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Requiring PreviousGlobalTransform for MeshletMesh is probably wrong #18784

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@JMS55

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@JMS55

The first frame an entity is spawned, PreviousGlobalTransform should equal the current GlobalTransform. However, it'll be whatever the default is for PreviousGlobalTransform due to required transforms.

Also in extract_meshlet_mesh_entities, there's no need to use Option<&PreviousGlobalTransform>.

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    A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behavior

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