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@github-actions github-actions released this 09 Feb 00:01
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Changelog
  • PR: #927 Reduce debug.log file size by folding consecutive identical errors (Port of CDDA PR 51791) by OrenAudeles
  • PR: #938 Allow turreted laser weapons to fire manually by OrenAudeles
  • PR: #1371 Mutant bears with mutant offal by Coolthulhu
  • PR: #1515 Migrate from Issue template to issue form by scarf005
  • PR: #1525 [Desertpack] Fix elephant corpse vanishing bug by scarf005
  • PR: #1524 Update outdated korean MOTD by scarf005
  • PR: #1523 Allow workbenches simple-deconstruct into workbench item by scarf005
  • PR: #1529 Fix 60x dupe bug between fertilizer and ammonium nitrate pellet by scarf005
  • PR: #1596 Fix engines being unable to be toggled except first by scarf005
  • PR: #1628 Allow recipe category merge by SaintCirno9
  • PR: #1631 Show maximum lift on vehicle info by scarf005
  • PR: #1668 Add workflow to deploy documentation on github page by scarf005
  • PR: #1730 Fix hovering 1-tile-long elevated bridges by olanti-p
  • PR: #1731 Break up omdata.h header, extract overmap specials code into separate header by olanti-p
  • PR: #1763 Translate prying messages by olanti-p
  • PR: #1718 Killer drive spam clearance by Krwak
  • PR: #1783 [CDDA PORT] Adding House 33 from CDDA TO BN by LilShiningMan
  • PR: #1821 Fix inverted condition causing spell study to fail by olanti-p
  • PR: #1830 Update food fun for test code by KheirFerrum
  • PR: #1841 Buff bionic shotgun by Firestorm01X2
  • PR: #1831 Add comments to ugly code by KheirFerrum
  • PR: #1847 Fix shebang in update-pch.sh by scarf005
  • PR: #1820 Pain Recovery Deobsoletion by KheirFerrum
  • PR: #1836 Fix multiple issues with disassembly of count-by-charges items by olanti-p
  • PR: #1856 Overhaul guns infrastructure by leoCottret
  • PR: #1853 [BUGFIXES] Fix candied honey to forest honey duplication bug by TommasoBotarelli
  • PR: #1774 Longsword and estoc to fit in scabbard by Krwak
  • PR: #1743 Draw lower z levels by joveeater
  • PR: #1852 [FEATURE] add barbaran montante MA by leoCottret
  • PR: #1812 Improve tileset invalidation between sessions by olanti-p
  • PR: #1855 Better test isolation by joveeater
  • PR: #1849 Add quadruped armors by leoCottret
  • PR: #1861 Fixes a bug where no sight let you see items through walls by joveeater
  • PR: #1860 Routine i18n updates on 17 September 2022 by Coolthulhu
  • PR: #1857 Overhaul range weapons infrastructure by leoCottret
  • PR: #1866 Add power grid to farms (except Isherwood farms) by Firestorm01X2
  • PR: #1870 make repeating crossbow reload one bolt at a time by Lamandus
  • PR: #1872 **Update tips with info about learning recipies ** by RelMayers
  • PR: #1873 Glues added to soldering iron recipe by Krwak
  • PR: #1876 Fix gcc 11.2.0 build by olanti-p
  • PR: #1877 fix chemical imbalance modifying eyes temperature by leoCottret
  • PR: #1885 [FIX] Add food heating to grid furnitures by leoCottret
  • PR: #1887 Natural Remedies of New England is not that fun by Lamandus
  • PR: #1850 Add New House - 2storymodern03 by LilShiningMan
  • PR: #1918 Some fixes to autodrive and map memory behavior by olanti-p
  • PR: #1915 decapitalize Pneumatic weapons by EigentlicherVogel
