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Rename Events<E>.send() to Events<E>.write()
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#18963
opened Apr 28, 2025 by
shwwwa
Change the default visual box for Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
OverflowClipMargin
to PaddingBox
A-UI
#18935
opened Apr 25, 2025 by
ickshonpe
Loading…
Add Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Contentious
There are nontrivial implications that should be thought through
world
and world_mut
methods to RelatedSpawner
A-ECS
#18880
opened Apr 19, 2025 by
urben1680
Loading…
Clarify that a Camera without RenderLayers only renders RenderLayers::layer(0)
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#18874
opened Apr 18, 2025 by
FrTerstappen
Main branch fails to compile on Rust beta.
A-Pointers
Relating to Bevy pointer abstractions
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
P-High
This is particularly urgent, and deserves immediate attention
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#18748
opened Apr 7, 2025 by
github-actions
bot
Remove Entities, components, systems, and events
D-Trivial
Nice and easy! A great choice to get started with Bevy
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
SimpleExecutor
A-ECS
#18741
opened Apr 6, 2025 by
ElliottjPierce
Loading…
Missing documentation for Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
B
parameter on Trigger
A-ECS
#18740
opened Apr 6, 2025 by
MrGVSV
Add NonNilUuid support to bevy_reflect
A-Reflection
Runtime information about types
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18604
opened Mar 29, 2025 by
tmstorey
Loading…
Constify Graphical user interfaces, styles, layouts, and widgets
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
BorderRadius::resolve
A-UI
#18595
opened Mar 28, 2025 by
ickshonpe
Loading…
Move initializing the Platform-agnostic interface layer to run your app in
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ScreenshotToScreenPipeline
to the ScreenshotPlugin
.
A-Windowing
#18524
opened Mar 25, 2025 by
andriyDev
Loading…
Provide Utility functions and types
C-Feature
A new feature, making something new possible
D-Trivial
Nice and easy! A great choice to get started with Bevy
O-Embedded
Weird hardware and no_std platforms
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Contentious
There are nontrivial implications that should be thought through
abort
and exit
on all platforms
A-Utils
#18356
opened Mar 17, 2025 by
bushrat011899
Loading…
Added Load files from disk to use for things like images, models, and sounds
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
O-Embedded
Weird hardware and no_std platforms
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
io
Module to bevy_platform_support
A-Assets
why ActiveAnimation update function didn't public?
A-Animation
Make things move and change over time
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Contentious
There are nontrivial implications that should be thought through
#18197
opened Mar 8, 2025 by
MushineLament
BRP methods naming pass
A-Dev-Tools
Tools used to debug Bevy applications.
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#18055
opened Feb 26, 2025 by
Leinnan
Unrequire Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
VisibilityClass
from Node
A-UI
#17918
opened Feb 17, 2025 by
ickshonpe
Loading…
Docs around observer Trigger::components() is not clear
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
#17634
opened Feb 1, 2025 by
cBournhonesque
Commands doesn't have trigger_ref for events
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#17585
opened Jan 28, 2025 by
yoursalvation
Remove Graphical user interfaces, styles, layouts, and widgets
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
bevy_pbr::generate_view_layouts
A-UI
#17537
opened Jan 25, 2025 by
rambip
WireframeMaterial and Wireframe2dMaterial don't derive Reflect
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#17474
opened Jan 21, 2025 by
anlumo
Add ComputedNode.logical_size() method
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#17462
opened Jan 21, 2025 by
viridia
Remove ambient light as a resource
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Contentious
There are nontrivial implications that should be thought through
#17367
opened Jan 14, 2025 by
alice-i-cecile
Some of Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Blocked
This cannot move forward until something else changes
bevy_ecs
' tests lint on dependency_on_unit_never_type_fallback
A-ECS
#17340
opened Jan 13, 2025 by
LikeLakers2
Enable Related to build systems or continuous integration
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
track_location
tests
A-Build-System
#17314
opened Jan 11, 2025 by
SpecificProtagonist
Done use Impacts the entire engine
C-Code-Quality
A section of code that is hard to understand or change
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Contentious
There are nontrivial implications that should be thought through
pub use module::*
re-export style
A-Cross-Cutting
#17268
opened Jan 9, 2025 by
alice-i-cecile
frame_count_diagnostics_plugin.rs
is confusingly named
A-Diagnostics
#17261
opened Jan 9, 2025 by
rparrett
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