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Pull requests: bevyengine/bevy
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A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
M-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Add Ray.plane_intersection_point to simplify example code
A-Math
Fundamental domain-agnostic mathematical operations
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22381
opened Jan 5, 2026 by
nicebenny23
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Physically Based SSR
A-Rendering
Drawing game state to the screen
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Fix Area Light Specular Over-Brightness
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
M-Deliberate-Rendering-Change
An intentional change to how tests and examples are rendered
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
Scene entity map when saving scene
A-Scenes
Serialized ECS data stored on the disk
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22369
opened Jan 4, 2026 by
molikto
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clean up shader cache errors
A-Rendering
Drawing game state to the screen
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22362
opened Jan 3, 2026 by
atlv24
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make webgl2 padding consistent
A-Rendering
Drawing game state to the screen
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22357
opened Jan 2, 2026 by
atlv24
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systemstate support commands track location
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#22353
opened Jan 2, 2026 by
MushineLament
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Update ratatui requirement from 0.29.0 to 0.30.0
C-Dependencies
A change to the crates that Bevy depends on
#22351
opened Jan 2, 2026 by
dependabot
bot
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Solari: Light leak reduction and stochastic WC update
A-Rendering
Drawing game state to the screen
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
Update Automatic Directional Navigation Release Notes (due to dependency rearrangement)
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Docs
An addition or correction to our documentation
S-Blocked
This cannot move forward until something else changes
bevy_ui_debug scrollbars inset fix
A-Rendering
#22343
opened Jan 1, 2026 by
ickshonpe
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Reorganize some of Runtime information about types
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
bevy_reflect's exports into their respective modules
A-Reflection
Remove Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
C-Code-Quality
A section of code that is hard to understand or change
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
bevy_camera and bevy_ui deps from bevy_input_focus, no feature flag needed
A-UI
Add render diagnostic functions for reading from a buffer
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
M-Release-Note
Work that should be called out in the blog due to impact
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
Fix: Allow non_camel_case_types on derived SystemParamBuilder generics
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Macros
Code that generates Rust code
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#22324
opened Dec 31, 2025 by
Fachep
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Per entity render pass exclusion (part 1 of 2)
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
#22316
opened Dec 30, 2025 by
rlneumiller
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perf: remove an unnecessary buffer copy from WASM asset loading pipeline
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Blocked
This cannot move forward until something else changes
#22310
opened Dec 30, 2025 by
joseph-gio
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1 task
Parallel Mesh Collection
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22297
opened Dec 29, 2025 by
aevyrie
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compute-shader mesh generation example
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#22296
opened Dec 29, 2025 by
ChristopherBiscardi
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fix: add unwind safety to Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
resource_scope
A-ECS
Implement parallax-corrected cubemaps (PCCMs) for reflection probes.
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22288
opened Dec 27, 2025 by
pcwalton
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Add MeshPass v2
A-Rendering
Drawing game state to the screen
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
S-Needs-SME
Decision or review from an SME is required
#22284
opened Dec 27, 2025 by
momoluna444
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Add a test to verify that a Entities, components, systems, and events
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ComputedState being remove properly despawn DespawnOnExit entities
A-ECS
#22280
opened Dec 26, 2025 by
hukasu
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Bump the wgpu group with 3 updates
C-Dependencies
A change to the crates that Bevy depends on
#22275
opened Dec 26, 2025 by
dependabot
bot
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