  • PR: #1910 Auto add issue labels, issue external links, simplify guidelines by scarf005
  • PR: #1909 standard house palette update - bedside table by LilShiningMan
  • PR: #1908 fix "Explosion processing is delayed to end of turn for explode-on-impact ammo" by leoCottret
  • PR: #1903 Routine i18n updates on 24 September 2022 by Coolthulhu
  • PR: #1900 fix bashable furnitures not bashable by monsters by leoCottret
  • PR: #1893 Make cargo pants and duffelpack autolearnable later, but add book learnability to duffel and backpack by Lamandus
  • PR: #1892 Adding me as point of critique by Lamandus
  • PR: #1891 Make duct tape autolearn at Fab 6 by Lamandus
  • PR: #1890 Ski mask and balclava difficulty, craft time and book learning changes by Lamandus
  • PR: #1889 Make glove liners autolearn at lvl 5 by Lamandus
  • PR: #1881 fix floor destroyed message prompt when bashing on stairs by leoCottret
  • PR: #1878 [DinoMod] feelings that matter by LyleSY
  • PR: #1894 fixes for generic guns by Lamandus
  • PR: #1765 Print a message when NPC takes aim at the player, some aim behavior/message tweaks by chaosvolt
  • PR: #1914 Fix roofs appearing when you load by joveeater
  • PR: #1883 fix NPC blocking with broken limbs by leoCottret
  • PR: #1886 fix [E]xamine does not fallback to using lockpicks on locked doors when the player has no prying tool by leoCottret
  • PR: #1895 Fix bonuses displayed without + by leoCottret
  • PR: #1926 Change mac OS version from 10.15 to 11 in Github Workflows by Coolthulhu
  • PR: #1942 Update changelog.txt with "Changes so far" wiki page content by Coolthulhu
  • PR: #1928 Routine i18n updates on 04 October 2022 by Coolthulhu
  • PR: #1957 Manual release workflow + Makefile (+friends) respecting VERSION by Coolthulhu
  • PR: #1958 Routine i18n updates on 04 October 2022 by Coolthulhu
  • PR: #1959 Fix manual release by Coolthulhu
  • PR: #1729 Move constructions to generic factory, fix some blueprint precalc bugs by olanti-p
  • PR: #1901 [DinoMod] faction updates by LyleSY
  • PR: #1905 Port complete leash and lead system by leoCottret
  • PR: #1927 Adjust Visual Studio compilation guide to account for new contributors by olanti-p
  • PR: #1934 update house palette by LilShiningMan
  • PR: #1939 Style README.md and CONTRIBUTING.md by scarf005
  • PR: #1945 Vortices can now fight back by chaosvolt
  • PR: #1944 Fix item typos in weight/volume fields by leoCottret
  • PR: #1949 Fix bash spells doing nothing to walls and windows by chaosvolt
  • PR: #1951 make Makefile less verbose by scarf005
  • PR: #1954 Fix garlic clove/bulb carnivore bug by RelMayers
  • PR: #1950 Fix misaligned roof in industrial center by chaosvolt
  • PR: #1960 Add volume to raw beans and raw lentils by RelMayers
  • PR: #1932 Fix some frequent reallocations when drawing map with tiles by olanti-p
  • PR: #1875 Port Relative/Proportional Support in Generic Factory. Port Mod Source. by KheirFerrum
  • PR: #1931 Deactivate pet robots in pet menu instead of query by chaosvolt
  • PR: #1933 Implement and rework the hauler bot by chaosvolt
  • PR: #1936 Add exact match search in debug spawns and fix duplicated debug key by leoCottret
  • PR: #1947 Wraith and shadow special attack updates by chaosvolt
  • PR: #1952 While flying, warn when letting go of control or stop driving by scarf005
  • PR: #1961 add clangd cache to .gitignore files by scarf005
