Open
Description
Godot 4.x
big/relevant changes through PRs
- Add sample playback support for Web exports #91382
- Deprecate IMA ADPCM #91492
- Improve AudioStream looping #86517
- Add
volume_db
to AudioStream #104908 -
AudioStreamPlaybackWAV
: Inherit fromResampled
#100652 - Prevent clicks when looping in AudioStreamWAV #83341
- Move WAV loading functionality to a
wav_loader
module withdr_wav
(adds AIFF support) #96545
may or may not have the same issues as Godot 3
- Godot 4 - Audio clips have their beginning cut off #66452
- in Godot: 4.0.2, 4.0.beta1
- AudioStreamPlaybackPolyphonic: streams with id > 1 cannot be stopped or changed #86053
- Audio gets muted completely under specific conditions #85353
- in Godot: 4.2 rc2 / 4.1
- OGG playback errors printed occasionally when stopping specific OGG file near the end in audio preview dialog #59348
- in Godot: 4.0.beta 13, 4.0.beta 8
- duplicate
- Godot sometimes leaks memory when executing
AudioStreamPlayer.set_stream
#67589- in Godot: 4.0.beta.custom_build. b809b6d
- possible duplicate: Executing
AudioStreamPlayer.set_stream
function leaks memory in Godot #84398 (in Godot: 4.2.beta.custom_build) - see pipeline error in this PR's description
- No longer possible to load PackedByteArray into AudioStreamOGGVorbis #61091
- in Godot: 4.0 alpha 8
- Cannot switch Audio input device (AudioServer.input_device) #75603
- in Godot: 4.0.1
- PR: Fix audio driver wasapi audio input handling #75628
- WAV file that works everywhere else is silent in Godot #85466
- in Godot: 4.2.rc2, 3.5.1
- Specific OGG file triggers "Error during vorbis synthesis -135" spam leading to crash #84712
- in Godot: 4.2.beta5
- Calling play() on AudioStreamPlayer2D causes crash without error log when World2D is shared with SubViewport and scene is reloaded. #89212
- in Godot: v4.2.1.stable
- PR: Fix
SubViewport
/AudioStreamPlayer2D
crash #91123
- Executing
AudioStreamPlaybackInteractive.switch_to_clip_by_name
function crashes Godot #90474- in Godot: 4.3.dev.custom
- PR: [Audio] Prevent crash in interactive playback #90481
These PRs need a backport
Audio pops/cracks and the likes
- [Godot 4] Audio pop on looping with loop offset > 0 #64775
- in Godot: 4.0 Alpha 1, 4.0 Alpha 14, 4.0 Beta 17
- affects all: ogg vorbis, mp3, wav
- PR 1: Fix OGG audio loop offset pop #80452
- PR 2: Prevent clicks when looping in AudioStreamWAV #83341
- Google meet's audio disturbed by Godot #72594
- in Godot: 4.0 beta 17
- related to
- Opening the program makes my desktop audio start popping due to
adb
running in the background #74779- in Godot: 4.0
- Sound noise issue when opening Godot and playing a youtube video or other application using Ubuntu #76098
- in Godot: 4.0.2
- Audio files distort inside Godot when using a Focusrite DAC #75109
- in Godot: 4.0
- Opening the program makes my desktop audio start popping due to
- Pop when enabling audio filter, such as LowPassFilter #95308
- in Godot: 4.0 and following
- AudioStreamPlayer3D pop/crack when changing audio bus #77669
- in Godot: 4.0.3
- related to:
- AudioStreamImportSettingsDialog: loop offset field only allows values with up to three decimals, causing a loop point imprecision that sometimes leads to an audible pop when looping #87427
- AudioStreamInteractive: Pop and mistiming in seamless transitions #94538
- in Godot: 4.3.dev
- Audio sometimes (very rarely) plays a loud cracking burst instead of the intended sound #57726
- in Godot: 3.4.2
- Cracking sound in Samsung Internet #88857
- in Godot: 4.2.1
- Audio cracks with lower end devices on web builds - no threads. #103442
- in Godot:: 4.3, 4,4 RC2
- Possibly related: Cracking sound in Samsung Internet #88857
- Possibly a duplicate of Audio stutter/artifacts when lagging or overworking CPU #96662, because of the common "low end device " theme
- This sounds like Cracking audio with Godot 4 no-threads Web builds #87329, which was fixed by Add sample playback support for Web exports #91382 (is part of Godot 4.3), but seems like it didn't work in your case
