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Issues list

bevy_reflect: Split up the std module A-Reflection Runtime information about types C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18939 opened Apr 26, 2025 by MrGVSV Loading…
MeshAllocator::mesh_index_slice() mixes error and non-error codepath in return A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18906 opened Apr 23, 2025 by djeedai
Adopt consistent FooSystems naming convention for system sets A-Cross-Cutting Impacts the entire engine A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Needs-Release-Note Work that should be called out in the blog due to impact S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Contentious There are nontrivial implications that should be thought through
#18900 opened Apr 22, 2025 by Jondolf Loading…
3 tasks done
0.17
Apply a consistent padding in shader uniforms for the WebGL2 target A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18863 opened Apr 16, 2025 by Henauxg Loading…
Store colors in TextLayoutInfo and extraction buffers per per glyph/slice A-Rendering Drawing game state to the screen A-Text Rendering and layout for characters C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times
#18849 opened Apr 15, 2025 by ickshonpe
Tracking Issue: Entity API Deduplication A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change C-Feature A new feature, making something new possible C-Tracking-Issue An issue that collects information about a broad development initiative
#18837 opened Apr 14, 2025 by ItsDoot
6 tasks
Scoped EntityRef/Mut 🔬 A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Complex Quite challenging from either a design or technical perspective. Ask for help! D-Unsafe Touches with unsafe code in some way M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#18820 opened Apr 12, 2025 by ItsDoot Loading… 0.17
Refactor shared specialize params into a SystemParam A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18762 opened Apr 8, 2025 by greeble-dev Loading…
Main branch fails to compile on Rust beta. A-Pointers Relating to Bevy pointer abstractions C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy P-High This is particularly urgent, and deserves immediate attention S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18748 opened Apr 7, 2025 by github-actions bot
🧪 Reduce dependency of mesh view on the resources that are bound to it A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#18743 opened Apr 7, 2025 by hukasu Loading…
4 of 7 tasks
Merge ObserverState and Observer into single component A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide P-Unsound A bug that results in undefined compiler behavior S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#18728 opened Apr 5, 2025 by re0312 Loading… 0.17
Make entity::index non max A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18704 opened Apr 3, 2025 by ElliottjPierce Loading…
Use new run_without_applying_deferred method in SingleThreadedExecutor A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#18684 opened Apr 2, 2025 by chescock Loading… 0.17
Unified interpolation A-Animation Make things move and change over time A-Color Color spaces and color math A-Math Fundamental domain-agnostic mathematical operations C-Code-Quality A section of code that is hard to understand or change M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#18674 opened Apr 2, 2025 by NthTensor Draft
Split PBR shader light computations into smaller functions A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#18660 opened Apr 1, 2025 by Feilkin Draft
🧪 Extract non-pbr logic from bevy_pbr A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#18637 opened Mar 31, 2025 by hukasu Loading…
3 tasks
0.17
Format Bot for CI A-Build-System Related to build systems or continuous integration C-Code-Quality A section of code that is hard to understand or change C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Design This issue requires design work to think about how it would best be accomplished
#18554 opened Mar 26, 2025 by bushrat011899 0.17
Add BundleRemover A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18521 opened Mar 24, 2025 by ElliottjPierce Loading… 0.17
Move the construction of LightingInput in apply_pbr_lighting into its own function. A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18489 opened Mar 22, 2025 by 13ros27 Loading…
Fix lints and re-organize gated imports for bevy_gizmos A-Gizmos Visual editor and debug gizmos C-Bug An unexpected or incorrect behavior C-Code-Quality A section of code that is hard to understand or change S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#18487 opened Mar 22, 2025 by villor Loading…
Restructure morph target pipeline to reduce crate dependencies A-Animation Make things move and change over time C-Code-Quality A section of code that is hard to understand or change S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#18465 opened Mar 21, 2025 by greeble-dev Loading…
Projection Improvements A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18458 opened Mar 21, 2025 by aevyrie Loading…
Increase structure for schedule executors to reduce boilerplate and ensure consistency A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18453 opened Mar 20, 2025 by alice-i-cecile
Fix Anchor component inconsistancies A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#18393 opened Mar 18, 2025 by ickshonpe Loading… 0.17
Simplify on_replace relations hook A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18364 opened Mar 17, 2025 by alice-i-cecile
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