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Description
Bevy version
bevy = "0.5"
Operating system & version
Windows 10
Can test on Ubuntu 20.04 as well as MacOS Catalina
What you did
Upgrade to Bevy 0.5 from 0.4
What you expected to happen
Expect sprite sheet animation to work the same as before
What actually happened
Once upgraded, when I full screen the window the sprite animation has artifacts from another position in the sprite sheet
Additional information
Here in my player_setup.rs
: https://github.com/selfup/ionized_earth_rpg/blob/main/src/systems/player_setup.rs#L13
let texture_atlas = TextureAtlas::from_grid(texture_handle, Vec2::new(16.0, 16.0), 5, 5);
This now has to be changed to:
let texture_atlas = TextureAtlas::from_grid(texture_handle, Vec2::new(16.1, 16.1), 5, 5);
To avoid the other sprite from leaking in.
Here is a small screenshot of the feet leaking in above the player. Looks like two black bars:
Short video showing the artifacts leaking through when moving around.