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Viewport debug example in web has a visual difference between the two uinode trees
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#14409
opened Jul 21, 2024 by
mgi388
Improve color grading: Hue shift based on shadows/midtones/highlights
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
#14408
opened Jul 20, 2024 by
ethereumdegen
Reflect dynamic components / type registrations for dynamic types
A-Reflection
Runtime information about types
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#14404
opened Jul 20, 2024 by
SpecificProtagonist
Linker error when using meshlet_processor feature on Linux
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
C-Dependencies
A change to the crates that Bevy depends on
S-Blocked
This cannot move forward until something else changes
#14400
opened Jul 19, 2024 by
66OJ66
0.14 Windows 11 bug: Invisible App Window stuck at frame 1 and never render after
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#14398
opened Jul 19, 2024 by
wentao
Allow bundle to be inserted without overwriting duplicate components
C-Enhancement
A new feature
S-Needs-Triage
This issue needs to be labelled
#14397
opened Jul 19, 2024 by
jpetkau
It's possible to hit unreachable code of the standard library when compiling with An unexpected or incorrect behavior
O-Windows
Specific to the Windows desktop operating system
P-Crash
A sudden unexpected crash
S-Blocked
This cannot move forward until something else changes
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
dynamic_linking
and release
on Windows in certain cases
C-Bug
#14396
opened Jul 19, 2024 by
janhohenheim
Animation: Layered Blend Per Bone
A-Animation
Make things move and change over time
C-Enhancement
A new feature
#14395
opened Jul 19, 2024 by
ethereumdegen
Method to get a random entity from a query
A-ECS
Entities, components, systems, and events
C-Enhancement
A new feature
X-Contentious
There are nontrivial implications that should be thought through
#14393
opened Jul 19, 2024 by
npetrangelo
Asset data from code is not sent to the GPU appropriately (on webgl2)
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#14391
opened Jul 19, 2024 by
mxple
Processed assets should be able to have a different file extension than unprocessed assets
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#14383
opened Jul 18, 2024 by
BeastLe9enD
bevy_reflect: Consider API for getting kind info
A-Reflection
Runtime information about types
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#14378
opened Jul 18, 2024 by
torsteingrindvik
3d shapes web example crashes when enabling wireframes
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
O-Web
Specific to web (WASM) builds
Upstream asset loading solutions
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Enhancement
A new feature
X-Controversial
There is active debate or serious implications around merging this PR
#14368
opened Jul 17, 2024 by
janhohenheim
Some examples are broken after packed growable buffers
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Regression
Functionality that used to work but no longer does. Add a test for this!
Mesh
should allow iterating over the stored MeshVertexAttribute
s
A-Rendering
#14365
opened Jul 17, 2024 by
SludgePhD
Scene struct missing summary
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#14361
opened Jul 17, 2024 by
TheBicPen
3D line example broken on web
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
O-Web
Specific to web (WASM) builds
#14353
opened Jul 16, 2024 by
ShadowMitia
Passing image data to bevy_window for window icons and cursors
A-Windowing
Platform-agnostic interface layer to run your app in
C-Enhancement
A new feature
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#14351
opened Jul 16, 2024 by
alice-i-cecile
FilteredEntityRef
/FilteredEntityMut
's access is empty when used in composite queries
A-ECS
#14349
opened Jul 16, 2024 by
SkiFire13
Unsoundness in dynamic queries: sparse filters are ignored if the typed query is dense
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Unsafe
Touches with unsafe code in some way
P-Unsound
A bug that results in undefined compiler behavior
Bevy does not report Player input via keyboard, mouse, gamepad, and more
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
.just_pressed
in this edge case involving windows focus and cursor grab
A-Input
#14342
opened Jul 15, 2024 by
rsk700
AutoExposure doesn't seem to work on web
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-Web
Specific to web (WASM) builds
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#14340
opened Jul 15, 2024 by
alice-i-cecile
OnReplace
observer needs to be reflectable
A-ECS
Allow specifying Event bubbling info as proc macro attributes
A-ECS
Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Macros
Code that generates Rust code
#14336
opened Jul 15, 2024 by
ItsDoot
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