Open
Description
Godot version
4.0 beta5
System information
Windows10, AMD Ryzen 9 3900XT, RTX3070, Vulkan
Issue description
When audio is being played from an AudioStreamPlayer and the game is started, upon pausing the game from the Editor (see image), the audio keeps playing. This is especially problematic when the audio timing is critical for a game (i.e. Rythm games). The same happens when playing the audio from an Audio Playback Track of an animation player, even though the animation itself pauses and resumes properly, any audio just goes on.
Steps to reproduce
- Create a new scene
- Add an AudioStreamPlayer and attach some long enough track to it
- Set Audio StreamPlayer to autoplay
- Run the project from the editor
- Pause the project from the editor
Activity