- Audio pop when changing audio bus #104833
- Reproducible in: 4.4-dev4, 4.4-dev7, 4.4, and 4.4.1
- Not reproducible in: 4.1, 4.3, or 4.4-dev2, 4.4-dev3
- Related to / possible duplicate of: AudioStreamPlayer3D pop/crack when changing audio bus #77669
- Audio popping when inside an Area3D with a reverb bus enabled and an amplifier on the master bus #104337
- Discovered on 4.4.stable
- Reproducible in 4.4.dev4
- Not reproducible on 4.4.dev3 or earlier
AudioStreamPlayer
-
AudioStreamPolyphonic
withAudioStreamPlayer.pitch_scale
#89210- In Godot: v4.2.2.rc1
- AudioStreamPlayer can play sound from a negative position #89390
- In Godot: probably all
- Fix: Throw error when
p_start_time
is negative when starting an audio playback stream #89499
- AudioStreamPlayer3D crashes the game #82420
- in Godot: 4.1.1
- Inconsistent combination of tilemap and audio player crashes release build when changing/reloading scenes #81612
- in Godot: 4.1.1
- All sound stops playing when you set the Quaternion of a node with Camera3D and AudioStreamPlayer3D to zero. #80648
- in Godot: 4.1.1
- AudioStreamSynchronized never sets
playing
to false or emits thefinished
signal. #89723 - AudioStreamPlayer emits
finished
signal inconsistently. #56156- in Godot: 4.0-dev.20211004_linux.64
- AudioStreamPlayer does not emit signal "finished" when using AudioStreamPolyphonic #75089
- in Godot: 4.0
- When there's no audio output device, AudioStreamPlayer
finished
signal isn't emitted #88775- in Godot: v4.2.1
- needs testing
- Inconsistent audio with AudioStreamPlayer3D #58837
- in Godot: 4 Alpha 2
- needs testing (source)
- AudioStreamPlayer2D causes crashes #79003
- in Godot: v4.0.2.stable.mono.official on Windows
- works on Linux with Godot 4.0.3.stable and 4.1.rc
- needs testing
- in Godot: v4.0.2.stable.mono.official on Windows
- Audio only plays on one viewport (3D) #94403
- in Godot: 4.2.2
- may be fixed with: Fix
AudioStreamPlayer3D
volume calculation for multiple viewports #94613
- AudioStreamPlayer3D spatial panning problem #103989
MIDI
-
OS.open_midi_inputs()
crashes executing it after a while #69180- in Godot: 4.0 beta 6
- related
- InputEvent System Fails to Capture Simultaneous MIDI Events #77035
- in Godot: 4.0.2
- possibly only affects OS == macOS
- Fix: Fix missing InputEventMIDI from MIDI with multiple messages eg chord #89871
- "ERROR: snd_rawmidi_read error: No such device" When disconnecting midi device #93186
- in Godot: 3.1, 4.2.2 with ALSA on Linux
Effects
- Duplicating an audio bus does not make duplicated AudioEffects unique #102383
- in Godot: v4.3.stable
- AudioEffectReverb causes clipping due to output energy not matching input energy #88051
- in Godot: v4.2.1.stable
- AudioEffectCapture with surround sound audio artifacts #91133
- in Godot: 4.2.2, 4.2.1
- potential fix: Fix Capture and Record AudioEffect bugs for surround systems #92532
- AudioEffectPitchShift deteriorates sample quality "without being used" #20198
- in Godot: 3.2, 3.0.2, 4.0
Editor
- AudioBus level meters incorrect readout #88952
- in Godot: v4.2.1.stable
- Fix: Fix AudioBus volume level display in editor #89954
- Audio does not stop when pausing the project from the editor #68880
- in Godot: 4.0 beta5, 3.5.1
- fix for Godot 4: Pause audio when game is paused #104420, but even if the issue gets closed, the issue will persist in Godot 3 until it is backported
- AudioStream preview filenames use different color and size from the rest of the inspector #75670
- in Godot: 4.0.2
- When previewing a camera in the editor, the audio listener fails to move with it. #88565
- in Godot: v4.2.1
- If AudioStream is playing with NaN VolumeDb value, whole audio doesn't work. No errors displayed. #88133
- in Godot: 4.2.1-stable_mono
- Audio
Beat Count
import settings displays wrong data. #95697- in Godot: 4.3.stable.mono
- Audio Files referenced by AudiostreamPlayers are not deleted properly, instead are converted to wav file then formatted as text and saved in scene file #87314
- in Godot: v4.3.dev [dab3ed5fc] as well as the latest stable (v4.2).
