Skip to content

Merge Hdrp/staging #2205

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 73 commits into from
Oct 14, 2020
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
Show all changes
73 commits
Select commit Hold shift + click to select a range
76fd85e
Fix warning in ShaderPassDecal.hlsl
sebastienlagarde Oct 5, 2020
b36a1d1
Merge branch 'master' into HDRP/staging
sebastienlagarde Oct 5, 2020
b641a23
Merge branch 'master' into HDRP/staging
sebastienlagarde Oct 6, 2020
4797023
Tooltip for microshadows (#2100)
adrien-de-tocqueville Oct 6, 2020
86bf44f
Update Alembic version to stop Alembic complaining
sebastienlagarde Oct 6, 2020
f81c104
Disable quad overdraw on ps4 (#2107)
adrien-de-tocqueville Oct 6, 2020
2642ef5
Enable the DXR Vertex Format test for RG (#2022)
anisunity Oct 6, 2020
3a7dae7
Add option to enable pure specular planar reflection (optimization) (…
sebastienlagarde Oct 7, 2020
0ce8be3
Implementing scalabity settings for planar resolutions (#2059)
anisunity Oct 7, 2020
6fb6d44
Merge branch 'master' into HDRP/staging
sebastienlagarde Oct 7, 2020
7630ad4
Remove useless SampleSkyTexture function
sebastienlagarde Oct 7, 2020
dbb1930
Fix errors when resizing the compositor's output and when removing/ad…
pmavridis Oct 7, 2020
d9549ad
Remove BLEND keywords and replace with constant branch (#1884)
FrancescoC-unity Oct 7, 2020
26d008e
Mixed cached shadow maps (Cached static + dynamic rendered every fram…
FrancescoC-unity Oct 7, 2020
ac18c33
Merge branch 'master' into HDRP/staging
sebastienlagarde Oct 7, 2020
98be585
update meta file with wrong information
sebastienlagarde Oct 7, 2020
15a8de4
Merge branch 'master' into HDRP/staging
sebastienlagarde Oct 8, 2020
c9030f5
[HDRP][Compositor] Fix issues with bloom, alpha and HDR layers in the…
pmavridis Oct 8, 2020
441a999
Fix compile issue on vulkan when a min16float4 is generated and shoul…
FrancescoC-unity Oct 8, 2020
f40ae02
Merge branch 'master' into HDRP/staging
sebastienlagarde Oct 8, 2020
f8e87ea
Disable shader debug symbols (#2124)
alelievr Oct 8, 2020
685a33d
Fix wrong error thrown on DXR wizard fixup (#2127)
FrancescoC-unity Oct 8, 2020
76669a8
Improve Light Unit Slider UX (#2122)
johnpars Oct 8, 2020
78c7992
Merge branch 'master' into HDRP/staging
sebastienlagarde Oct 8, 2020
c54c91d
Fix full screen debug with double sided materials (#2143)
adrien-de-tocqueville Oct 9, 2020
0356790
Fix screen corruption on Xbox when in rendergraph mode (#2141)
FrancescoC-unity Oct 9, 2020
7632775
Merge branch 'master' into HDRP/staging
sebastienlagarde Oct 9, 2020
a45c069
Disabloe 9800 on vulkan as the result is wrong on Yamato.
