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Description
Godot version
v3.5.1.stable.arch_linux
System information
Arch Linux (latest stable kernel)
Issue description
When applying a reverb to SFX, some sounds are truncated - they abruptly end. Lengthening the audio files with silence doesn't seem to resolve the problem.
Steps to reproduce
- Add a new audio bus and add the default reverb effect
- Create an audio player that uses that bus and plays a sound-effect
- Rig up a button to play audio on click
Notice that, with some audio sounds, the SFX is truncated.
With the MVP project, press any of the buttons.