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Tracks – Enabling extended physics
Ilja Jusupov edited this page Jun 11, 2022
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To make sure everybody is racing in the same conditions, to use any features of extended track physics, you need to enable extended physics first. For that, open surfaces.ini
, find WAV_PITCH
of [SURFACE_0]
section and add extended-
to its value, like so:
[SURFACE_0]
KEY=PITS
…
WAV_PITCH=extended-0
…
The idea is that original AC, if it would encounter that WAV_PITCH
value, would crash (because it can’t parse this value as integer). Custom Shaders Patch, on the other hand, would catch this value, stop AC from crashing and mark that the track can use extended physics. And this is the file that’s being checked for integrity with most online servers.
If you have any question or suggestions, please feel free to add a new issue.
- Enabling Extended Physics
- Aerodynamics
- Body Flex
- Custom Suspension Joints
- Driver Weight Shift for Karts
- Extra Turbo Options
- More Clutch Damage
- New Inputs for Dynamic Controllers
- Physics Scripts
- Setup Items Driven By Controllers
- Suspension
- Cosmic Suspension
- Tyre Types
- Enabling Extended Physics
- General Options
- Custom Raycasting
- Collision Parameters
- Dynamic Physics Objects
- Geometric colliders
- Surface Tweaks
- Extra FX Flags
- Extra FX Emissive
- Mesh Adjustments
- Model Replacements
- Shader Replacements
- Scene Queries
- UV2
- General Options
- Analog Instruments
- Animations
- Digital Instruments
- Emissive Objects
- Extra Switches
- Inputs
- LED panels
- Multichannel Emissives
- Vintage Tachometers
- Audio
- Brake Disc FX
- Deforming Bonnets
- Driver Model
- Exhaust Smoke
- Exhaust Flames
- Extra Lights
- Fake Shadows FX
- Local Cubemaps
- Mesh Splitting
- Miscellaneous Options
- Neck FX
- Node Adjustments
- Smart Mirror
- Sparks
- Tyres FX
- Visually Adjustable Wings
- Wheels
- Wobbly Bits
- Wobbly Wipers