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Only use physical coords internally in Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
C-Code-Quality
A section of code that is hard to understand or change
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
bevy_ui
A-UI
#16375
opened Nov 13, 2024 by
ickshonpe
Loading…
iOS example crashes in 0.15-rc.3 and in main
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-iOS
Specific to the iOS mobile operating system
P-High
This is particularly urgent, and deserves immediate attention
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Blocked
This cannot move forward until something else changes
wgpu crashes on Redmi k60pro mobile phone due to too high of resolution
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-Android
Specific to the Android mobile operating system
P-Crash
A sudden unexpected crash
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#16361
opened Nov 12, 2024 by
ysypnbh
cosmic_text
font fallback causes inconsistent text rendering results
A-Text
#16354
opened Nov 11, 2024 by
TurtIeSocks
Inconsistent default behavior between UI picking and Interaction
A-Picking
Pointing at and selecting objects of all sorts
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
#16349
opened Nov 11, 2024 by
inodentry
sprite picking not work with fullscreen ui node
A-Picking
Pointing at and selecting objects of all sorts
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#16342
opened Nov 11, 2024 by
foxzool
Observers causes a panic in scenes
A-ECS
Entities, components, systems, and events
A-Scenes
Serialized ECS data stored on the disk
C-Bug
An unexpected or incorrect behavior
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
#16332
opened Nov 10, 2024 by
s-puig
msrv CI is insufficient
A-Build-System
Related to build systems or continuous integration
A-Cross-Cutting
Impacts the entire engine
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#16330
opened Nov 10, 2024 by
BenjaminBrienen
Feature gate render in UI (fix bevy_test feature)
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Rustdoc fails to build with Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
fake_variadic
in all_tuples
.
A-ECS
#16320
opened Nov 10, 2024 by
mintlu8
Performance regression between 0.15 rc2 and rc3
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Blocked
This cannot move forward until something else changes
bad size calculation for wrapping nodes (text or flex_wrap: Wrap)
A-Text
Rendering and layout for characters
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
S-Blocked
This cannot move forward until something else changes
#16304
opened Nov 9, 2024 by
robtfm
NodeBundles don't show unless RenderLayer 0 is used by any camera, even when TargetCamera is specified.
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#16297
opened Nov 8, 2024 by
Owlkaline
Surface is not taken into account in wgpu adapter selection
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#16291
opened Nov 8, 2024 by
ilyas-taouaou
TAA bug on camera viewport change
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#16290
opened Nov 8, 2024 by
ilyas-taouaou
Switching active cameras causes warning log Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
The preprocessing index buffer wasn't present
to be spammed.
A-Rendering
Remove excessive logging when using symphonia features like AudioBundle
A-Audio
Sounds playback and modification
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
C-Bug
An unexpected or incorrect behavior
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#16277
opened Nov 7, 2024 by
Sigma-dev
Error setting CursorGrabMode after unfocusing the window and switching from Locked/Confined to None, then switching back
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#16238
opened Nov 5, 2024 by
Knar33
Setting CursorGrabMode to Locked or Confined doesn't work during the first few frames (Ubuntu X11)
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#16237
opened Nov 5, 2024 by
Knar33
Picking out order
A-Input
Player input via keyboard, mouse, gamepad, and more
A-Picking
Pointing at and selecting objects of all sorts
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Flush commands after every mutation in Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
WorldEntityMut
A-ECS
Add Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
scale_factor
fields to RenderTarget
variants
A-Rendering
#16217
opened Nov 3, 2024 by
aecsocket
Loading…
observe
on WorldEntityMut
may cause the reference to be invalidated
A-ECS
Camera::viewport_to_world_2d
doesn't take into account the viewport position
A-Rendering
#16200
opened Nov 1, 2024 by
Jaso333
Shadows in 3D scene are flickering
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
D-Shaders
This code uses GPU shader languages
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#16185
opened Oct 31, 2024 by
lonegamedev
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