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Cars – Extra turbo options
Patch adds new options for turbo, only available with extended physics: LUT for gas pedal and spin delay.
[TURBO_0]
LAG_DN=0.985
LAG_UP=0.9965
MAX_BOOST=1.0
WASTEGATE=0.58
DISPLAY_MAX_BOOST=0.58
REFERENCE_RPM=2500
GAMMA=4
COCKPIT_ADJUSTABLE=0
EXT_GAS_CURVE=(|0=0|0.3=0|1=1|)
EXT_SPIN_DELAY=0.2
Generally, gas pedal is used as a multiplier for turbo activation. With EXT_GAS_CURVE
(which could also be a file name instead of inline LUT), you can remap that multiplier value, for example, stopping turbo from activating until pedal is pressed to at least 30% of its range. Somewhat similar effect could be achieved with controller with INPUT=GAS
, but LUT allows to alter value before gamma is applied. Default value (for original physics) is EXT_GAS_CURVE=(|0=0|1=1|)
.
As for EXT_SPIN_DELAY
, it adds some sort of negative turbo pressure, extending boost range. Engine would act as naturally aspirated until turbo would spin beyond zero point. With EXT_SPIN_DELAY=1
, if original turbo boost would equal 0.5, after altering, it’ll drop to 0, and would climb from there. With EXT_SPIN_DELAY=0.5
, it would be 0.33. Default value (for original physics) is EXT_SPIN_DELAY=0
.
Thanks to dj_amur for the suggestion of adding it.
If you have any question or suggestions, please feel free to add a new issue.
- Enabling Extended Physics
- Aerodynamics
- Body Flex
- Custom Suspension Joints
- Driver Weight Shift for Karts
- Extra Turbo Options
- More Clutch Damage
- New Inputs for Dynamic Controllers
- Physics Scripts
- Setup Items Driven By Controllers
- Suspension
- Cosmic Suspension
- Tyre Types
- Enabling Extended Physics
- General Options
- Custom Raycasting
- Collision Parameters
- Dynamic Physics Objects
- Geometric colliders
- Surface Tweaks
- Extra FX Flags
- Extra FX Emissive
- Mesh Adjustments
- Model Replacements
- Shader Replacements
- Scene Queries
- UV2
- General Options
- Analog Instruments
- Animations
- Digital Instruments
- Emissive Objects
- Extra Switches
- Inputs
- LED panels
- Multichannel Emissives
- Vintage Tachometers
- Audio
- Brake Disc FX
- Deforming Bonnets
- Driver Model
- Exhaust Smoke
- Exhaust Flames
- Extra Lights
- Fake Shadows FX
- Local Cubemaps
- Mesh Splitting
- Miscellaneous Options
- Neck FX
- Node Adjustments
- Smart Mirror
- Sparks
- Tyres FX
- Visually Adjustable Wings
- Wheels
- Wobbly Bits
- Wobbly Wipers