  • PR: #1964 Fix latest release badge not showing latest release by scarf005
  • PR: #1974 Fix some guns lacking barter values by chaosvolt
  • PR: #1975 Fixes rendering monsters you can't see when using 2d vision by joveeater
  • PR: #1985 Prevents dodge gain exploit by joveeater
  • PR: #1986 Allows pushing vehicles over ramps by joveeater
  • PR: #1998 Added repairs_like to a couple other items by chaosvolt
  • PR: #2000 Add a suggested parrot line to mi-gos by chaosvolt
  • PR: #1982 Submit bug report directly from game by scarf005
  • PR: #1987 Format configs by scarf005
  • PR: #1999 Add grid flag to more specials, mods in particular by chaosvolt
  • PR: #1994 Fix duplicates in item view by joveeater
  • PR: #1990 **Allow gourmand overeating. ** by RelMayers
  • PR: #1992 Melee skill actually impacts attack stamina usage by chaosvolt
  • PR: #1977 Obsolete Graphical Overmap mod, rename to Larwick's Overmap by olanti-p
  • PR: #1979 Fix string extraction script, fix some extraction warnings by olanti-p
  • PR: #1976 Makefile: respect VERSION variable by olanti-p
  • PR: #1972 Fix Cigarette packs size by RelMayers
  • PR: #1967 Fix gate failing randomly by scarf005
  • PR: #1937 precompiled header and unity build support for Cmake by scarf005
  • PR: #1869 [FIX] rebalance barbaran montante MA by leoCottret
  • PR: #1963 Prettier fuel selection menu by scarf005
  • PR: #1956 Fix burnt mycus ground burning road by leoCottret
  • PR: #1962 Further fleshing out of mi-go areas by chaosvolt
  • PR: #2004 Fix consumption of mixed ammo in magazines by olanti-p
  • PR: #2005 Forbid firing bow when out of stamina, consume stamina after firing by olanti-p
  • PR: #2006 [DDA Port] Tweak msvc version generation script to reduce recompilations by olanti-p
  • PR: #2007 [DDA Port] Misc improvements to GA Transifex workflows by olanti-p
  • PR: #2083 Fix rendering level -10 by joveeater
  • PR: #2081 fix "plural": "none" from translation names by scarf005
  • PR: #2039 update cured hide/pelt description to reflect BN changes by leoCottret
  • PR: #2036 Adds Display Mod Source as an option instead of tying to Debug Mode by KheirFerrum
  • PR: #2031 Fixes labs missing roofs by joveeater
  • PR: #2029 fix typo on modinfo.json schema by scarf005
  • PR: #2026 Adds loaded names to the cleared state and fixes some buggy tests by joveeater
  • PR: #2025 Debug menu can look across z levels and reset ignored messages by joveeater
  • PR: #2021 Makefile: make VERBOSE flag also work for tests by olanti-p
  • PR: #2016 [DDA Port] Fix various issues with window redraw and event handling by olanti-p
  • PR: #1984 Refactor panels by scarf005
  • PR: #2009 Make grave inscription text prompt readable by chaosvolt
  • PR: #2020 add GCC unreachability intrinstic on false branch of assert by scarf005
  • PR: #2027 Routine i18n updates on 15 October 2022 by Coolthulhu
  • PR: #2008 Fix messages involving NPC suffering by chaosvolt
  • PR: #2024 Fix vitamins debug menu modifying the wrong vitamin by leoCottret
  • PR: #1983 Fixes a bug where pathfinding could go through vehicle holes by joveeater
  • PR: #2091 Bump vcpkg version to fix msvc builds by olanti-p
  • PR: #2084 Add positional arguments to a few strings by olanti-p
  • PR: #2033 Evac center roof by Zlorthishen
  • PR: #1981 Add 2StoryModern04 by LilShiningMan
