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Fix shadow retention by keying off the Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
RetainedViewEntity
, not the light's render world entity.
A-Rendering
#17749
opened Feb 9, 2025 by
pcwalton
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Set late indirect parameter offsets every frame again.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17736
opened Feb 8, 2025 by
pcwalton
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Fix documentation of Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Entities::get
A-ECS
#17721
opened Feb 7, 2025 by
urben1680
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Move specialize_* to QueueMeshes.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17719
opened Feb 7, 2025 by
tychedelia
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Add scroll functionality to bevy_picking
A-Picking
Pointing at and selecting objects of all sorts
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17704
opened Feb 6, 2025 by
colepoirier
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Add user supplied mesh tag
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Upgrade to wgpu v24
A-Rendering
Drawing game state to the screen
C-Dependencies
A change to the crates that Bevy depends on
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
Improved Spawn APIs and Bundle Effects
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
Add a custom render phase example
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
C-Examples
An addition or correction to our examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#16916
opened Dec 20, 2024 by
IceSentry
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many_components stress test improvements
A-ECS
Entities, components, systems, and events
C-Benchmarks
Stress tests and benchmarks used to measure how fast things are
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
D-Unsafe
Touches with unsafe code in some way
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#16913
opened Dec 20, 2024 by
hymm
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Handle Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
TriggerTargets
that are combinations for components/entities
A-ECS
Remove Load files from disk to use for things like images, models, and sounds
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
labeled_assets
from LoadedAsset
and ErasedLoadedAsset
A-Assets
#15481
opened Sep 27, 2024 by
andriyDev
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ProTip!
Follow long discussions with comments:>50.