Open
Description
Godot version:
v3.2.3
OS/device including version:
Windows 10
Issue description:
- When language is changed real-time, remapping the sounds doesn't work.
- Same bug is when trying to play from AudioStream or AudioStream2D.
- Works fine is specific language is selected as default (project settings->locale).
- The problem occurs with .ogg files
- System works when using .wav files.
Steps to reproduce:
Test 1:
- Open the test project.
- Open VOTEst.tscn
- Run the scene
- Placeholder voiceover will be looping (golden ball is in the game). Default language is english.
- Use keys 1-3 to dynamically change the locale (1 = french, 2 = deutch, 3 = english)
- As soon as language is changed, there will be a silence instead of voiceover in different language
- Notice that the golden letter switches correctly, meaning remap works fine for textures.
Test 2:
- Change the default language in Project setting/General/Locale to "de" or "fr"
- Run the scene
- Appropriate sounds are playing
Expected results :
Based on the locale, sounds should be remaped to appropriate ogg, even realtime
Minimal reproduction project:
TestVO.zip