Fix unlit SG not showing after postprocess #2192
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Purpose of this PR
Fixed after post-process rendering pass options not showing for unlit ShaderGraphs.
Reference: https://unity.slack.com/archives/CC68SH5SB/p1602287119003300
Testing status
I created a new Unlit ShaderGraph, set it to transparent, and checked that after post-process is in the

rendering pass
foldout option.I also check that the Lit SG was not affected by this change.