  • PR: #2110 [DDA Port] Follow HTTP 302 redirection in installing Transifex CLI for pull-translations.yml by olanti-p
  • PR: #2087 Add documentation for tile related functions by scarf005
  • PR: #2085 give two pet packs for Mr. Lapin's second mission by scarf005
  • PR: #1980 [DinoMod] the theropods by LyleSY
  • PR: #2088 Add option to ignore dangerous terrain warnings by scarf005
  • PR: #2013 Fix dogs ignoring leash when they see enemies by leoCottret
  • PR: #2098 Add shrapnel animation by leoCottret
  • PR: #2103 [Magiclysm] add enchanted rings back to dragon's lair loot by leoCottret
  • PR: #2089 Distraction manager by KheirFerrum
  • PR: #2092 Add missing damage sources kills and suicide to kills list by leoCottret
  • PR: #2090 Removes overmap generation from test startup by joveeater
  • PR: #2030 Fix ambient sound not updating in game on setting options change by leoCottret
  • PR: #2106 Integrate basic.json into data/json by KheirFerrum
  • PR: #2095 [DDA Port] port compose.py by scarf005
  • PR: #1965 [Port] Add in-game progression diary by leoCottret
  • PR: #2126 Label PRs automatically by scarf005
  • PR: #1863 Robots no longer completely immune to lasers by chaosvolt
  • PR: #2035 Add the ability to mark items as favorite from the multidrop menu by leoCottret
  • PR: #1943 Rework teleglow, nether attention, stare monattack by chaosvolt
  • PR: #1851 Ammo rebalance project, part 6 by chaosvolt
  • PR: #1865 Port over fix for spellcasting monsters and summon spells by chaosvolt
  • PR: #2037 Shadow and cult creature updates from Arcana by chaosvolt
  • PR: #2137 Routine i18n updates on 29 October 2022 by Coolthulhu
  • PR: #2132 Fix false positive no return warnings in msvc by olanti-p
  • PR: #2129 used_UPS and charged_UPS itemgroups now differ by chaosvolt
  • PR: #2125 Make sneakers less warm by scarf005
  • PR: #2124 Add better pet food message by leoCottret
  • PR: #2117 Fix overmap_debug_mongroup debugmsg on save+load by Coolthulhu
  • PR: #2120 Fix submap rotation rotating vehicles by joveeater
  • PR: #2112 Fix edge case in movement over diagonal rails by olanti-p
  • PR: #2113 Removed unused variables by joveeater
  • PR: #1793 Crouching beside vehicle holes by joveeater
  • PR: #2109 Allow marking construction recipes as favorite, sort recipes by name in construction UI by olanti-p
  • PR: #2115 Change id of core content pack from 'dda' to 'bn' by olanti-p
  • PR: #2135 Fix several prying/picking tools bugs by leoCottret
  • PR: #2131 [DinoMod] the sauropods by LyleSY
  • PR: #2119 Update damage type of sling ammo, beanbags, etc by chaosvolt
  • PR: #1953 Migrate to C++17 by scarf005
  • PR: #2118 Expand NPC talk tags, dialogue fixes by chaosvolt
  • PR: #2133 Fix deactivate friendly robots message spam when moving on same tile by leoCottret
  • PR: #2111 Add bungalow 01 and 02 by LilShiningMan
  • PR: #2149 Loop element hotfix by scarf005
  • PR: #2108 Further rebalancing of ballistic armor by chaosvolt
  • PR: #2116 add NPCs to biker_dump by Zlorthishen
  • PR: #2122 Add mountable autodoc and autodoc couch (with EgorBelphegor additions) by leoCottret
  • PR: #2160 Fix android build StopTextInput error by leoCottret
  • PR: #1204 Fixes for active transforming ter/furn, add grid-powered space heaters by chaosvolt
  • PR: #1916 Quickfix for sweetbread missing from offal_raw by chaosvolt
