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Summary
SUMMARY: Balance "Vortex monsters no longer harmless despite being aggressive, make vortices and mutants friendly"
Purpose of change
This effectively ports over some changes to a vanilla monster from Arcana and Magic Items mod with some changes, to make one monster that is notably hostile but harmless (due to getting a special attack it used to use instead of normal attacks, long before my time it seems) actually do something.
Describe the solution
Describe alternatives you've considered
area_push
spell that'll do something like what the ancient dummied-out vortex special attack used to do.Testing
So, a thing this lead me to discover: far as I can tell, whatever code is involved in processing
PLAYER_WEAK
as a placate trigger, it doesn't kick in noticeably unless all of your limbs are very badly damaged. If by sheer chance most of the damage goes disproportionately to your torso or head, despiteplayer::hp_percentage
weighting them higher, they likely won't even notice how close to dead you are until it's too late.This is most easily tested with giant rattlesnakes, as other than that there are very few monsters have have
PLAYER_WEAK
as a placate trigger, and most of them are more likely to flee than turn hostile.Additional context