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Mesh not showing(or updating) in alter_mesh example
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#18967
opened Apr 28, 2025 by
dearfl
New atmosphere crashes if hdr: true is not specified
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
#18959
opened Apr 27, 2025 by
Sigma-dev
Light Textures RGB Option
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
#18940
opened Apr 26, 2025 by
Bcompartment
Cannot run any example in 0.16.0
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-OpenGL
Specific to the OpenGL render API
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#18932
opened Apr 25, 2025 by
fleetingbytes
Rendering to texture requires RenderAssetUsages::default()
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
#18908
opened Apr 23, 2025 by
tigregalis
MeshAllocator::mesh_index_slice()
mixes error and non-error codepath in return
A-Rendering
#18906
opened Apr 23, 2025 by
djeedai
Meshes not rendering with default GpuPreprocessing on Intel integrated GPU
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
TAA behaves weird in multiple-camera setups
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
#18903
opened Apr 23, 2025 by
janhohenheim
HDR cameras "stack" their tonemapping
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
#18902
opened Apr 23, 2025 by
janhohenheim
HDR camera renders nothing in a standard multi-camera setup
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
#18901
opened Apr 22, 2025 by
janhohenheim
Text background colors
A-Accessibility
A problem that prevents users with disabilities from using Bevy
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#18892
opened Apr 21, 2025 by
ickshonpe
Loading…
TextBackgroundColors
A-Accessibility
A problem that prevents users with disabilities from using Bevy
A-Rendering
Drawing game state to the screen
A-Text
Rendering and layout for characters
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
#18889
opened Apr 21, 2025 by
ickshonpe
Ice Cold Specialization 🧊
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Animated Materials: Major memory leak
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#18882
opened Apr 19, 2025 by
DissolveDZ
Clarify that a Camera without RenderLayers only renders RenderLayers::layer(0)
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#18874
opened Apr 18, 2025 by
FrTerstappen
Split Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Camera.hdr
out into a new component
A-Rendering
Add TilemapChunk rendering
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18866
opened Apr 17, 2025 by
ConnerPetzold
Loading…
Updating a spawned mesh asset requires RenderAssetUsages::default() in 0.16.0-rc.5
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
Apply a consistent padding in shader uniforms for the WebGL2 target
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18863
opened Apr 16, 2025 by
Henauxg
Loading…
Panic / segfault when trying to create a custom bindless material with storage buffers.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-Crash
A sudden unexpected crash
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
Store colors in Drawing game state to the screen
A-Text
Rendering and layout for characters
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
TextLayoutInfo
and extraction buffers per per glyph/slice
A-Rendering
#18849
opened Apr 15, 2025 by
ickshonpe
GPU memory leak when removing then inserting a mesh from Assets
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
Poor performance rendering points
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Help
The author needs help finishing this PR.
#18792
opened Apr 10, 2025 by
jerome-caucat
Requiring PreviousGlobalTransform for MeshletMesh is probably wrong
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
Add test for invalid skinned meshes
A-Animation
Make things move and change over time
A-Rendering
Drawing game state to the screen
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
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