  • PR: #2139 Add option for minimizing on focus loss by scarf005
  • PR: #2145 Globals cleanup by joveeater
  • PR: #2146 Fix rare armor name field inconsistency by leoCottret
  • PR: #2148 Update sausage cases, cooked wasteland sausage by chaosvolt
  • PR: #2144 Remove overmap_debug_mongroup by KheirFerrum
  • PR: #2190 Fix explosions delayed on special monster death effects by leoCottret
  • PR: #2169 Fix Regular / Reinforced Plastic Window Cost by Relgar
  • PR: #2167 Reduce blinking effects speed (300 -> 800ms), and add an option to change it in game by leoCottret
  • PR: #2164 Routine i18n updates on 26 November 2022 by Coolthulhu
  • PR: #2156 Update shovels damage taking into account historical accuracy by leoCottret
  • PR: #2153 [DinoMod] the ornithiscians by LyleSY
  • PR: #2154 Allow easier installing/removing of some parts by chaosvolt
  • PR: #2177 Fix several pets AI bugs, add player homeostatic effect on pets by leoCottret
  • PR: #2163 maximum_charges() now defaults to 0. Optical Cloak changed to TOOL_ARMOR category by KheirFerrum
  • PR: #2180 Fix rare crash when unfavoriting an item twice by leoCottret
  • PR: #2172 Appliance update. Extend crafting_pseudo_item. JSONize freezers and fridges. Update Freezers/Fridges to use iexamine::transform by KheirFerrum
  • PR: #2209 [DDA Port] Pin mac_alias to 2.2.0 to fix dmgbuild by olanti-p
  • PR: #2218 Extract furniture switch prompt for translation by olanti-p
  • PR: #2192 [Port] Fix stats through kills missing max hp modification by leoCottret
  • PR: #2193 Autodoc Deconstruction update by KheirFerrum
  • PR: #2196 Camo tank top recipe by thelonestander
  • PR: #2201 Fixes grappler zombies going through holes by joveeater
  • PR: #2204 Convert Wraitheon Sentinel inactive robots to steel and plastic (Aftershock) by Relgar
  • PR: #2210 Fix MSYS2 build by rewriting turret ammo finalization check by olanti-p
  • PR: #2215 Fix construction recipe by KheirFerrum
  • PR: #1623 Suggest to use json validator for modders. by AngelicosPhosphoros
  • PR: #2195 Makes Autodoc Couches assignable as seats in vehicles. Adjust autodoc couch capacity. by KheirFerrum
  • PR: #2155 Grid constructions now use workshop category by chaosvolt
  • PR: #2219 Routine i18n updates on 03 December 2022 by Coolthulhu
  • PR: #2207 Fixes a rendering bug with lower z levels by joveeater
  • PR: #2203 Remove HIT_AND_RUN flag from Wraitheon Sentinels (Aftershock) by Relgar
  • PR: #2194 Display name of loaded ammo instead of ammo type (#51439) by KheirFerrum
  • PR: #2186 Fix light power armor being weaker than its helmet by chaosvolt
  • PR: #2171 add bungalow 3, 4, 5 by LilShiningMan
  • PR: #2143 Cathedral overhaul by Zlorthishen
  • PR: #2211 [DDA Port] Build from custom MXE GCC 11 by olanti-p
  • PR: #2234 Bump Android build to C++17 by olanti-p
  • PR: #2213 Purge inherited workflows, utilities and build files by olanti-p
  • PR: #2212 Bump OS and VS requirements in vs-vcpkg builds by olanti-p
  • PR: #2232 Modernize string_formatter for std::string_view by olanti-p
  • PR: #2229 Routine i18n updates on 10 December 2022 by Coolthulhu
  • PR: #2235 Fix style in Cataclysm-lib-vcpkg-static.vcxproj by olanti-p
  • PR: #2233 Refactor package loading, get rid of 'core' non-mod and per-world mod folders by olanti-p
  • PR: #2224 Debug option to show missing tiles by joveeater
