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Issues list

Mesh not showing(or updating) in alter_mesh example A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#18967 opened Apr 28, 2025 by dearfl
New atmosphere crashes if hdr: true is not specified A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#18959 opened Apr 27, 2025 by Sigma-dev
Light Textures RGB Option A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible
#18940 opened Apr 26, 2025 by Bcompartment
Cannot run any example in 0.16.0 A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-OpenGL Specific to the OpenGL render API P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#18932 opened Apr 25, 2025 by fleetingbytes
Rendering to texture requires RenderAssetUsages::default() A-Assets Load files from disk to use for things like images, models, and sounds A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#18908 opened Apr 23, 2025 by tigregalis
MeshAllocator::mesh_index_slice() mixes error and non-error codepath in return A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18906 opened Apr 23, 2025 by djeedai
Meshes not rendering with default GpuPreprocessing on Intel integrated GPU A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#18904 opened Apr 23, 2025 by xenon615 0.16.1
TAA behaves weird in multiple-camera setups A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#18903 opened Apr 23, 2025 by janhohenheim
HDR cameras "stack" their tonemapping A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#18902 opened Apr 23, 2025 by janhohenheim
HDR camera renders nothing in a standard multi-camera setup A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#18901 opened Apr 22, 2025 by janhohenheim
Text background colors A-Accessibility A problem that prevents users with disabilities from using Bevy A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#18892 opened Apr 21, 2025 by ickshonpe Loading…
TextBackgroundColors A-Accessibility A problem that prevents users with disabilities from using Bevy A-Rendering Drawing game state to the screen A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible
#18889 opened Apr 21, 2025 by ickshonpe
Ice Cold Specialization 🧊 A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18887 opened Apr 20, 2025 by tychedelia Loading… 0.17
Animated Materials: Major memory leak A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#18882 opened Apr 19, 2025 by DissolveDZ
Clarify that a Camera without RenderLayers only renders RenderLayers::layer(0) A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18874 opened Apr 18, 2025 by FrTerstappen
Split Camera.hdr out into a new component A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18873 opened Apr 18, 2025 by ecoskey Loading… 0.17
Add TilemapChunk rendering A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18866 opened Apr 17, 2025 by ConnerPetzold Loading…
Updating a spawned mesh asset requires RenderAssetUsages::default() in 0.16.0-rc.5 A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Design This issue requires design work to think about how it would best be accomplished
#18864 opened Apr 16, 2025 by oliver-dew 0.16.1
Apply a consistent padding in shader uniforms for the WebGL2 target A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18863 opened Apr 16, 2025 by Henauxg Loading…
Panic / segfault when trying to create a custom bindless material with storage buffers. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Crash A sudden unexpected crash S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#18853 opened Apr 15, 2025 by inodentry 0.16.1
Store colors in TextLayoutInfo and extraction buffers per per glyph/slice A-Rendering Drawing game state to the screen A-Text Rendering and layout for characters C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times
#18849 opened Apr 15, 2025 by ickshonpe
GPU memory leak when removing then inserting a mesh from Assets A-Assets Load files from disk to use for things like images, models, and sounds A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#18808 opened Apr 11, 2025 by g-pascal 0.17
Poor performance rendering points A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Help The author needs help finishing this PR.
#18792 opened Apr 10, 2025 by jerome-caucat
Requiring PreviousGlobalTransform for MeshletMesh is probably wrong A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#18784 opened Apr 10, 2025 by JMS55 0.17
Add test for invalid skinned meshes A-Animation Make things move and change over time A-Rendering Drawing game state to the screen C-Testing A change that impacts how we test Bevy or how users test their apps D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#18763 opened Apr 8, 2025 by greeble-dev Loading… 0.17
ProTip! Exclude everything labeled bug with -label:bug.