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Description
Godot version
3.3.* (should work for any Godot version)
System information
Windows 10, but this shouldn't matter
Issue description
When keyframing an AudioStreamPlayer like this, and stopping playback, the AudioStreamPlayer node keeps playing its sound.
Scrubbing on the timeline also causes it to play, which is really distracting.
Steps to reproduce
Create an AnimationPlayer node with an animation, and create an AudioStreamPlayer node.
Give the AudioStreamPlayer an audio stream in the Stream property, and keyframe the Playing property (with the value true
).
Make sure the animation playback is stopped, and scrub over the audio clip on the timeline.
Annoyingly, this makes the audio clip play.