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Some SFX are truncated when applying a reverb effect to the audio bus #69084

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@nightblade9

Description

@nightblade9

Godot version

v3.5.1.stable.arch_linux

System information

Arch Linux (latest stable kernel)

Issue description

When applying a reverb to SFX, some sounds are truncated - they abruptly end. Lengthening the audio files with silence doesn't seem to resolve the problem.

Steps to reproduce

  • Add a new audio bus and add the default reverb effect
  • Create an audio player that uses that bus and plays a sound-effect
  • Rig up a button to play audio on click

Notice that, with some audio sounds, the SFX is truncated.

With the MVP project, press any of the buttons.

Minimal reproduction project

ReverbBug.zip

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