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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-DesignThis issue requires design work to think about how it would best be accomplishedThis issue requires design work to think about how it would best be accomplished
Description
Bevy version
0.15.0
Relevant system information
- cargo 1.83.0 (5ffbef321 2024-10-29)
- Windows 11
AdapterInfo { name: "NVIDIA GeForce RTX 4070 SUPER", vendor: 4318, device: 10115, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "565.90", backend: Vulkan }What you did
Trying to use the SSAO and the TAA together:
use bevy::{
core_pipeline::experimental::taa::{TemporalAntiAliasPlugin, TemporalAntiAliasing},
pbr::ScreenSpaceAmbientOcclusion,
prelude::*,
};
fn setup(mut commands: Commands) {
commands.spawn((
Camera3d::default(),
ScreenSpaceAmbientOcclusion::default(),
TemporalAntiAliasing::default(),
Msaa::Off,
));
}
fn main() {
App::new()
.add_plugins((DefaultPlugins, TemporalAntiAliasPlugin))
.add_systems(Startup, setup)
.run();
}What went wrong
It prints the warning bevy_pbr::render::mesh_view_bindings: Too many textures in mesh pipeline view layout, this might cause us to hit `wgpu::Limits::max_sampled_textures_per_shader_stage` in some environments:
2024-12-01T09:58:00.186054Z INFO bevy_render::renderer: AdapterInfo { name: "NVIDIA GeForce RTX 4070 SUPER", vendor: 4318, device: 10115, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "565.90", backend: Vulkan }
2024-12-01T09:58:00.326936Z INFO bevy_winit::system: Creating new window "App" (0v1#4294967296)
2024-12-01T09:58:00.489292Z WARN bevy_pbr::render::mesh_view_bindings: Too many textures in mesh pipeline view layout, this might cause us to hit `wgpu::Limits::max_sampled_textures_per_shader_stage` in some environments.
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-DesignThis issue requires design work to think about how it would best be accomplishedThis issue requires design work to think about how it would best be accomplished