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Bevy 0.19, Windows Transparent features seem does not work properly.
A-WindowingPlatform-agnostic interface layer to run your app inPlatform-agnostic interface layer to run your app inC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorO-WindowsSpecific to the Windows desktop operating systemSpecific to the Windows desktop operating systemS-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrongS-Needs-TestingTesting must be done to verify an issue or fixTesting must be done to verify an issue or fixStatus: Open.#25366 In bevyengine/bevy;UI leaves stale rendered content after despawning and replacing a Feathers UI scene
A-RenderingDrawing game state to the screenDrawing game state to the screenA-UIGraphical user interfaces, styles, layouts, and widgetsGraphical user interfaces, styles, layouts, and widgetsC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!Status: Open.#25365 In bevyengine/bevy;Unresolved WESL import warning on web
A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-ShadersThis code uses GPU shader languagesThis code uses GPU shader languagesO-WebSpecific to web (WASM) buildsSpecific to web (WASM) buildsS-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrongStatus: Open.#25363 In bevyengine/bevy;spotlight produces garbage artifacts when outer angle and inner angle are set to zero and shadowmaps enabled
A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!Status: Open.#25360 In bevyengine/bevy;Add a bot to label / unlabel PRs with merge conflicts
A-Build-SystemRelated to build systems or continuous integrationRelated to build systems or continuous integrationC-FeatureA new feature, making something new possibleA new feature, making something new possibleD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesS-Needs-DesignThis issue requires design work to think about how it would best be accomplishedThis issue requires design work to think about how it would best be accomplishedStatus: Open.#25356 In bevyengine/bevy;UB found in EntityWorldMut::replace_children in multi-threaded with pure safe code
A-ECSEntities, components, systems, and eventsEntities, components, systems, and eventsC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-UnsafeTouches with unsafe code in some wayTouches with unsafe code in some wayP-UnsoundA bug that results in undefined compiler behaviorA bug that results in undefined compiler behaviorS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!X-UncontroversialThis work is generally agreed uponThis work is generally agreed uponStatus: Open.#25349 In bevyengine/bevy;[bevy_pbr] StandardMaterial fails to reconstruct Z for RA-packed KTX2/UASTC normal maps
A-AssetsLoad files from disk to use for things like images, models, and soundsLoad files from disk to use for things like images, models, and soundsA-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!Status: Open.#25348 In bevyengine/bevy;Add a scene using
ViewportNodeto thetestbed/uiexampleA-UIGraphical user interfaces, styles, layouts, and widgetsGraphical user interfaces, styles, layouts, and widgetsC-ExamplesAn addition or correction to our examplesAn addition or correction to our examplesC-TestingA change that impacts how we test Bevy or how users test their appsA change that impacts how we test Bevy or how users test their appsD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!Status: Open.#25347 In bevyengine/bevy;macOS pink screen with
Camera2don HDR sceneA-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrongStatus: Open.#25344 In bevyengine/bevy;Option::Some and Some in bsn! creates compile error
A-ScenesComposing and serializing ECS objectsComposing and serializing ECS objectsC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-MacrosCode that generates Rust codeCode that generates Rust codeD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesP-Compile-FailureA failure to compile Bevy appsA failure to compile Bevy appsS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!Status: Open.#25343 In bevyengine/bevy;ShaderModulecreation error isn't handled on webA-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorO-WebSpecific to web (WASM) buildsSpecific to web (WASM) buildsS-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrongStatus: Open.#25342 In bevyengine/bevy;EditableTexton Web accessed via Android does not bring up soft keyboardA-InputPlayer input via keyboard, mouse, gamepad, and morePlayer input via keyboard, mouse, gamepad, and moreA-TextRendering and layout for charactersRendering and layout for charactersA-UIGraphical user interfaces, styles, layouts, and widgetsGraphical user interfaces, styles, layouts, and widgetsC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorO-AndroidSpecific to the Android mobile operating systemSpecific to the Android mobile operating systemO-WebSpecific to web (WASM) buildsSpecific to web (WASM) buildsS-BlockedThis cannot move forward until something else changesThis cannot move forward until something else changesStatus: Open.#25341 In bevyengine/bevy;