  • PR: #2230 Fix terrain rendering above character in iso mode by joveeater
  • PR: #2121 Ammo rebalance project, part 7 by chaosvolt
  • PR: #2208 Character code reorganization 27-nov-2022 by olanti-p
  • PR: #2181 Fix mountable autodoc/autodoc couch having a transparent background (undead tileset) by leoCottret
  • PR: #2188 Allow repairing items with forges by chaosvolt
  • PR: #2197 [DDA Port] Check mapgen dimensions, stop duplicating mapgen functions by olanti-p
  • PR: #2187 Adds grid forge rigs, chemistry sets, and chemlabs by chaosvolt
  • PR: #2141 Prevent out of bounds vehicle damage by joveeater
  • PR: #2165 Turrets target moving cars by joveeater
  • PR: #2168 [DinoMod] spawn updates by LyleSY
  • PR: #2244 Fix android build, add android to CI by olanti-p
  • PR: #2248 Character code reorganization 19-dec-2022 by olanti-p
  • PR: #2252 Add check for suspicious move_cost in terrain by olanti-p
  • PR: #2242 Release experimentals as pre-releases on GitHub by olanti-p
  • PR: #2247 Add MSYS2 builds to CI by olanti-p
  • PR: #2251 Fix broken README link on bug report by scarf005
  • PR: #2241 Fix ammo conversion not working by Coolthulhu
  • PR: #2246 Don't skip translations test by olanti-p
  • PR: #2270 Fix alternative sterilization using 1 mL of phenol by chaosvolt
  • PR: #2266 Don't show warnings in log when scanning for files in non-existent dirs by olanti-p
  • PR: #2256 Enable SDL Graphical Overmap by default by olanti-p
  • PR: #2255 Get rid of linear texture scaling option by olanti-p
  • PR: #2253 Fix volume display in vehicle tanks by olanti-p
  • PR: #2245 Enable strict JSON checks by default by olanti-p
  • PR: #2239 Routine i18n updates on 31 December 2022 by Coolthulhu
  • PR: #2214 Added new helicopter parts group to helipad by thelonestander
  • PR: #2240 Obsolete Dark Skies Above by Zlorthishen
  • PR: #2237 [DDA Port] Upgrade clang-tidy to LLVM 12 by olanti-p
  • PR: #2264 Enchantment/relic cleanup 3 by olanti-p
  • PR: #2281 [Hotfix] Warn on unknown enchant_val instead of error by olanti-p
  • PR: #2282 Fix compilation by olanti-p
  • PR: #2289 Fix actualize causing rot in working freezers by Coolthulhu
  • PR: #2284 Implement relic recharge by olanti-p
  • PR: #2285 Turrets won't shoot vehicles on another z level when 3d vision is off by joveeater
  • PR: #2277 Routine i18n updates on 14 January 2023 by Coolthulhu
  • PR: #2254 [DDA Port] JSONize bionic trigger costs, show them in UI by olanti-p
  • PR: #2278 Add Hospital Roof by Zlorthishen
  • PR: #2295 make bicycle alternators (dynamos) craftable. by Lamandus
  • PR: #2290 Quick consistency updates for crude wood bolts by chaosvolt
  • PR: #2296 obsolete fast noodle recipe, lower volume by Lamandus
  • PR: #2300 Add Active Exception to deploy_furn by KheirFerrum
  • PR: #2299 Routine i18n updates on 21 January 2023 by Coolthulhu
  • PR: #2294 remove glare protection requirement for forged frames by Lamandus
  • PR: #2288 Add Bungalows 06, 07, 08 by LilShiningMan
  • PR: #2293 make light mounts bolt install and add forging recipe by Lamandus
  • PR: #2267 Display fridge buff in item::info by Coolthulhu
  • PR: #2307 Fix autoforage failing with dandelions by chaosvolt
  • PR: #2326 Adjust "protected from rot" lines in item description by Coolthulhu

These are the outputs for the manually triggered build of commit cda4bc75df6dcfa7f3e118cef4905114226549bb