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Disable quad overdraw on ps4 #2107

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Merged
merged 3 commits into from
Oct 6, 2020

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Purpose of this PR

PS4 does not support SV_PrimitiveID :(


Testing status

?

@sebastienlagarde sebastienlagarde marked this pull request as ready for review October 6, 2020 16:44
@sebastienlagarde sebastienlagarde merged commit f81c104 into HDRP/staging Oct 6, 2020
@sebastienlagarde sebastienlagarde deleted the HDRP/disable-quad-overdraw-ps4 branch October 6, 2020 16:45
@PaulDemeulenaere PaulDemeulenaere restored the HDRP/disable-quad-overdraw-ps4 branch October 6, 2020 18:01
@PaulDemeulenaere PaulDemeulenaere deleted the HDRP/disable-quad-overdraw-ps4 branch October 7, 2020 06:05
sebastienlagarde added a commit that referenced this pull request Oct 8, 2020
* Fix warning in ShaderPassDecal.hlsl

* Tooltip for microshadows (#2100)

* Update Alembic version to stop Alembic complaining

* Disable quad overdraw on ps4 (#2107)

* disable quad overdraw on ps4

* update doc

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Enable the DXR Vertex Format test for RG (#2022)

* Add option to enable pure specular planar reflection (optimization) (#2105)

* - Added a rough refraction option on planar reflections.
- Added a rough distortion frame setting and and info box on distortion materials.
- Added tests to cover the new features.

* review changes

* removed PerceptualRoughnessToMipmapLevel_LODFlag which isn't required.

* clean more code (remove OutputSmoothPlanarReflection)

* missing one update

* removed rough distortion

* remove distortion test scene

* Update DistortionUIBlock.cs

* clean distortion

* update documentation

* address doc feedback

* Update Upgrading-from-2020.1-to-2020.2.md

* Update Upgrading-from-2020.1-to-2020.2.md

* update test 2220

* update smoothness test

* Create 2220_SmoothPlanarReflection.png

* update reference screenshots

Co-authored-by: Anis <anis@unity3d.com>

* Implementing scalabity settings for planar resolutions (#2059)

* - Added a rough refraction option on planar reflections.
- Added a rough distortion frame setting and and info box on distortion materials.
- Added tests to cover the new features.

* review changes

* Added scalability settings for the planar reflection resolution.

* support migration.

* renamed the resolution parameters for the planar reflections

* removed PerceptualRoughnessToMipmapLevel_LODFlag which isn't required.

* clean more code (remove OutputSmoothPlanarReflection)

* missing one update

* removed rough distortion

* remove distortion test scene

* Update DistortionUIBlock.cs

* clean distortion

* update documentation

* address doc feedback

* Update Upgrading-from-2020.1-to-2020.2.md

* Update Upgrading-from-2020.1-to-2020.2.md

* update test 2220

* Revert "renamed the resolution parameters for the planar reflections"

This reverts commit 753af88.

* cleanup migration code

* update smoothness test

* Create 2220_SmoothPlanarReflection.png

* some cleanup

* Revert "Revert "renamed the resolution parameters for the planar reflections""

This reverts commit fbf3572.

* update doc

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Remove useless SampleSkyTexture function

* Fix errors when resizing the compositor's output and when removing/adding the compositor (#2118)

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* Remove BLEND keywords and replace with constant branch  (#1884)

* Removing blend keyword.

* Changelog

* Update DecalProperties.hlsl

* revert change in AxF shader

* fix compile issue with ordering when using VT

* update comment

* Update Upgrading-from-2020.1-to-2020.2.md

* update comment + optimized code version (in case of bad compiler)

* update comment revert (wrong) optimization

* remove unused multicopmile in test

* candidate fix for VFX

* Revert "candidate fix for VFX"

This reverts commit e3183f0.

* Another tentative fix

* Try differently

* Fix compile issue.

* Another vfx fix attempt.

* Latest flavour of fix.

* Remove old defines

* Fix hybrid

* Update includes in ray tracing

* Update Upgrading-from-2020.1-to-2020.2.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Mixed cached shadow maps (Cached static + dynamic rendered every frame) (#1559)

* UI for mixed cached shadows

* Baby steps (# 1)

* Baby steps (# 2)

* Extrapolate the update request data into a function

* Commit before blit code

* Need to switch branch

* Need to switch branch

* Working as long the light does not move.

* Fixed area light case

* Make it render graph ready

* Make sure we correctly update the freshly updated cached shadows

* Raw update upon movement option (Missing API for threshold)

* Threshold API

* Add unity binary tag

* New docs

* Shader name change

* Update docs

* Fix bad merge

* Update Shadows-in-HDRP.md

* For now disable the directional light case.

* Disable directional mixed.

* Make it disabled under define

* Remove docs

* Implement rendergraph version

* Remove superflous blit

* Tentative fix for yamato.

Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk>

* update meta file with wrong information

Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Anis <anis@unity3d.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk>
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2 participants