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Pull requests: bevyengine/bevy
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Enable glTF coordinate conversion for our examples
A-glTF
Related to the glTF 3D scene/model format
C-Examples
An addition or correction to our examples
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Deliberate-Rendering-Change
An intentional change to how tests and examples are rendered
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Constify Graphical user interfaces, styles, layouts, and widgets
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
gradients
helper functions
A-UI
Fix link to Drawing game state to the screen
C-Docs
An addition or correction to our documentation
D-Domain-Agnostic
Can be tackled by anyone with generic programming or Rust skills
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
bevy_solari
logo
A-Rendering
#20097
opened Jul 11, 2025 by
BD103
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Add doc examples to User-facing camera APIs and controllers.
C-Docs
An addition or correction to our documentation
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
viewport_to_world(_2d)
A-Camera
#20096
opened Jul 11, 2025 by
tim-blackbird
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Implement Fundamental domain-agnostic mathematical operations
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ShapeSample for CircularSector
A-Math
#20095
opened Jul 11, 2025 by
lynn-lumen
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Scalable primitives
A-Math
Fundamental domain-agnostic mathematical operations
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#20094
opened Jul 11, 2025 by
lynn-lumen
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Improved UI scrolling support and bug fixes
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
C-Feature
A new feature, making something new possible
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#20093
opened Jul 11, 2025 by
ickshonpe
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Refactor A section of code that is hard to understand or change
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
2d_viewport_to_world
example with let chains
C-Code-Quality
#20090
opened Jul 11, 2025 by
tim-blackbird
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Port the physics in fixed timestep example to 3D
A-ECS
Entities, components, systems, and events
A-Physics
Collisions, kinematics, forces and more
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Deliberate-Rendering-Change
An intentional change to how tests and examples are rendered
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#20089
opened Jul 11, 2025 by
janhohenheim
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Split Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
P-High
This is particularly urgent, and deserves immediate attention
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
bundle.rs
A-ECS
#20088
opened Jul 11, 2025 by
SkiFire13
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Changing the notification protocol for core_widgets.
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#20086
opened Jul 11, 2025 by
viridia
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Add
max_history_length
to EntityCountDiagnosticsPlugin
#20085
opened Jul 11, 2025 by
onbjerg
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Fix AmbientLight::affects_lightmapped_meshes not working
A-Rendering
Drawing game state to the screen
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
The max window size resize constraint should be unset if set to infinity
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Fix anisotropy not working when material is lit by environment map light
A-Rendering
Drawing game state to the screen
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Deliberate-Rendering-Change
An intentional change to how tests and examples are rendered
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
Preconvert to srgb
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Material bind group shader def
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
allow Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
EntityCloner
to move components without Clone
or Reflect
A-ECS
Use Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ErrorContext::RunCondition
variant when reporting errors from run conditions.
A-ECS
#20061
opened Jul 9, 2025 by
chescock
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Change Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Docs
An addition or correction to our documentation
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
event
to event_key
where it refers to an EventKey
A-ECS
#20060
opened Jul 9, 2025 by
SteveAlexander
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Add Visual editor and debug gizmos
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
ConvexPolygon<N>
gizmos
A-Gizmos
#20059
opened Jul 9, 2025 by
lynn-lumen
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Fix core widgets unconditionally enabling bevy_ui_picking_backend
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Dependencies
A change to the crates that Bevy depends on
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
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