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v0.16.0-rc.3 - Ui children spawning only after adjusting window size #18802

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@miketwenty1

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@miketwenty1

Bevy version

v0.16.0-rc.3

WASM Build

If you cannot get Bevy to build or run on your machine, please include:

  • the Rust version you're using (you can get this by running cargo --version)
    cargo 1.87.0-nightly (6cf826701 2025-03-14)

If your bug is rendering-related, copy the adapter info that appears when you run Bevy.

AdapterInfo { name: "ANGLE (Apple, ANGLE Metal Renderer: Apple M1 Pro, Unspecified Version)", vendor: 4203, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "WebGL 2.0 (OpenGL ES 3.0 Chromium)", backend: Gl }

What you did

upgrade from 0.15.3 to rc v0.16.0-rc.3

What went wrong

When spawning a new Node it seems the newly spawned children aren't shown. But after adjusting the window size it will show.

video example

You can see that I spawn 4 parent Nodes with Button and Text Children. These children only spawn after the window size is adjusted.

uibug.mp4

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