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Cars – Miscellaneous options
A bunch of small things that might be interesting to configure.
If your car has a semi-transparent windscreen banner, consider using [Material_WindscreenBanner]
from “materials_interior.ini”. It would arrange everything including proper RainFX integration, optional background blurring, colorful shadows and ambient and masking pass.
[INTERIOR_DELAYED_RENDER]
MESHES =
MATERIALS = shader:ksWindscreen?, shader:ksBrokenGlass?
These meshes would be rendered last, that way they wouldn’t cause problems with ExtraFX and such.
Material [Material_Glass]
has an extra feature for rendering certain areas facing a local point differently. It can be useful for cars like Lotus Type 49, making edges of glass look differently by blurring things behind it. Here is how to set it up:
[INCLUDE]
INCLUDE = common/materials_glass.ini ; template for it
[Material_Glass]
Materials = glass_material
PROP_... = extEdgePosL, 0, 1, 0 ; look-at point
PROP_... = extEdgeThreshold, 0.5 ; look-at threshold
PROP_... = extEdgeRefractionBias, 4 ; how much to blur things behind glass
With that, all surfaces facing look-at point above threshold would get that frosted glass effect. set extEdgeRefractionBias
to a negative value to debug the look-at values.
Those are default settings for cars with driver inside encosed cockpit (computed based on car heightmap).
If you have any question or suggestions, please feel free to add a new issue.
- Enabling Extended Physics
- Aerodynamics
- Body Flex
- Custom Suspension Joints
- Driver Weight Shift for Karts
- Extra Turbo Options
- More Clutch Damage
- New Inputs for Dynamic Controllers
- Physics Scripts
- Setup Items Driven By Controllers
- Suspension
- Cosmic Suspension
- Tyre Types
- Enabling Extended Physics
- General Options
- Custom Raycasting
- Collision Parameters
- Dynamic Physics Objects
- Geometric colliders
- Surface Tweaks
- Extra FX Flags
- Extra FX Emissive
- Mesh Adjustments
- Model Replacements
- Shader Replacements
- Scene Queries
- UV2
- General Options
- Analog Instruments
- Animations
- Digital Instruments
- Emissive Objects
- Extra Switches
- Inputs
- LED panels
- Multichannel Emissives
- Vintage Tachometers
- Audio
- Brake Disc FX
- Deforming Bonnets
- Driver Model
- Exhaust Smoke
- Exhaust Flames
- Extra Lights
- Fake Shadows FX
- Local Cubemaps
- Mesh Splitting
- Miscellaneous Options
- Neck FX
- Node Adjustments
- Smart Mirror
- Sparks
- Tyres FX
- Visually Adjustable Wings
- Wheels
- Wobbly Bits
- Wobbly Wipers