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Issues list

Fix shadow retention by keying off the RetainedViewEntity, not the light's render world entity. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17749 opened Feb 9, 2025 by pcwalton Loading…
Set late indirect parameter offsets every frame again. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Regression Functionality that used to work but no longer does. Add a test for this! S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17736 opened Feb 8, 2025 by pcwalton Loading…
Fix documentation of Entities::get A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17721 opened Feb 7, 2025 by urben1680 Loading…
Move specialize_* to QueueMeshes. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17719 opened Feb 7, 2025 by tychedelia Loading…
Add scroll functionality to bevy_picking A-Picking Pointing at and selecting objects of all sorts C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17704 opened Feb 6, 2025 by colepoirier Loading…
Add user supplied mesh tag A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17648 opened Feb 2, 2025 by tychedelia Loading… 0.16
Upgrade to wgpu v24 A-Rendering Drawing game state to the screen C-Dependencies A change to the crates that Bevy depends on M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
#17542 opened Jan 26, 2025 by JMS55 Loading… 0.16
Improved Spawn APIs and Bundle Effects A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Needs-Release-Note Work that should be called out in the blog due to impact S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#17521 opened Jan 24, 2025 by cart Loading… 0.16
Add a custom render phase example A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation C-Examples An addition or correction to our examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#16916 opened Dec 20, 2024 by IceSentry Loading…
many_components stress test improvements A-ECS Entities, components, systems, and events C-Benchmarks Stress tests and benchmarks used to measure how fast things are D-Straightforward Simple bug fixes and API improvements, docs, test and examples D-Unsafe Touches with unsafe code in some way S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#16913 opened Dec 20, 2024 by hymm Loading…
Handle TriggerTargets that are combinations for components/entities A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#16326 opened Nov 10, 2024 by BenjaminBrienen Loading… 0.16
Remove labeled_assets from LoadedAsset and ErasedLoadedAsset A-Assets Load files from disk to use for things like images, models, and sounds C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#15481 opened Sep 27, 2024 by andriyDev Loading…
ProTip! Follow long discussions with comments:>50.