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Description
Godot version:
3.2.1
OS/device including version:
Windows 10 64-bit
Issue description:
AudioStreamPlayer does not stop playback if stream position is zero.
In my project sometimes there are situations when states change very quickly, one state plays sound effect, another stops it.
I found out that
$sfx.play()
$sfx.stop()
is not working as expected.
Steps to reproduce:
Add AudioStreamPlayer, load sound stream and execute play() stop() methods in once block.
Minimal reproduction project:
AudioStreamPlayerPlayStop.zip