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bevy_reflect: Split up the Runtime information about types
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
std
module
A-Reflection
#18939
opened Apr 26, 2025 by
MrGVSV
Loading…
MeshAllocator::mesh_index_slice()
mixes error and non-error codepath in return
A-Rendering
#18906
opened Apr 23, 2025 by
djeedai
Adopt consistent Impacts the entire engine
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Contentious
There are nontrivial implications that should be thought through
FooSystems
naming convention for system sets
A-Cross-Cutting
Apply a consistent padding in shader uniforms for the WebGL2 target
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18863
opened Apr 16, 2025 by
Henauxg
Loading…
Store colors in Drawing game state to the screen
A-Text
Rendering and layout for characters
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
TextLayoutInfo
and extraction buffers per per glyph/slice
A-Rendering
#18849
opened Apr 15, 2025 by
ickshonpe
Tracking Issue: Entity API Deduplication
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Feature
A new feature, making something new possible
C-Tracking-Issue
An issue that collects information about a broad development initiative
#18837
opened Apr 14, 2025 by
ItsDoot
6 tasks
Scoped EntityRef/Mut 🔬
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
D-Unsafe
Touches with unsafe code in some way
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
Refactor shared specialize params into a Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
SystemParam
A-Rendering
#18762
opened Apr 8, 2025 by
greeble-dev
Loading…
Main branch fails to compile on Rust beta.
A-Pointers
Relating to Bevy pointer abstractions
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
P-High
This is particularly urgent, and deserves immediate attention
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#18748
opened Apr 7, 2025 by
github-actions
bot
🧪 Reduce dependency of mesh view on the resources that are bound to it
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#18743
opened Apr 7, 2025 by
hukasu
Loading…
4 of 7 tasks
Merge ObserverState and Observer into single component
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
P-Unsound
A bug that results in undefined compiler behavior
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
Make Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
entity::index
non max
A-ECS
#18704
opened Apr 3, 2025 by
ElliottjPierce
Loading…
Use new Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
run_without_applying_deferred
method in SingleThreadedExecutor
A-ECS
Unified interpolation
A-Animation
Make things move and change over time
A-Color
Color spaces and color math
A-Math
Fundamental domain-agnostic mathematical operations
C-Code-Quality
A section of code that is hard to understand or change
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
Split PBR shader light computations into smaller functions
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
🧪 Extract non-pbr logic from Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
bevy_pbr
A-Rendering
Format Bot for CI
A-Build-System
Related to build systems or continuous integration
C-Code-Quality
A section of code that is hard to understand or change
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
Add Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
BundleRemover
A-ECS
Move the construction of Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
LightingInput
in apply_pbr_lighting
into its own function.
A-Rendering
#18489
opened Mar 22, 2025 by
13ros27
Loading…
Fix lints and re-organize gated imports for Visual editor and debug gizmos
C-Bug
An unexpected or incorrect behavior
C-Code-Quality
A section of code that is hard to understand or change
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
bevy_gizmos
A-Gizmos
#18487
opened Mar 22, 2025 by
villor
Loading…
Restructure morph target pipeline to reduce crate dependencies
A-Animation
Make things move and change over time
C-Code-Quality
A section of code that is hard to understand or change
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
#18465
opened Mar 21, 2025 by
greeble-dev
Loading…
Projection
Improvements
A-Rendering
#18458
opened Mar 21, 2025 by
aevyrie
Loading…
Increase structure for schedule executors to reduce boilerplate and ensure consistency
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#18453
opened Mar 20, 2025 by
alice-i-cecile
Fix Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
Anchor
component inconsistancies
A-Rendering
Simplify on_replace relations hook
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#18364
opened Mar 17, 2025 by
alice-i-cecile
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