Skip to content

Merge Hdrp/staging #2205

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 73 commits into from
Oct 14, 2020
Merged

Merge Hdrp/staging #2205

merged 73 commits into from
Oct 14, 2020

Conversation

sebastienlagarde
Copy link
Contributor

@sebastienlagarde sebastienlagarde commented Oct 13, 2020

Purpose of this PR


Testing status

Describe what manual/automated tests were performed for this PR


Comments to reviewers

Notes for the reviewers you have assigned.

sebastienlagarde and others added 30 commits October 5, 2020 10:31
* disable quad overdraw on ps4

* update doc

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…2105)

* - Added a rough refraction option on planar reflections.
- Added a rough distortion frame setting and and info box on distortion materials.
- Added tests to cover the new features.

* review changes

* removed PerceptualRoughnessToMipmapLevel_LODFlag which isn't required.

* clean more code (remove OutputSmoothPlanarReflection)

* missing one update

* removed rough distortion

* remove distortion test scene

* Update DistortionUIBlock.cs

* clean distortion

* update documentation

* address doc feedback

* Update Upgrading-from-2020.1-to-2020.2.md

* Update Upgrading-from-2020.1-to-2020.2.md

* update test 2220

* update smoothness test

* Create 2220_SmoothPlanarReflection.png

* update reference screenshots

Co-authored-by: Anis <anis@unity3d.com>
* - Added a rough refraction option on planar reflections.
- Added a rough distortion frame setting and and info box on distortion materials.
- Added tests to cover the new features.

* review changes

* Added scalability settings for the planar reflection resolution.

* support migration.

* renamed the resolution parameters for the planar reflections

* removed PerceptualRoughnessToMipmapLevel_LODFlag which isn't required.

* clean more code (remove OutputSmoothPlanarReflection)

* missing one update

* removed rough distortion

* remove distortion test scene

* Update DistortionUIBlock.cs

* clean distortion

* update documentation

* address doc feedback

* Update Upgrading-from-2020.1-to-2020.2.md

* Update Upgrading-from-2020.1-to-2020.2.md

* update test 2220

* Revert "renamed the resolution parameters for the planar reflections"

This reverts commit 753af88.

* cleanup migration code

* update smoothness test

* Create 2220_SmoothPlanarReflection.png

* some cleanup

* Revert "Revert "renamed the resolution parameters for the planar reflections""

This reverts commit fbf3572.

* update doc

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…ding the compositor (#2118)

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md
* Removing blend keyword.

* Changelog

* Update DecalProperties.hlsl

* revert change in AxF shader

* fix compile issue with ordering when using VT

* update comment

* Update Upgrading-from-2020.1-to-2020.2.md

* update comment + optimized code version (in case of bad compiler)

* update comment revert (wrong) optimization

* remove unused multicopmile in test

* candidate fix for VFX

* Revert "candidate fix for VFX"

This reverts commit e3183f0.

* Another tentative fix

* Try differently

* Fix compile issue.

* Another vfx fix attempt.

* Latest flavour of fix.

* Remove old defines

* Fix hybrid

* Update includes in ray tracing

* Update Upgrading-from-2020.1-to-2020.2.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
…e) (#1559)

* UI for mixed cached shadows

* Baby steps (# 1)

* Baby steps (# 2)

* Extrapolate the update request data into a function

* Commit before blit code

* Need to switch branch

* Need to switch branch

* Working as long the light does not move.

* Fixed area light case

* Make it render graph ready

* Make sure we correctly update the freshly updated cached shadows

* Raw update upon movement option (Missing API for threshold)

* Threshold API

* Add unity binary tag

* New docs

* Shader name change

* Update docs

* Fix bad merge

* Update Shadows-in-HDRP.md

* For now disable the directional light case.

* Disable directional mixed.

* Make it disabled under define

* Remove docs

* Implement rendergraph version

* Remove superflous blit

* Tentative fix for yamato.

Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk>
… compositor (#2083)

* Fix issue with screen space UI not drawing on the graphics compositor

* Revert minor code change

* Fix issues with bloom, alpha and HDR layers in the compositor

* Regions with zero alpha do not generate any bloom/glow

* Fix alpha handling in  forward

* Fix alpha to one for opaque only when alpha testing is off

* Changelog

Fix conflicts

* Fix bad merge and merge conflicts

* Revert empty line

* Add some migration code for compositor projects saved with 16-bit unorm format

* TAA'd alpha was never output

* Changelog + update reference image for TAA+alpha

* Added tests for UI rendering and AOV stacking for the graphics compositor

* Update reference images for d3d12, vulkan and metal

* Add missing linux/vulkan reference image for compositor

* Update vulkan reference images

* Fix bad merge/duplicate entry in Changelog

Co-authored-by: FrancescoC-Unity <francescoc@unity3d.com>
…dn't (#1842)

* Avoid to generate min16float4

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Disable debug symbols in custom pass utils shader

* Disable debug symbols in diffuse shadow denoiser
* Change error predicate

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Add the new temperature icons + update the tooltips per artist request

* Initial implementation of the preset click menu

* Add preset click menu UI functionality

* remove the drop-down icon, context menu shares same rect as icon

* Use icon button style for context menu, create SliderStyle helpers

* Remove icon separation

* Ignore the spot reflector case (cone angle must not impact radiance values)

* Fix issue with preset menu for punctual lights in non-lumen case

* Further correction of light unit conversion for context menu

* Fix undo/redo; apply settings after drawing punctual slider

* Add the updated blue sky icon (birds)

* Begin transition to using preset value instead of deriving range average for preset

* Enter the artist-provided preset values into the settings table

* Fix the temperature slider to fit 6500K to the white point on temperature gradient texture

* Ensure position on temperature slider uses the exponential function to place tooltips

* Revert context menu rect to use the icon rect
* SV_PrimitiveID before FRONT_FACE

* set define for xbox one
* Include fastmem flag in the texture hash

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
sebastienlagarde and others added 14 commits October 14, 2020 00:46
* Deactivate other forms of FSAA when path tracing is on.

* Updated changelog.

* Fixed issue with changelog title (not sure when it came from).

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…2210)

* Fix null reference on undo callback

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…bes (#1768)

* Fix

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix todo tooltip

* Add dirty state and undo redo for decal layer conversion script
@sebastienlagarde sebastienlagarde marked this pull request as ready for review October 14, 2020 22:08
@github-actions github-actions bot added the SRP label Oct 14, 2020
@sebastienlagarde sebastienlagarde merged commit 730b9ec into master Oct 14, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.