Import
- Audio Stream Importer playback position is not updated unless playhead is visible #86550
- in Godot: 4.2.1.stable
- AudioStream preview doesn't update after enabling 'Trim' on Import #85896
- in Godot: 4.2.stable.mono
- related:
- both might get fixed by: AudioStreamEditor: Update preview when stream changed #104956
- Unsafe cast when loading WAV files #90957
- in Godot: 4.3.dev5, 4.2.1
- PR: Fix vague error message when trying to import a WAV file that is too large #91077
- MP3 importer works incorrectly #75223
- in Godot: 4.0.3 (I tested; on Linux), 4.0 mono
This is related to the fade-in code that I was trying to fix in https://github.com/godotengine/godot/pull/71780
(source)- affects at least: mp3, ogg vorbis
- Adding large WAV file causes freeze, looping Reimport #94718
- in Godot: 4.2.2
- might be duplicate / continuation of
- Godot crashes if big and/or long duration ogg file imported #53664
- in Godot: 3.3.x up to 4.0
- needs testing (source)
- Godot crashes if big and/or long duration ogg file imported #53664
Video player
- VideoStreamPlayer stops and cracking sound #88337
- in Godot: v4.2.1.stable
Animation
-
AudioStreamPolyphonic
ignores theAudioStreamPlayer
pitch and volume properties #91605- in Godot: 4.2.1
- AudioStreamPlayer keyframe is silent if the AudioClip starts at an negative time position #85088
- in Godot: 4.2.rc1.mono
- Audio track key
end_offset
does not work when it exists outside the animation length #75197- in Godot: 4.0
TTS
- Godot UI freezes while generating speech #75441
- in Godot: 4.0.0 official binaries, .NET flavour.
AudioStreamMicrophone
- Microphone builds up delay over time #80173
- in Godot: 4.1.1.stable.official
- AudioStreamPlayer with an AudioStreamMicrophone stutters for any pitch_scale not equal to 1.0 #99930
- in Godot: 4.3, 4.4.dev5
AudioStreamSynchronized/AudioStreamInteractive
- AudioStreamSynchronized (using mp3 or ogg that loops) not switching to other clips when inside AudioStreamInteractive when using transition from Next Bar #92453
- in Godot: 4.3.dev
- AudioStreamSynchronized stops playback if 'set_sync_stream' is called while playing #101400
- in Godot: 4.3+
- fixed by: Audio stream synchronized refactoring and prevent stream sync from stopping when set #106608
Other
- AudioStreamPlayer intermittently causes Process Time to spike during a single frame #84157
- in Godot: 4.1.2.stable
- AudioStreamRandomizer.random_volume_offset_db not working #82469
- Sound issues when using Steelseries Sonar (positional audio with emulated SPDIF interface) #75686
- in Godot: 4.0.1
- it's a 3rd party tool that changes the audio in some circumstances
- Audio Stream Playback Generator Broken #65155
- in Godot: 4.x
if there's ever a single underrun, the playback is removed and no amount of filling the buffer will ever restart playback.
