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AudioStreamRandomizer.random_volume_offset_db not working #82469

@thalestale

Description

@thalestale

Godot version

Godot v4.2dev5

System information

Godot v4.2.dev5 - Windows 11- GLES3 (Compatibility) - NVIDIA GeForce GT 1030 (NVIDIA; 31.0.15.3742) - AMD 4700S 8-Core Processor Desktop Kit (16 Threads)

Issue description

AudioStreamRandomizer's random_volume_offset_db does not make any audio volume variations playing an WAV file through an AudioStreamPlayer.

Steps to reproduce

  • Create an AudioStreamPlayer node
  • Load an AudioStreamRandomizer
  • Load an WAV file
  • Set Volume Offset to any value

Playing it gives the same audio level everytime

Minimal reproduction project

ASRandomizer Bug.zip

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