sebastienlagarde Oct 9, 2020
3b0274b
Replace the constellation icon with this new one from the icon artist…
johnpars Oct 9, 2020
f20058c
Remove clear resources at release from rendergraph debug menu (#2156)
FrancescoC-unity Oct 9, 2020
ae8e40e
Fix for CAS setting transient resources as readwrite (#2158)
FrancescoC-unity Oct 9, 2020
45544b1
[HDRP][Compositor] Documentation and bug fixes (#2151)
pmavridis Oct 9, 2020
d0f4890
Fix SSGI when enabled in rendergraph (#2142)
FrancescoC-unity Oct 9, 2020
948f115
Custom pass scene visibility (#2136)
alelievr Oct 9, 2020
3c43ef2
Fix compile issue with RT Shadow denoising when using rendergraph (#2…
FrancescoC-unity Oct 9, 2020
86cbaff
Fix override of several properties not working correctly in the debug…
FrancescoC-unity Oct 9, 2020
b0f6925
Fix custom pass visibility - Custom pass scene visibility (#2136)
sebastienlagarde Oct 10, 2020
bfabcd2
Fix issue with SC_PrimitiveID not handlded correctly for overdraw (fa…
sebastienlagarde Oct 10, 2020
d9f4d81
disable 4060 vulkan test on Vulkan due to instability on Yamato
sebastienlagarde Oct 11, 2020
8bad8a7
Merge branch 'master' into HDRP/staging
sebastienlagarde Oct 11, 2020
968af9e
Disable XR test for vertex and overdraw test as it fail on DX12
sebastienlagarde Oct 11, 2020
a9b01db
Fix rendergraph failing after several minutes (due to hash returning …
FrancescoC-unity Oct 12, 2020
563a35e
Fixed an issue causing non-dev builds to display black (#2173)
JulienIgnace-Unity Oct 12, 2020
1b5bc83
Fix Lit SG surface options display to consider material modes (fogbug…
slunity Oct 12, 2020
057b50c
Fix volumetric fog nan (#2174)
alelievr Oct 12, 2020
0eea88d
Color Picker Debug Mode makes the whole screen go gray (#2179)
skhiat Oct 12, 2020
9859a4f
Added Render Graph what's new. (#2181)
JulienIgnace-Unity Oct 12, 2020
80850b2
Fix tiny flickering at the very edge of screen when TAA is on (#2163)
FrancescoC-unity Oct 12, 2020
4f0f3d2
Various fixes found while investigating (case 1278465). (#1941)
anisunity Oct 12, 2020
9396135
Merge branch 'master' into HDRP/staging
sebastienlagarde Oct 12, 2020
767b5e3
Removed useless comment
sebastienlagarde Oct 13, 2020
8fc0c17
Fix unlit SG not showing after postprocess (#2192)
alelievr Oct 13, 2020
26d8a49
Fix render queue migration to 10.x (#2198)
alelievr Oct 13, 2020
2fa1bff
Fix fullscreen debug pass with XR DX12 (#2199)
adrien-de-tocqueville Oct 13, 2020
a715c30
Fix repaint & fix in editor (#2201)
adrien-de-tocqueville Oct 13, 2020
397ebcd
Migrate DecalNormalPatch fix to RenderGraph version to avoid CI error…
jessebarker Oct 13, 2020
8f26af2
Added a toggle to enable/disable Render Graph in the HDRP default set…
JulienIgnace-Unity Oct 13, 2020
c34e219
Merge branch 'master' into HDRP/staging
sebastienlagarde Oct 13, 2020
4199c61
Added check on HDRP presence before displaying its default settings. …
eturquin Oct 13, 2020
c5aabc8
Fix issue with one Material in 1900_AlphaTest_SG_b
sebastienlagarde Oct 13, 2020
d67a322
Deactivate other forms of FSAA when path tracing is on. (#2206)
eturquin Oct 13, 2020
a10c18f
attempt to fix PS4 compilation
sebastienlagarde Oct 13, 2020
c6e34fe
another attempt for PS4
sebastienlagarde Oct 14, 2020
b3c3339
Revert "Fix render queue migration to 10.x (#2198)"
sebastienlagarde Oct 14, 2020
11e3a93
Adding missing marker for ray tracing profiling (RaytracingDeferredLi…
anisunity Oct 14, 2020
e22e6b1
Fix null reference in the Undo callback of the graphics compositor (…
pmavridis Oct 14, 2020
86510e5
Update manifest version in template
sebastienlagarde Oct 14, 2020
4957c95
Removed stray log. (#2216)
JulienIgnace-Unity Oct 14, 2020
092d1f8
Fix cullmode for SceneSelectionPass (#2217)
adrien-de-tocqueville Oct 14, 2020
edb20d2
Fix for non-static objects not being present at times in OnEnable pro…
FrancescoC-unity Oct 14, 2020
a97a485
Added the support of eye shader for ray tracing. (#2219)
anisunity Oct 14, 2020
39dddaa
Fix issue found in 10.1 version (#2221)
sebastienlagarde Oct 14, 2020
d18c810
Revert "Fix for non-static objects not being present at times in OnEn…
sebastienlagarde Oct 14, 2020
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading