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Merge Hdrp/staging #2205
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* disable quad overdraw on ps4 * update doc Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…2105) * - Added a rough refraction option on planar reflections. - Added a rough distortion frame setting and and info box on distortion materials. - Added tests to cover the new features. * review changes * removed PerceptualRoughnessToMipmapLevel_LODFlag which isn't required. * clean more code (remove OutputSmoothPlanarReflection) * missing one update * removed rough distortion * remove distortion test scene * Update DistortionUIBlock.cs * clean distortion * update documentation * address doc feedback * Update Upgrading-from-2020.1-to-2020.2.md * Update Upgrading-from-2020.1-to-2020.2.md * update test 2220 * update smoothness test * Create 2220_SmoothPlanarReflection.png * update reference screenshots Co-authored-by: Anis <anis@unity3d.com>
* - Added a rough refraction option on planar reflections. - Added a rough distortion frame setting and and info box on distortion materials. - Added tests to cover the new features. * review changes * Added scalability settings for the planar reflection resolution. * support migration. * renamed the resolution parameters for the planar reflections * removed PerceptualRoughnessToMipmapLevel_LODFlag which isn't required. * clean more code (remove OutputSmoothPlanarReflection) * missing one update * removed rough distortion * remove distortion test scene * Update DistortionUIBlock.cs * clean distortion * update documentation * address doc feedback * Update Upgrading-from-2020.1-to-2020.2.md * Update Upgrading-from-2020.1-to-2020.2.md * update test 2220 * Revert "renamed the resolution parameters for the planar reflections" This reverts commit 753af88. * cleanup migration code * update smoothness test * Create 2220_SmoothPlanarReflection.png * some cleanup * Revert "Revert "renamed the resolution parameters for the planar reflections"" This reverts commit fbf3572. * update doc Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…ding the compositor (#2118) # Conflicts: # com.unity.render-pipelines.high-definition/CHANGELOG.md
* Removing blend keyword. * Changelog * Update DecalProperties.hlsl * revert change in AxF shader * fix compile issue with ordering when using VT * update comment * Update Upgrading-from-2020.1-to-2020.2.md * update comment + optimized code version (in case of bad compiler) * update comment revert (wrong) optimization * remove unused multicopmile in test * candidate fix for VFX * Revert "candidate fix for VFX" This reverts commit e3183f0. * Another tentative fix * Try differently * Fix compile issue. * Another vfx fix attempt. * Latest flavour of fix. * Remove old defines * Fix hybrid * Update includes in ray tracing * Update Upgrading-from-2020.1-to-2020.2.md Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
…e) (#1559) * UI for mixed cached shadows * Baby steps (# 1) * Baby steps (# 2) * Extrapolate the update request data into a function * Commit before blit code * Need to switch branch * Need to switch branch * Working as long the light does not move. * Fixed area light case * Make it render graph ready * Make sure we correctly update the freshly updated cached shadows * Raw update upon movement option (Missing API for threshold) * Threshold API * Add unity binary tag * New docs * Shader name change * Update docs * Fix bad merge * Update Shadows-in-HDRP.md * For now disable the directional light case. * Disable directional mixed. * Make it disabled under define * Remove docs * Implement rendergraph version * Remove superflous blit * Tentative fix for yamato. Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk>
… compositor (#2083) * Fix issue with screen space UI not drawing on the graphics compositor * Revert minor code change * Fix issues with bloom, alpha and HDR layers in the compositor * Regions with zero alpha do not generate any bloom/glow * Fix alpha handling in forward * Fix alpha to one for opaque only when alpha testing is off * Changelog Fix conflicts * Fix bad merge and merge conflicts * Revert empty line * Add some migration code for compositor projects saved with 16-bit unorm format * TAA'd alpha was never output * Changelog + update reference image for TAA+alpha * Added tests for UI rendering and AOV stacking for the graphics compositor * Update reference images for d3d12, vulkan and metal * Add missing linux/vulkan reference image for compositor * Update vulkan reference images * Fix bad merge/duplicate entry in Changelog Co-authored-by: FrancescoC-Unity <francescoc@unity3d.com>
…dn't (#1842) * Avoid to generate min16float4 * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Disable debug symbols in custom pass utils shader * Disable debug symbols in diffuse shadow denoiser
* Change error predicate * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Add the new temperature icons + update the tooltips per artist request * Initial implementation of the preset click menu * Add preset click menu UI functionality * remove the drop-down icon, context menu shares same rect as icon * Use icon button style for context menu, create SliderStyle helpers * Remove icon separation * Ignore the spot reflector case (cone angle must not impact radiance values) * Fix issue with preset menu for punctual lights in non-lumen case * Further correction of light unit conversion for context menu * Fix undo/redo; apply settings after drawing punctual slider * Add the updated blue sky icon (birds) * Begin transition to using preset value instead of deriving range average for preset * Enter the artist-provided preset values into the settings table * Fix the temperature slider to fit 6500K to the white point on temperature gradient texture * Ensure position on temperature slider uses the exponential function to place tooltips * Revert context menu rect to use the icon rect
* SV_PrimitiveID before FRONT_FACE * set define for xbox one
* Include fastmem flag in the texture hash * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Remove option * Changelog
* Fix after post process rendering pass options not showing for unlit shaders * Updated changelog
* Fixed render queue migration issue when moving from 8.x to 10.x * Updated changelog
* Move SGV out of VaryingsMesh structure * added double sided material
* Deactivate other forms of FSAA when path tracing is on. * Updated changelog. * Fixed issue with changelog title (not sure when it came from). * Update CHANGELOG.md Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
This reverts commit 26d8a49.
…2210) * Fix null reference on undo callback * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…bes (#1768) * Fix * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix todo tooltip * Add dirty state and undo redo for decal layer conversion script
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