Open
Description
Godot version
4.0.0 official binaries, .NET flavour.
System information
Manjaro (Arch) with KDE Plasma; GPU = NVIDIA Corporation TU117M [GeForce GTX 1650 Ti Mobile] (rev a1)
Issue description
When generating speech via DisplayServer.tts_speak
, on my Linux box, there's roughly a two-second pause (irrespective of audio length) while the system libraries do their thing. During this time, the Godot UI is completely frozen.
As I would like to allow users to rapidly move from, say, menu button to menu button, I really need:
- The TTS not to freeze the Godot UI
.stop()
immediately stopping, even if it's during this two-second period.
I tried work-around (e.g. running this in a Thread.new()
) but it seems to have no effect.
Steps to reproduce
- Create a button that calls
DisplayServer.tts_speak
with a message (maybe longer is better for testing) on press - Update things in
_process
like a label with the current time - Add extra controls you can click on
- Click the button and try to do anything. You can't.
Minimal reproduction project
Not necessary, as this is trivially reproducible.