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Merged
merged 17 commits into from
Oct 8, 2020
Merged

Merge Hdrp/staging #2109

merged 17 commits into from
Oct 8, 2020

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sebastienlagarde
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@sebastienlagarde sebastienlagarde commented Oct 7, 2020

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sebastienlagarde and others added 9 commits October 5, 2020 10:31
* disable quad overdraw on ps4

* update doc

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…2105)

* - Added a rough refraction option on planar reflections.
- Added a rough distortion frame setting and and info box on distortion materials.
- Added tests to cover the new features.

* review changes

* removed PerceptualRoughnessToMipmapLevel_LODFlag which isn't required.

* clean more code (remove OutputSmoothPlanarReflection)

* missing one update

* removed rough distortion

* remove distortion test scene

* Update DistortionUIBlock.cs

* clean distortion

* update documentation

* address doc feedback

* Update Upgrading-from-2020.1-to-2020.2.md

* Update Upgrading-from-2020.1-to-2020.2.md

* update test 2220

* update smoothness test

* Create 2220_SmoothPlanarReflection.png

* update reference screenshots

Co-authored-by: Anis <anis@unity3d.com>
* - Added a rough refraction option on planar reflections.
- Added a rough distortion frame setting and and info box on distortion materials.
- Added tests to cover the new features.

* review changes

* Added scalability settings for the planar reflection resolution.

* support migration.

* renamed the resolution parameters for the planar reflections

* removed PerceptualRoughnessToMipmapLevel_LODFlag which isn't required.

* clean more code (remove OutputSmoothPlanarReflection)

* missing one update

* removed rough distortion

* remove distortion test scene

* Update DistortionUIBlock.cs

* clean distortion

* update documentation

* address doc feedback

* Update Upgrading-from-2020.1-to-2020.2.md

* Update Upgrading-from-2020.1-to-2020.2.md

* update test 2220

* Revert "renamed the resolution parameters for the planar reflections"

This reverts commit 753af88.

* cleanup migration code

* update smoothness test

* Create 2220_SmoothPlanarReflection.png

* some cleanup

* Revert "Revert "renamed the resolution parameters for the planar reflections""

This reverts commit fbf3572.

* update doc

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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github-actions bot commented Oct 7, 2020

It appears that you made a non-draft PR!
Please convert your PR to draft (button on the right side of the page)
and cancel any jobs that started on Yamato.
See the PR template for more information.
Thank you!

sebastienlagarde and others added 4 commits October 7, 2020 16:48
…ding the compositor (#2118)

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md
* Removing blend keyword.

* Changelog

* Update DecalProperties.hlsl

* revert change in AxF shader

* fix compile issue with ordering when using VT

* update comment

* Update Upgrading-from-2020.1-to-2020.2.md

* update comment + optimized code version (in case of bad compiler)

* update comment revert (wrong) optimization

* remove unused multicopmile in test

* candidate fix for VFX

* Revert "candidate fix for VFX"

This reverts commit e3183f0.

* Another tentative fix

* Try differently

* Fix compile issue.

* Another vfx fix attempt.

* Latest flavour of fix.

* Remove old defines

* Fix hybrid

* Update includes in ray tracing

* Update Upgrading-from-2020.1-to-2020.2.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
…e) (#1559)

* UI for mixed cached shadows

* Baby steps (# 1)

* Baby steps (# 2)

* Extrapolate the update request data into a function

* Commit before blit code

* Need to switch branch

* Need to switch branch

* Working as long the light does not move.

* Fixed area light case

* Make it render graph ready

* Make sure we correctly update the freshly updated cached shadows

* Raw update upon movement option (Missing API for threshold)

* Threshold API

* Add unity binary tag

* New docs

* Shader name change

* Update docs

* Fix bad merge

* Update Shadows-in-HDRP.md

* For now disable the directional light case.

* Disable directional mixed.

* Make it disabled under define

* Remove docs

* Implement rendergraph version

* Remove superflous blit

* Tentative fix for yamato.

Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk>
@sebastienlagarde sebastienlagarde marked this pull request as draft October 7, 2020 22:36
@sebastienlagarde sebastienlagarde marked this pull request as ready for review October 8, 2020 10:14
@sebastienlagarde sebastienlagarde merged commit a1965dd into master Oct 8, 2020
@github-actions github-actions bot added the SRP label Oct 8, 2020
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5 participants