(source)The main problem is that, if the audio stream ends by itself, it should not really require ramp down. Ramp down only makes sense if you suddendly stop the audio, but currently there is no way to discern this
(source)- broken by: Fix ogg edge cases #55846 (see here)
-
AudioListener2D
ignores rotation for positional audio #69025- in Godot: 4.0 beta 5
- Executing
AudioStreamMP3.set_data
crashes Godot #78414- in Godot: 4.1.beta (custom)
- cause: stack-buffer-overflow
- Crashes with AudioStreamGenerator or c# Theme when game exits #92349
- in Godot: 4.3.dev
C#
- in Godot: 4.3.dev
Platform-specific
Windows
- Polyphonic audio stream not playing correctly when compiling with MSVC. #88623
- in Godot: custom build with MSVC only
- AudioPlaybackTrack forces unwanted polyphony and bypasses AudioStreamPlayer3D's
max_polyphony
limit. #83797- probably Windows-only, the sound overlapping may be fixed with Fix bug in AudioStreamPlaybackPolyphonic where stream IDs returned from
play_stream
may not work (MSVC) #86054 - in Godot: 4
- probably Windows-only, the sound overlapping may be fixed with Fix bug in AudioStreamPlaybackPolyphonic where stream IDs returned from
- Error when windows goes to sleep and then wakes up (Error: WASAPI: Initialize failed with error 0xffffffff88890008) #84699
- in Godot: 4.2 beta 5 - mono
- Static while looping audio using AudioStreamPlayer3D #84524
- in Godot: 4.1.2.stable
- Editor does not start with "ERROR: start: WASAPI: Start failed" #53045
- in Godot: v4.0.dev.calinou.4d08a737f, 3.3.3.mono
- needs testing
- The function was exited without calling the Release method of the COM object pointed by the 'enumerator' pointer. drivers/wasapi/audio_driver_wasapi.cpp 220 #65607
- in Godot: 8899f1e
- Adding an .mp3 while the project is open makes Godot crash #71281
- in Godot: 4 beta 11 - 13
- relate to / duplicates
- My game causes an error upon exiting when it does not have an audio device connected #89553
- In Godot: 4.3 dev 5
- WASAPI init_output_device error in editor and in game running - Godot 4.0.x #77563
- in Godot: 4.0.3, 4.0.2
- works for them in Godot 3.x
ERROR: thread_func: WASAPI: GetCurrentPadding error
- related to AudioDriverWASAPI error while using editor if another application is using exclusive mode #18732, but workaround did not work
- in Godot: 4.0.3, 4.0.2
- If a midi device is in use, subsequent midi devices will not be listed in OS.get_connected_midi_inputs() #79811
- in Godot: 4.1.stable
- Godot does not listen to microphones with over 2 channels #82823
- in Godot: 4.2 dev 5
- Disconnecting wireless earphones causes WASAPI error messages to show up in the editor #104837
- in Godot: 4.3 and onward
Linux
- Microphone recording no longer works under Linux #81950
- in Godot: 4.1.stable
Android
- Audio input gets muted after a while on android #86428
- in Godot: 4.1.1,4.2 (all devs and betas), 4.2, 4.2.1 -> mono and regular
- [Godot 4.3dev4 C#]Weird Performance while playing WAV sounds at Android #90433
- in Godot: 4.3dev4 C#
- On Android, services-speech-sdk SPXERR_AUDIO_SYS_LIBRARY_NOT_FOUND #92598
- needs testing, error was in godot 4 dev version...
- Microphone plays its buffer in an infinite loop on Android when re-enabled #95120
- in Godot: 4.3.rc2
- related: Audio input gets muted after a while on android #86428
iOS
- Project Exported to IOS error message in Xcode: AudioOutputUnitStart failed, code: -50 #87560
- in Godot: v4.2.1.stable.mono
Web
- Cracking audio with Godot 4 no-threads Web builds #87329
- in Godot: 4.3.dev
- Stuttering sound in web export, error message is silenced. #90532
- in Godot: 4.3-dev5, 4.2.1 in
Compatability
mode,Mobile
seems to work
- in Godot: 4.3-dev5, 4.2.1 in
Enhancements
- Allow sends to multiple buses from a single AudioStreamPlayer node #60316
- [3.x] Add ability to mute AudioServer. #63458
- Expose functions from
AudioStreamPlaybackMicrophone
to access the microphoneAudioDriver::input_buffer
independently of the rest of the Audio system #100508
editor-only
3rd party
bigger updates
Documentation
- AudioStreamWAV locked to 8bit despite having a 16bit option #83912
- in Godot: 4.1
- AudioStreamPlayer.get_stream_playback() returns null #76324
- in Godot: 4.0.2
- AudioEffectFilter description and functionality is incorrect #80391
- in Godot: v4.1.1.stable.official
Godot 3.x
Runtime
- Slight delay when looping .ogg file #26931
