Open
Description
Bevy version
0.15.0
Relevant system information
- cargo 1.83.0 (5ffbef321 2024-10-29)
- Windows 11
AdapterInfo { name: "NVIDIA GeForce RTX 4070 SUPER", vendor: 4318, device: 10115, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "565.90", backend: Vulkan }
What you did
Trying to use the SSAO and the TAA together:
use bevy::{
core_pipeline::experimental::taa::{TemporalAntiAliasPlugin, TemporalAntiAliasing},
pbr::ScreenSpaceAmbientOcclusion,
prelude::*,
};
fn setup(mut commands: Commands) {
commands.spawn((
Camera3d::default(),
ScreenSpaceAmbientOcclusion::default(),
TemporalAntiAliasing::default(),
Msaa::Off,
));
}
fn main() {
App::new()
.add_plugins((DefaultPlugins, TemporalAntiAliasPlugin))
.add_systems(Startup, setup)
.run();
}
What went wrong
It prints the warning bevy_pbr::render::mesh_view_bindings: Too many textures in mesh pipeline view layout, this might cause us to hit `wgpu::Limits::max_sampled_textures_per_shader_stage` in some environments
:
2024-12-01T09:58:00.186054Z INFO bevy_render::renderer: AdapterInfo { name: "NVIDIA GeForce RTX 4070 SUPER", vendor: 4318, device: 10115, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "565.90", backend: Vulkan }
2024-12-01T09:58:00.326936Z INFO bevy_winit::system: Creating new window "App" (0v1#4294967296)
2024-12-01T09:58:00.489292Z WARN bevy_pbr::render::mesh_view_bindings: Too many textures in mesh pipeline view layout, this might cause us to hit `wgpu::Limits::max_sampled_textures_per_shader_stage` in some environments.