchies, especially in the presence of ghost nodes
#15609 commented on
Oct 12, 2024 • 0 new comments -
Optimize `validate_param`
#15505 commented on
Oct 12, 2024 • 0 new comments -
Document `intersects_obb`
#6096 commented on
Oct 12, 2024 • 0 new comments -
Meshlet tracking issue
#11518 commented on
Oct 11, 2024 • 0 new comments -
Add function to get `Handle<Texture>` from `TextureAtlas`
#3177 commented on
Oct 10, 2024 • 0 new comments -
Several examples appear broken following recent changes
#15570 commented on
Oct 10, 2024 • 0 new comments -
Add `World::entity_scope` to split the borrow on the `World` by extracting a single entity
#13128 commented on
Oct 10, 2024 • 0 new comments -
CI should check for properly formatted wgsl
#15449 commented on
Oct 10, 2024 • 0 new comments -
Replace startup systems with a built-in state enum that handles resource cleanup
#5437 commented on
Oct 10, 2024 • 0 new comments -
Remove or shrink bevy_utils
#11478 commented on
Oct 10, 2024 • 0 new comments -
Inconsistent API between observers and commands for entity-targetting
#14272 commented on
Oct 9, 2024 • 0 new comments