Open

Description
Godot version
3.3.4.stable
System information
iOS 15.0, safari
Issue description
If I put the safari process in the background (or put my iPhone to sleep) with sound playing, and wait for 30 seconds and then put Safari in the foreground again, there will be no sound at all.
Once this happens, sounds will not play unless reloading.
This problem does not occur on IOS 14 or lower.
Steps to reproduce
- Create a 2d scene
- Add AudioStreamPlayer node and Button node
- Run the game on safari(ios15) and play sound
- Put Safari process in the background and wait 30 seconds
- Put Safari in the foreground