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Fix a useless repaint & fix in editor #2201

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Merged
merged 1 commit into from
Oct 13, 2020

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adrien-de-tocqueville
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Purpose of this PR

Double perceived performance of HDRP in edit mode
https://docs.google.com/document/d/1xFaK-pFI1XHdngCkXg4HK16x7QJieGy32OMTJf7RpeI/edit

Most fixes will actually be done on this PR:
https://ono.unity3d.com/unity/unity/pull-request/114059/_/graphics/repaint-dirty-fixes

Another change needs to be made but it needs the API added in the PR, so we have to wait for this one


Testing status

Fix a problem that will appear when the c++ PR is merged (currently there is so much repaint that it's not possible to see it)
No more repaints caused by the exposure texture changes (note that there are still lots of repaints anyway so this doesn't make a big difference, but it will)

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It appears that you made a non-draft PR!
Please convert your PR to draft (button on the right side of the page)
and cancel any jobs that started on Yamato.
See the PR template for more information.
Thank you!

@sebastienlagarde sebastienlagarde merged commit a715c30 into HDRP/staging Oct 13, 2020
@sebastienlagarde sebastienlagarde deleted the HDRP/fix-editor-repaint branch October 13, 2020 18:08
@adrien-de-tocqueville
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follow up of #1888

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2 participants