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Issues list

Rename Events<E>.send() to Events<E>.write() A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18963 opened Apr 28, 2025 by shwwwa
Change the default visual box for OverflowClipMargin to PaddingBox A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#18935 opened Apr 25, 2025 by ickshonpe Loading…
Add world and world_mut methods to RelatedSpawner A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Contentious There are nontrivial implications that should be thought through
#18880 opened Apr 19, 2025 by urben1680 Loading…
Clarify that a Camera without RenderLayers only renders RenderLayers::layer(0) A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18874 opened Apr 18, 2025 by FrTerstappen
Main branch fails to compile on Rust beta. A-Pointers Relating to Bevy pointer abstractions C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy P-High This is particularly urgent, and deserves immediate attention S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18748 opened Apr 7, 2025 by github-actions bot
Remove SimpleExecutor A-ECS Entities, components, systems, and events D-Trivial Nice and easy! A great choice to get started with Bevy M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#18741 opened Apr 6, 2025 by ElliottjPierce Loading…
Missing documentation for B parameter on Trigger A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18740 opened Apr 6, 2025 by MrGVSV
Add NonNilUuid support to bevy_reflect A-Reflection Runtime information about types C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18604 opened Mar 29, 2025 by tmstorey Loading…
Constify BorderRadius::resolve A-UI Graphical user interfaces, styles, layouts, and widgets D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18595 opened Mar 28, 2025 by ickshonpe Loading…
Move initializing the ScreenshotToScreenPipeline to the ScreenshotPlugin. A-Windowing Platform-agnostic interface layer to run your app in D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18524 opened Mar 25, 2025 by andriyDev Loading…
Provide abort and exit on all platforms A-Utils Utility functions and types C-Feature A new feature, making something new possible D-Trivial Nice and easy! A great choice to get started with Bevy O-Embedded Weird hardware and no_std platforms S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Contentious There are nontrivial implications that should be thought through
#18356 opened Mar 17, 2025 by bushrat011899 Loading…
Added io Module to bevy_platform_support A-Assets Load files from disk to use for things like images, models, and sounds C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy O-Embedded Weird hardware and no_std platforms S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#18353 opened Mar 17, 2025 by bushrat011899 Loading… 0.17
why ActiveAnimation update function didn't public? A-Animation Make things move and change over time C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Contentious There are nontrivial implications that should be thought through
#18197 opened Mar 8, 2025 by MushineLament
BRP methods naming pass A-Dev-Tools Tools used to debug Bevy applications. C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#18055 opened Feb 26, 2025 by Leinnan
Unrequire VisibilityClass from Node A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17918 opened Feb 17, 2025 by ickshonpe Loading…
Docs around observer Trigger::components() is not clear A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy
#17634 opened Feb 1, 2025 by cBournhonesque
Commands doesn't have trigger_ref for events A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#17585 opened Jan 28, 2025 by yoursalvation
Remove bevy_pbr::generate_view_layouts A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17537 opened Jan 25, 2025 by rambip
WireframeMaterial and Wireframe2dMaterial don't derive Reflect A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17474 opened Jan 21, 2025 by anlumo
Add ComputedNode.logical_size() method A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17462 opened Jan 21, 2025 by viridia
Remove ambient light as a resource A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Contentious There are nontrivial implications that should be thought through
#17367 opened Jan 14, 2025 by alice-i-cecile
Some of bevy_ecs' tests lint on dependency_on_unit_never_type_fallback A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Blocked This cannot move forward until something else changes
#17340 opened Jan 13, 2025 by LikeLakers2
Enable track_location tests A-Build-System Related to build systems or continuous integration C-Testing A change that impacts how we test Bevy or how users test their apps D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17314 opened Jan 11, 2025 by SpecificProtagonist
Done use pub use module::* re-export style A-Cross-Cutting Impacts the entire engine C-Code-Quality A section of code that is hard to understand or change C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Contentious There are nontrivial implications that should be thought through
#17268 opened Jan 9, 2025 by alice-i-cecile
frame_count_diagnostics_plugin.rs is confusingly named A-Diagnostics Logging, crash handling, error reporting and performance analysis C-Bug An unexpected or incorrect behavior C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17261 opened Jan 9, 2025 by rparrett
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