Make sure the mesh actually exists before we try to specialize. #18836
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Fixes #18809
Fixes #18823
Meshes despawned in
Last
can still be in visisible entities if they were visible as ofPostUpdate
. Sanity check that the mesh actually exists before we specialize. We still want to unconditionally assume that the entity is inEntitySpecializationTicks
as its absence from that cache would likely suggest another bug.