- in Godot: 3.1
- possibly not a bug: Slight delay when looping .ogg file #26931 (comment)
- needs testing
- Interpolation for sounds is based on resource type (audible distortion with slightly-higher-sample-rate .wav files) #58216
- in Godot: 3.4
- AudioStreamPlayer high-freq artifact, pops, stereo channel corruption #40630
- in Godot: 3.2.2
- needs testing
- There was indeed a bug in the mono->stereo conversion of the ogg stream. I have a fix. I also found a fix for some ringing in the ogg/mp3 streams (source)
- Audio clipping / static / interference on rapid intervals of sound (fixed in
master
) #22016- in Godot: 3.x
- workaround: using multiple audio players and allowing playback for each to expire normally when the audio stream ends (source)
- Localization remap doesn't work for Ogg Vorbis sounds, when language is changed at run-time #42847
- in Godot: 3.2.3
- AudioStreamRandomPitch doesn't play correct sounds when instanced fast #48354
- in Godot: 3.3
- workaround:
creates new AudioStreamPlayer nodes with random pitch properties and frees the nodes as needed: https://github.com/Calinou/escape-space/blob/master/autoload/sound.gd
-
AudioStreamPlayer.stop()
does not stop playback if playback was started in the same frame #37148- in Godot: 3.3.1
- workaround:
AudioStreamPlayer.stop()
does not stop playback if playback was started in the same frame #37148 (comment)
- Listener doesn't output sound if there's no Camera on the scene #32367
- in Godot: 4372569, 3.1.1
- Audio clips when changing volume of audio bus #32882
- in Godot: 3.1.1
- workaround: https://godotengine.org/qa/27939/how-to-fade-in-out-an-audio-stream
- AudioStreamPlayer will play upon re-entering tree even if paused #49153
- in Godot: 364ea7f / 3.3
- "Seems like this was fixed on master."
- AudioStreamPlayer not paused on pause mode change #58543
- in Godot: 3.x 0959ff2
- PR which would fix this issue: [3.x] Fix AudioStreamPlayer not paused on pause mode change #58577
- Infinitely far away AudioStreamPlayer2D's mute all audio while playing. #70950
- in Godot: 3.5.1, Can't reproduce in 4.0
- Stereo (2-channel) sound output is much quieter than surround (5.1) for 3D sounds. #41666
- in Godot: 3.2.2
- AudioServer::get_output_latency() and audio "output latency" setting are inaccurate #38215
- in Godot: 4, 3
- possibly related PR: PulseAudio: Remove
get_latency()
caching #45152- there's also this one, but seems (to me) like the wrong approach: Make PulseAudio return accurate latency information #53547
- 5.1 AudioStreams not playing all channels #37536
- in Godot: b0eca58
- minimal reproduction project missing
- Random crash in AudioStreamPlaybackRandomPitch::start / AudioStreamPlayer3D::_mix_audio #54866
- in Godot: 3.4, 3.3.4
- Audio Generation Buggy for low notes? #65022
- in Godot: 3.5
-
AudioServer.get_time_to_next_mix()
can return negative values #49403- in Godot: 4.0.2, 4.0.dev.20210916, 3.3.3, 3.3.2
Signals
- AudioStreamPlayer not emitting signal when AudioStreamGeneratorPlayback audio frames are consumed. #43378
- in Godot: 3.2 branch at commit be625f6
- AudioStreamPlayer "finished" signal is never emitted if there is no audio output device #71640
- in Godot: 3.5.1
Record
- AudioEffectRecord has more latency when using an USB microphone compared to an analog microphone #54544
- in Godot: 3.4.2, 3.3
- AudioEffectRecord leaks memory when opening and closing editor with project (11 MB) #34495
- in Godo 3.5 mono, 3.2 beta 4
- PR to fix this
Effects
- AudioEffectSpectrumAnalyzerInstance.get_magnitude_for_frequency_range return data when audio stopped #49250
- in Godot: 3.5, 3.3.2
- related: [ ] AudioEffectSpectrumAnalyzerInstance.get_magnitude_for_frequency_range reports jittered values #67650
- Some SFX are truncated when applying a reverb effect to the audio bus #69084
- in Godot: 3.5.1
- Audio Mixer Master channels wont send signals for Sidechained compressors #68408
- in Godot: 3.4.4.Stable.costum_build on macOS
- Buffered audio frames in an
AudioEffectRecordInstance
are lost upon callingAudioServer::_update_bus_effects
#75041- in Godot: 4.0, 3.x (16df341)
- Audio Limiter Effect Introduces Clipping Instead of Preventing It #36631
- in Godot: 4.0, 3.2, 3.1
Multithreading
- Invalid read in audio demo #34494
- in Godot: 3.2.4 beta, 3.2 beta 4
- "Record and stop buttons must be clicked very fast"
