Closed
Description
Bevy version
0.16-rc.3
What you did
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.add_observer(on_click)
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(Camera2d);
commands.spawn(Sprite::from_image(
asset_server.load("projectiles/fireball.png"),
));
}
fn on_click(_: Trigger<Pointer<Click>>, mut commands: Commands, sprite: Single<Entity, With<Sprite>>) {
commands.entity(*sprite).clone_and_spawn(); // causes error
}
What went wrong
thread 'main' panicked at ...\bevy-50d7e162b728c6c6\73f0332\crates\bevy_render\src\sync_world.rs:220:33:
Attempting to synchronize an entity that has already been synchronized!
Additional information
Bug report stolen from @TheLeafyGreen
on Discord; I made this so we can track it in the milestone!