Skip to content

Mesh adjustment

leBluem edited this page Aug 7, 2022 · 4 revisions

With these options you can adjust the object-properties of meshes.

[MESH_ADJUSTMENT_...]
MESHES = some_mesh
; MATERIALS = some_material  ; all objects using same mat would be affected
MOVE_TO = some_node
MOVE_IN_FRONT = meshfilter
LAYER = 0  ; layers for world-detail setting
IS_ACTIVE = 1
IS_TRANSPARENT = 0 ; transparent flag for object
IS_RENDERABLE = 0
CAST_SHADOWS = 1

For nodes:

[NODE_ADJUSTMENT_...]
NODES = some_node
MOVE_TO = some_other_node         ; this or 
MOVE_IN_FRONT = some_other_node   ; that
IS_ACTIVE = 1

General Information

Car Physics

Track Physics

Car & Track Configs

Car Configs

Instruments
Miscellaneous

Track Configs

Post-processing Filters

Python Apps

Lua Apps

Server Configs

Other Things

Unrelated to Custom Shaders Patch

Clone this wiki locally