- Invalid read of size 1 in AudioStreamPlaybackOGGVorbis::_mix_internal #32178
- in Godot: 3.4, 3.3.2, 3.2.alpha
- Freeing
AudioStreamPlayer
cause crash due using it in different thread #54099
Animation
- Animation call method track sounds bleed through when using blendspaces #48318
- in Godot: 3.3
- minimal reproduction project missing
-
AnimationPlayer.advance()
doesn't advance audio #48982- in Godot: 3.3.1
- related: AudioStreamPlayer doesn't seek() if set_stream() is used unless seeking after play() #53449
- Keyframed AudioStreamPlayer keeps playing audio even when AnimationPlayer playback is stopped #54183
- in Godot: 3.3.*
Import
- Godot 4 "Trim" audio import setting does nothing #75236
- in Godot: 4.0.1, 3.5
- for WAV files
- Audio with compress mode set to RAM always plays from the beginning #18878
- in Godot: 3.2.4 beta4,3.2 RC, 47d4a01
- may be removed: Deprecate low-quality/limited IMA-ADPCM compression from the WAV importer godot-proposals#4264
- Editing AudioStreamSample does not update project files #34185
- in Godot: 3.2.3, 3.2
- 3.4.4.mono Crash when importing mp3 or ogg resources #61761
- in Godot: 3.4.4 mono
Export
- Exporting selected scenes to HTML5 does not export project audio bus #36130
- in Godot: 3.3, 3.2
- Cannot close Godot, when AudioServer is locked #66758
- 3.6.beta.custom_build. 4d4c6c1
- when running project form command line
Editor
- AudioStreamOGGVorbis ignores the loop property and uses the import setting due to the saved resource not being able to store metadata #42671
- in Godot: 3.2.3
- "you can't edit properties of imported resources - you have to change their import settings" (source)
- Godot crashes when renaming an Audio file #27800
- Audio does not stop when pausing the project from the editor #68880
- in Godot: 4.0 beta5, 3.5.1
- fix for Godot 4: Pause audio when game is paused #104420
- Editor uses CPU time in the background due to the audio server being kept active #55608
- in Godot: 3.4
Other
- Messages such as
undefined symbol: pa_threaded_mainloop_once_unlocked
on startup #47384- not a bug, more of a cosmetic issue
-
.ogg
file import error: Cannot open file 'res://.import/music.ogg-6849ed60109f01916f243ace862e95fb.oggstr'. #62804- possibly a bug in the 3rd party addon
- Missing OS.get_current_audio_driver_index() #63677
- in Godot: 4, 3
- it's about API exposure
- Crash importing possibly empty/corrupted .wav #40320
- this is about handling corrupted files
- in Godot: v4.1.beta.custom_build, 4.0.beta 44c0bfc (Linux), 3.5.1, 3.2.2.stable.custom_build.0fe60f842
- Executing
OS.tts_set_utterance_callback
crashes Godot #66821- in Godot: 3.6 beta (4d4c6c1)
- Godot seems to cause coreaudiod to use excessive CPU time. #38154
- in Godot 3.2.2
- disabling audio Project Settings -> Audio -> Driver -> Set Name to "Dummy"
- PR: [3.x] Add ability to mute AudioServer. #63458
Platform-specific
Linux/BSD
- Restarting pulse audio results in bad state error spam #54584
- in Godot: 3.3.4, 3.2.3
- AudioStreamPlayer with
autoplay
enabled does not play wav in exported project #45355 - Cannot record audio on Linux when compiled with -fPIC #55315
- in Godot: 3.4
- Microphone recording doesn't work on Linux with official builds #33184
- in Godot: 4.0.2, 4.0.1, 3.4.2, 3.4, 3.2.2, 3.2 beta 4, 3.1.2, 3.1, 924db5f
- possible fix: Microphone recording doesn't work on Linux with official builds #33184 (comment)
- might have been fixed in Godot 4: Microphone recording doesn't work on Linux with official builds #33184 (comment)
- Ubuntu 22.10: Project closes if there are no audio output devices #67900
- in Godot: 4.0 beta 3, 3.5
- requested testing with code change: Ubuntu 22.10: Project closes if there are no audio output devices #67900 (comment)
Windows
- Audio: Using audio bus effect equalizer after playing a sound leads to a longer high cpu load period #42121
- in Godot: 3.2.1 X64 on Windows7
- AudioDriverWASAPI error while using editor if another application is using exclusive mode #18732
ERROR: thread_func: WASAPI: GetCurrentPadding error
- in Godot: 3.2.3 rc4, 3.0.3 rc1
- workaround: AudioDriverWASAPI error while using editor if another application is using exclusive mode #18732 (comment)
- Webcam (PS3 Eye) causes mic input to spew WASAPI: unsupported channel count in microphone #30313
ERROR: thread_func: WASAPI: unsupported channel count in microphone!
