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Cars – Wobbly wipers
Ilja Jusupov edited this page Jun 12, 2022
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If a car has wiper animations, they could also be used to add wipers vibrating on higher speeds.
[WIPERS]
WIND_THRESHOLDS_KMH = 60, 150 ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1 ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1 ; multiplier for frequency
WIND_OFFSET = 0.03 ; base animation progress to vibrate around
WIND_OFFSET
is needed, because animation for wipers doesn’t start moving at the first frame, so wobbling it in first frames often results in no visible motion at all. That value adds some base animation progress around which, wipers wobble, and resulting offset gradually grows from 0 to WIND_OFFSET
as speed grows from 0 to WIND_THRESHOLDS_KMH
.
Settings listed in Syntax paragraph are the ones used by default for all cars.
- Guess thresholds/amplitude mult. based on production year;
- Add response to G-forces or uneven surfaces.
If you have any question or suggestions, please feel free to add a new issue.
- Enabling Extended Physics
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- Wobbly Wipers