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Issues list

Only use physical coords internally in bevy_ui A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior C-Code-Quality A section of code that is hard to understand or change S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#16375 opened Nov 13, 2024 by ickshonpe Loading…
iOS example crashes in 0.15-rc.3 and in main A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-iOS Specific to the iOS mobile operating system P-High This is particularly urgent, and deserves immediate attention P-Regression Functionality that used to work but no longer does. Add a test for this! S-Blocked This cannot move forward until something else changes
#16363 opened Nov 12, 2024 by ferama 0.15
wgpu crashes on Redmi k60pro mobile phone due to too high of resolution A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-Android Specific to the Android mobile operating system P-Crash A sudden unexpected crash S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16361 opened Nov 12, 2024 by ysypnbh
cosmic_text font fallback causes inconsistent text rendering results A-Text Rendering and layout for characters C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16354 opened Nov 11, 2024 by TurtIeSocks
Inconsistent default behavior between UI picking and Interaction A-Picking Pointing at and selecting objects of all sorts A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples
#16349 opened Nov 11, 2024 by inodentry
sprite picking not work with fullscreen ui node A-Picking Pointing at and selecting objects of all sorts C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16342 opened Nov 11, 2024 by foxzool
Observers causes a panic in scenes A-ECS Entities, components, systems, and events A-Scenes Serialized ECS data stored on the disk C-Bug An unexpected or incorrect behavior C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help!
#16332 opened Nov 10, 2024 by s-puig
msrv CI is insufficient A-Build-System Related to build systems or continuous integration A-Cross-Cutting Impacts the entire engine C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16330 opened Nov 10, 2024 by BenjaminBrienen
Feature gate render in UI (fix bevy_test feature) A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#16322 opened Nov 10, 2024 by BenjaminBrienen Loading… 0.16
Rustdoc fails to build with fake_variadic in all_tuples. A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16320 opened Nov 10, 2024 by mintlu8
Performance regression between 0.15 rc2 and rc3 A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times P-Regression Functionality that used to work but no longer does. Add a test for this! S-Blocked This cannot move forward until something else changes
#16315 opened Nov 9, 2024 by rudderbucky 0.15
bad size calculation for wrapping nodes (text or flex_wrap: Wrap) A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior S-Blocked This cannot move forward until something else changes
#16304 opened Nov 9, 2024 by robtfm
NodeBundles don't show unless RenderLayer 0 is used by any camera, even when TargetCamera is specified. A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16297 opened Nov 8, 2024 by Owlkaline
Surface is not taken into account in wgpu adapter selection A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16291 opened Nov 8, 2024 by ilyas-taouaou
TAA bug on camera viewport change A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#16290 opened Nov 8, 2024 by ilyas-taouaou
Switching active cameras causes warning log The preprocessing index buffer wasn't present to be spammed. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16285 opened Nov 7, 2024 by Elabajaba 0.15
Remove excessive logging when using symphonia features like AudioBundle A-Audio Sounds playback and modification A-Diagnostics Logging, crash handling, error reporting and performance analysis C-Bug An unexpected or incorrect behavior C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16277 opened Nov 7, 2024 by Sigma-dev
Error setting CursorGrabMode after unfocusing the window and switching from Locked/Confined to None, then switching back A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16238 opened Nov 5, 2024 by Knar33
Setting CursorGrabMode to Locked or Confined doesn't work during the first few frames (Ubuntu X11) A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Design This issue requires design work to think about how it would best be accomplished
#16237 opened Nov 5, 2024 by Knar33
Picking out order A-Input Player input via keyboard, mouse, gamepad, and more A-Picking Pointing at and selecting objects of all sorts A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#16231 opened Nov 4, 2024 by NthTensor Loading… 0.15
Flush commands after every mutation in WorldEntityMut A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#16219 opened Nov 3, 2024 by nakedible Draft 0.16
3
9
Add scale_factor fields to RenderTarget variants A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16217 opened Nov 3, 2024 by aecsocket Loading…
observe on WorldEntityMut may cause the reference to be invalidated A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#16212 opened Nov 2, 2024 by nakedible 0.16
Camera::viewport_to_world_2d doesn't take into account the viewport position A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16200 opened Nov 1, 2024 by Jaso333
Shadows in 3D scene are flickering A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples D-Shaders This code uses GPU shader languages S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16185 opened Oct 31, 2024 by lonegamedev
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