- in Godot: 3.2.dev, 3.1.1
- re-confirmation requested
- Sounds are playing with big delay on ASUS VivoBook 14 #50496
- seems to be working up until Godot 3.3.2 on Windows 10
- WASAPI audio driver produces ringing artifact when project's bit rate doesn't match device's sample rate #46595
- in Godot: 3.2.4-rc3, 3.2.3
- Audio glitches out on audio source with a low playback sample rate in a project with LPF that has higher than 16kHz cutoff #102500
- in Godot: 4.3, 4.4.beta2
- Switching to Corsair Audio device casues CTD with Spectrum Analyzer bus effect. #61052
- in Godot: 3.4.4
-
AudioServer.capture_set_device()
andAudioServer.device()
do not work on Windows #46710- in Godot: 3.2.4, 3.2.3
- there's a fix for Godot 4 (see at top)
- Audio Mic Recording results in silence #69755
- in Godot: 4.01, 4.0 RC4, 4.0 RC1, 3.5.1, 3.4.2
- might be driver-related -> i.e. remove drivers not needed
- Crashing due to audio loop offset! #58313
- in Godot: 3.5.2 Win10, 3.5.2.rc2 on Win10, 3.4 on Win11
- limited to Editor
Android
- Abnormal Android audio recording #39631
- Godot only seems to support 44.1khz 16bit on Android
- related or duplicate: AudioStreamMicrophone Causes Android Crash #49846
- Screen freezes on Android when calling AudioEffectSpectrumAnalyzerInstance.get_magnitude_for_frequency_range #66582
- in Godot: 3.5
- Distorted audio running Android export on Acer Chromebooks #68395
- in Godot: 3.5.1
iOS
- MIDI Input in iOS is not implemented #32065
- in Godot: 3.1 (on iPhone 6, iOS 11.2.5)
- and in 7cc1e20, but further confirmation requested
- in Godot: 3.1 (on iPhone 6, iOS 11.2.5)
- When iOS Safari goes to background, sound stops after a while and is not restored when reopening Safari #53945
- in Godot: 3.3.4
- in Safari
- Godot returns
**ERROR**: AudioOutputUnitStart failed, code: -50 on iOS
when silent mode is enabled on the iOS device #50638- in Godot: 3.3.2
macOS
- Microphone doesnt record on MacOS in Godot 3.5 #64583
- in Godot: 3.5
- macOS audio recording error: input_callback: AudioUnitRender failed, code: -10863 #58180
- in Godot: 4.0 RC 3 or later, 3.4.2
- AudioStreamMicrophone is broken on iOS hardware #33885
- in Godot: 3.3.4, 3.1.1
HTML
- yield AudioStreamPlayer finished signal on html export not working #43040
- in Godot: 3.2.4.beta4
- Setting AudioStreamPlayer's stream causes crash in HTML5 threads build #52010
- in Godot: 3.3.3, 3.3
- workaround: "Changing my OGGs to WAVs on my sound effects completely fixed this issue on my and my users' end" (source)
- Audio delay on HTML5 builds when loading big scenes #53343
- in Godot: 3.3.4, 3.3.3
- workaround: Audio delay on HTML5 builds when loading big scenes #53343 (comment)
- Stuttering audio on Chrome 89.0+ (upstream Chrome regression in ScriptProcessorNode) #47453
- in Godot: 3.3 RC 6, 3.2.3
- workaround: use Howler.js
Documentation
- Audio playback progress times are not updated in real time #71122
- AudioStreamPlayer changes stream_paused internally #65743
- workaround/correct approach: AudioStreamPlayer changes stream_paused internally #65743 (comment)
- AudioStreamGeneratorPlayback delay #46490
- Doppler Effect Cuts off at Certain Speed #38143
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