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3D WGPU Rendering not working with Vulkan ? #19034

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@sambrus

Description

@sambrus

Bevy version

0.16.0

[Optional] Relevant system information

AdapterInfo { name: "Intel(R) Xe Graphics (TGL GT2)", vendor: 32902, device: 39497, device_type: IntegratedGpu, driver: "Intel open-source Mesa driver", driver_info: "Mesa 23.2.1-1ubuntu3.1~22.04.3", backend: Vulkan }

What you did

Tried to run the 3d_shapes example. (The same problem is occuring in every 3d examples)

What went wrong

When running the example, I get an error related to wgpu and Vulkan resulting to the program panicking.

Additional information

I tried the examples in the wgpu repository, and they were working well meanwhile I could get some errors in the console (Vulkan related again).

I also already tried to change the WGPU_BACKEND to OpenGL, but that causes me other errors.

Also not really sure if it is 100% related with wgpu and Vulkan as the panic message seems pretty obscure to me.

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    A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behaviorC-Machine-SpecificThis bug is isolated to specific hardware or driver configurationsS-Needs-InvestigationThis issue requires detective work to figure out what's going wrong

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