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Tracks – Dirt on tyres
Since v0.1.25-preview27, now tracks can set custom tyres dirt parameters, used by Tyres FX. Both pieces of grass and dirt are drawn as gradients between two colors (this way, I could fit normals, alpha and that gradient into RGBA texture).
It looks better if those colors match colors of textures. Plus, maybe, you have a snowy track, for example: in this case, you can set dirt color to white.
To distinguish between grass and dirt surfaces, WAV
parameter is used. If it’s grass.wav
, it’s a piece of grass!
[DIRT]
DIRT_COLOR_A = 153, 136, 101, 0.004 ; first dirt color
DIRT_COLOR_B = 81, 72, 56, 0.004 ; second dirt color
GRASS_COLOR_A = 52, 80, 48, 0.006 ; first grass color
GRASS_COLOR_B = 42, 51, 34, 0.006 ; second grass color
DIRT_GAIN = 1.0 ; how fast dirt would be accumulated
DIRT_FADE_GAIN = 1.0 ; how fast dirt would fade
GRASS_GAIN = 1.0 ; how fast grass would be accumulated
GRASS_FADE_GAIN = 1.0 ; how fast grass would fade
DIRT_FADE_GAIN
and GRASS_FADE_GAIN
would not have a lot of effect: when car returns on a track, it’s its physical dirty level that is used to calculate dirt loss. But when you move from grass to dirt, or from dirt to grass, then those parameters specify how quickly other type of dirt would be vanished.
If you have any question or suggestions, please feel free to add a new issue.
- Enabling Extended Physics
- Aerodynamics
- Body Flex
- Custom Suspension Joints
- Driver Weight Shift for Karts
- Extra Turbo Options
- More Clutch Damage
- New Inputs for Dynamic Controllers
- Physics Scripts
- Setup Items Driven By Controllers
- Suspension
- Cosmic Suspension
- Tyre Types
- Enabling Extended Physics
- General Options
- Custom Raycasting
- Collision Parameters
- Dynamic Physics Objects
- Geometric colliders
- Surface Tweaks
- Extra FX Flags
- Extra FX Emissive
- Mesh Adjustments
- Model Replacements
- Shader Replacements
- Scene Queries
- UV2
- General Options
- Analog Instruments
- Animations
- Digital Instruments
- Emissive Objects
- Extra Switches
- Inputs
- LED panels
- Multichannel Emissives
- Vintage Tachometers
- Audio
- Brake Disc FX
- Deforming Bonnets
- Driver Model
- Exhaust Smoke
- Exhaust Flames
- Extra Lights
- Fake Shadows FX
- Local Cubemaps
- Mesh Splitting
- Miscellaneous Options
- Neck FX
- Node Adjustments
- Smart Mirror
- Sparks
- Tyres FX
- Visually Adjustable Wings
- Wheels
- Wobbly Bits
- Wobbly Wipers