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ForwardDecalMaterialExt::depth_fade_factor's description is inverse to its behavior. #18758

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@mintlu8

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@mintlu8

Bevy version

0.16.0-rc.3

What went wrong

ForwardDecalMaterialExt::depth_fade_factor claims "Decreasing this value will cause the decal to blend only to surfaces closer to it.", but increasing the value actually does that.

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    A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behaviorC-DocsAn addition or correction to our documentationD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesS-Needs-DesignThis issue requires design work to think about how it would best be accomplished

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