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Insights: cataclysmbnteam/Cataclysm-BN
Overview
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6 Releases published by 1 person
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2025-03-06 Nightly 2025-03-06
published
Mar 7, 2025 -
2025-03-07 Nightly 2025-03-07
published
Mar 8, 2025 -
2025-03-08 Nightly 2025-03-08
published
Mar 9, 2025 -
2025-03-09 Nightly 2025-03-09
published
Mar 10, 2025 -
2025-03-10 Nightly 2025-03-10
published
Mar 11, 2025 -
2025-03-11 Nightly 2025-03-11
published
Mar 12, 2025
22 Pull requests merged by 9 people
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fix: add GUTTER to "connects_to"
#6184 merged
Mar 12, 2025 -
revert: revert use of AGPL-3.0 and CC-BY-SA-4.0
#6076 merged
Mar 11, 2025 -
feat(mods/MagicalNights): Add Holy Blade for Animist Spell
#6185 merged
Mar 11, 2025 -
feat(balance): make sarcophagus access code optainable via control laptop
#6181 merged
Mar 11, 2025 -
fix: swap currency of unused faction for money bundle
#6180 merged
Mar 11, 2025 -
fix: allows boarding up both domestic window frame and empty domestic window
#6179 merged
Mar 11, 2025 -
feat: compactor machine furniture
#6171 merged
Mar 10, 2025 -
feat: autopickup checks content of containers
#6172 merged
Mar 10, 2025 -
fix: regression introduced with magazine reload fix
#6176 merged
Mar 10, 2025 -
feat(balance): elevator is a road
#6173 merged
Mar 10, 2025 -
fix: reloading magazine properly shows non-empty magazines with different, but compatible ammo
#6174 merged
Mar 10, 2025 -
feat(balance): use synthetic fabric in a few more items, recipes for seatbelts/webbing belts
#6170 merged
Mar 10, 2025 -
fix(mods/aftershock): energy saber battery bug
#6169 merged
Mar 10, 2025 -
feat(balance): reduce encumbrance of gloves and boots
#6168 merged
Mar 10, 2025 -
feat(balance): audit survivor exo-suit recipe, allow uncrafting exo-suits
#6167 merged
Mar 10, 2025 -
feat(UI): wielded tools and sort armor menu show ammo
#6152 merged
Mar 9, 2025 -
feat(balance): advanced butchering station
#6166 merged
Mar 8, 2025 -
feat(balance): metal rails new recipe
#6165 merged
Mar 8, 2025 -
fix: outdoor fences bash into dirt/pits instead of
t_null
#6161 merged
Mar 8, 2025 -
fix: Make the electrosense bionic scanner actually power down
#6162 merged
Mar 7, 2025 -
test: mark monster movement tests as flaky
#6160 merged
Mar 6, 2025 -
refactor: migrate construction to actors
#6158 merged
Mar 6, 2025
3 Pull requests opened by 2 people
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feat: welding metal doors shut, related updates
#6182 opened
Mar 11, 2025
5 Issues closed by 2 people
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Can't find the New England Church Community faction.
#4748 closed
Mar 11, 2025 -
Guns must be loaded with an empty magazine that accepts both ammo types to switch ammo types
#5623 closed
Mar 10, 2025 -
The 1911-460 pistol cannot be reloaded with magazines that have ammo in them
#5594 closed
Mar 10, 2025 -
monster_test.cpp failed for a specific seed
#6159 closed
Mar 6, 2025
6 Issues opened by 5 people
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Cannot Install CBM That Cancels Mutations On NPCs
#6183 opened
Mar 11, 2025 -
Rebalance Computer skill gain
#6178 opened
Mar 10, 2025 -
Less concentrated animal blood for crafting mutagens
#6177 opened
Mar 10, 2025 -
Port More mapgen sanity checking and control
#6175 opened
Mar 10, 2025 -
Abandoned scenario balance inconsistency
#6163 opened
Mar 7, 2025 -
Lifting mechs won't use their "SMASH" special attack when ridden by the player
#6157 opened
Mar 5, 2025
3 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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Autonomous Surgical Scalpels are not able to cut items
#6154 commented on
Mar 6, 2025 • 0 new comments -
feat: Artificial Brilliance 0.1: Strong AI pathfinding
#6069 commented on
Mar 6, 2025 • 0 new comments -
feat(balance): multiple speed factors for activities
#6146 commented on
Mar 11, 2025 • 0 new comments