Description
What problem does this solve or what need does it fill?
With StandardMaterial
, as far as i know any non-color maps are supported to be linear. When creating one with sRGB images (the default) it looks quite incorrect without telling the user why.
What solution would you like?
Log a warning if sRGB maps are used where they shouldn't be. This would've saved me a lot of time tracking this down. (I only ended up discovering why because of the help of @janhohenheim, thanks!)
Considering that glTFs automatically load the relevant maps as linear, what i would really like is if this was done automatically when creating a StandardMaterial
, but as far as i know we have no way of know which map a loaded image will be used for, so i think that's off the table.
Additional Context
I was unsure whether to label this a bug or a feature request, i don't mind it being changed if it would be better considered a bug.