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Clarify the difference between default render layers and none
render layers
#14075
Merged
alice-i-cecile
merged 5 commits into
bevyengine:main
from
joseph-gio:clarify-render-layer-none
Jul 1, 2024
Merged
Clarify the difference between default render layers and none
render layers
#14075
alice-i-cecile
merged 5 commits into
bevyengine:main
from
joseph-gio:clarify-render-layer-none
Jul 1, 2024
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joseph-gio
added
C-Docs
An addition or correction to our documentation
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
labels
Jun 30, 2024
Your PR increases Bevy Minimum Supported Rust Version. Please update the |
janhohenheim
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Jun 30, 2024
janhohenheim
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D-Trivial
Nice and easy! A great choice to get started with Bevy
X-Uncontroversial
This work is generally agreed upon
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
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Jun 30, 2024
alice-i-cecile
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Jun 30, 2024
alice-i-cecile
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S-Ready-For-Final-Review
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Jun 30, 2024
mockersf
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Jul 2, 2024
…r layers (#14075) # Objective It's not always obvious what the default value for `RenderLayers` represents. It is documented, but since it's an implementation of a trait method the documentation may or may not be shown depending on the IDE. ## Solution Add documentation to the `none` method that explicitly calls out the difference. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
zmbush
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Jul 3, 2024
…r layers (bevyengine#14075) # Objective It's not always obvious what the default value for `RenderLayers` represents. It is documented, but since it's an implementation of a trait method the documentation may or may not be shown depending on the IDE. ## Solution Add documentation to the `none` method that explicitly calls out the difference. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
MrGVSV
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Jul 5, 2024
…r layers (bevyengine#14075) # Objective It's not always obvious what the default value for `RenderLayers` represents. It is documented, but since it's an implementation of a trait method the documentation may or may not be shown depending on the IDE. ## Solution Add documentation to the `none` method that explicitly calls out the difference. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
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Labels
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
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Objective
It's not always obvious what the default value for
RenderLayers
represents. It is documented, but since it's an implementation of a trait method the documentation may or may not be shown depending on the IDE.Solution
Add documentation to the
none
method that explicitly calls out the difference.