Closed as duplicate of#5670
Closed as duplicate of#5670
Description
Bevy version
0.16.0
What you did
I'm working on my integration for the Trenchbroom level editor, and I've noticed that Bevy shows glTFs rotated 180 degrees compared to Trenchbroom.
What went wrong
Looking at the screenshot below, "fwd" points to the blue axis: +Z (provided by Gizmos::axes()
), rather than -Z, and the same situation with "right".
This is wrong because glTF has a +Z forward coordinate space, so it should be rotated to conform to Bevy's forward.