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Crashing due to audio loop offset!  #58313

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@QatariDev

Description

@QatariDev

Godot version

3.4 Stable

System information

Windows 11, GLES2/3

Issue description

In Godot 3.4

When you import an audio file (MP3) and then test play it in the editor, it works normally, but when you update the loop offset and return to test, Godot crashes and closes itself without warning, and oddly, when you reopen the project again, you will find the updated loop offset as expected, and if you do it again, it will do the same!

This was tested on my machine, and at first I thought it was only related to a specific project or my machine, but I can confirm that my friend tried to reproduce the issue on his machine as well, though my machine is Windows 11 and his is Windows 10. Godot crashed and closed on both of us!

Steps to reproduce

  1. Open Godot 3.4

  2. Create new project

  3. Import MP3 Audio File

  4. Play the file in the editor

  5. Pause the audio

  6. Change the loop_offset

  7. Reimport

  8. Play it again

  9. Godot will crash and close itself.

Godot.Loop.Offset.Bug.mp4

Minimal reproduction project

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