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Post processing – More about color grading
Let’s say we have some filter which produces picture like that, and we don’t like it:
First step: make a screenshot of it, like the one here. Then, open it in your favourite image editor, and paste neutral color grading image on top of it, in some corner:
Don’t forget to merge the layers, so you would adjust colors of both things at the same time:
After that, do any of color transformations you might like. Curves, saturation, contracts, auto-color, auto-contrast, hue, tint, any other effect that relies on original pixel color and nothing else:
Then, carefully cut out your color grading image and save it separately, as PNG file:
Please, be extra careful at this step. Color grading texture should have resolution like 16×256, or 32×1024 (in other words, N×N²), everything else won’t work.
Go here and drag’n’drop your newly created image onto that green area, and then, copy resulting base64 link containing all the image into the clipboard:
And simply paste it as EXT_COLOR_GRADING/FILE
in your PP-filter (you can do all of that while AC is running):
[EXT_COLOR_GRADING]
ENABLED = 1
FILE = data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAABAAAAAAgCAIAAAADnJ3xAAABYUlEQVR42u3cu27CQBQE0PEDEvmxhv//2VQUSZFui/U9RxRUI2sK5BFrT0mSLMmeHMmebElLjqQlLbmS8/O9Ja9kT1qyJV+fz5KsyZzMyZRfpu75a+f8q3P+1jn/3Tl/75x/uv5b57fO+cfg178P/vtzDH79o+c/Ouc/B89f5P+bPw+ePw2e3/f+eQ4AAFDG+ncRAAAAdx4ATQkAAFBnAOxKAACAOgPgUAIAANQZAKcSAACgzgBwBAgAAAoNAEeAAACg0AC4lAAAAHUGgH8AAACg0ADwEDAAABQaAI4AAQBAoQHgLUAAAFBoALyUAAAAdQaAh4ABAKDQAGhKAACAOgPAMwAAAFBoAHgNKAAAFBoAmxIAAKDOAPhWAgAAGAAAAMANB8BTCQAAUGcAPJQAAAB1BsCqBAAAqDMAZiUAAIABAAAAGAAAAMDIA2BSAgAAGAAAAMDtOAAEAAAGAAAAcEc/8uQidWnw6SkAAAAASUVORK5CYII=
Enjoy the new look!
If you have any question or suggestions, please feel free to add a new issue.
- Enabling Extended Physics
- Aerodynamics
- Body Flex
- Custom Suspension Joints
- Driver Weight Shift for Karts
- Extra Turbo Options
- More Clutch Damage
- New Inputs for Dynamic Controllers
- Physics Scripts
- Setup Items Driven By Controllers
- Suspension
- Cosmic Suspension
- Tyre Types
- Enabling Extended Physics
- General Options
- Custom Raycasting
- Collision Parameters
- Dynamic Physics Objects
- Geometric colliders
- Surface Tweaks
- Extra FX Flags
- Extra FX Emissive
- Mesh Adjustments
- Model Replacements
- Shader Replacements
- Scene Queries
- UV2
- General Options
- Analog Instruments
- Animations
- Digital Instruments
- Emissive Objects
- Extra Switches
- Inputs
- LED panels
- Multichannel Emissives
- Vintage Tachometers
- Audio
- Brake Disc FX
- Deforming Bonnets
- Driver Model
- Exhaust Smoke
- Exhaust Flames
- Extra Lights
- Fake Shadows FX
- Local Cubemaps
- Mesh Splitting
- Miscellaneous Options
- Neck FX
- Node Adjustments
- Smart Mirror
- Sparks
- Tyres FX
- Visually Adjustable Wings
- Wheels
- Wobbly Bits
- Wobbly Wipers