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Description
Godot version
3.4 Stable
System information
Windows 11 / Surface Pro 8 / i7 x86_64
Issue description
Having the editor open but minimised / unfocused eats up 1-2 hours of battery life. Cause seems to be continuous use of Windows Audio Device Graph Isolation
. Desktop Window Manager
usage is also much higher than when the editor is closed.
This can also be seen by running powercfg /requests
in the terminal.
SYSTEM:
[DRIVER] Realtek High Definition Audio(SST) (INTELAUDIO\FUNC_01&VEN_10EC&DEV_0274&SUBSYS_10EC122E&REV_1000\5&1543d6b8&0&0001)
An audio stream is currently in use.
Sometimes, but not consistently this also prevents sleep when closing the keyboard cover.
Might be analogous to these issues affecting MacOS:
#28039
#38154
Maybe this is a minor issue in the grand scheme of things, but usability is impacted when you have to keep opening and closing a project when you don't expect to work on it for even a hour less you sacrifice some battery!
Steps to reproduce
Open the editor
Minimal reproduction project
No response