Open
Description
Bevy version
cargo.toml:
[package]
name = "Vis3D"
version = "0.1.0"
edition = "2024"
# Enable a small amount of optimization in the dev profile.
[profile.dev]
opt-level = 1
# Enable a large amount of optimization in the dev profile for dependencies.
[profile.dev.package."*"]
opt-level = 3
[dependencies]
bevy = { version = "0.16.0", features = ["dynamic_linking"] }
If your bug is rendering-related, copy the adapter info that appears when you run Bevy.
2025-05-07T05:52:28.144795Z INFO bevy_render::renderer: AdapterInfo { name: "NVIDIA GeForce RTX 3050", vendor: 4318, device: 9604, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "560.94", backend: Vulkan }
2025-05-07T05:52:28.313534Z INFO bevy_render::batching::gpu_preprocessing: GPU preprocessing is fully supported on this device.
2025-05-07T05:52:28.327202Z INFO bevy_winit::system: Creating new window App (0v1)
What you did
I read mouse motion delta:
use bevy::prelude::*;
use bevy::input::mouse::{MouseMotion, };
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Update, (
read_mouse_movement
))
.run();
}
fn read_mouse_movement(
mouse: Res<ButtonInput<MouseButton>>,
mut motion_events: EventReader<MouseMotion>
){
if mouse.pressed(MouseButton::Right){
for motion in motion_events.read() {
println!("{:?}", motion);
}
}
}
What went wrong
When controlling PC directly, no problem appears.
When controlling PC using remote desktop protocol (build-in Windows rdp):
Getting absolute position of the cursor, but only if its being moved
output normal:
MouseMotion { delta: Vec2(2.0, -1.0) }
MouseMotion { delta: Vec2(2.0, -1.0) }
MouseMotion { delta: Vec2(1.0, -2.0) }
MouseMotion { delta: Vec2(3.0, -1.0) }
MouseMotion { delta: Vec2(2.0, 1.0) }
MouseMotion { delta: Vec2(2.0, 1.0) }
output with RDP:
MouseMotion { delta: Vec2(37011.0, 24333.0) }
MouseMotion { delta: Vec2(36670.0, 24859.0) }
MouseMotion { delta: Vec2(36579.0, 25101.0) }
MouseMotion { delta: Vec2(36579.0, 25546.0) }
MouseMotion { delta: Vec2(36602.0, 25870.0) }
MouseMotion { delta: Vec2(36761.0, 26315.0) }
Related question: #19056