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Cars – Audio options
Ilja Jusupov edited this page Jun 12, 2022
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With patch, you can alter volume or pitch of specific audio events, alter events’ input parameters, or use extra parameters in your soundbank.
That’s how volumes can be adjusted:
[AUDIO_VOLUME]
ENGINE_EXT = 1.0
ENGINE_INT = 1.0
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 1.0
; New options added in 0.1.67:
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0
Similarly, pitch can be adjusted as well (added in 0.1.67):
[AUDIO_PITCH]
ENGINE_EXT = 1.0
ENGINE_INT = 1.0
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 1.0
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0
Also, since 0.1.67 you can apply LUTs to input parameters like so:
[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or,
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 10000=5000 |)
Supported parameters:
- ENGINE_EXT: ENGINE_EXT_RPMS, ENGINE_EXT_THROTTLE;
- ENGINE_INT: ENGINE_INT_RPMS, ENGINE_INT_THROTTLE;
- GEAR_EXT: GEAR_EXT_STATE;
- GEAR_INT: GEAR_INT_STATE;
- BODYWORK: BODYWORK_SUSP_TRAVEL_SPEED;
- WIND: WIND_SPEED, WIND_AIR_PRESSURE;
- DIRT: DIRT_SPEED, DIRT_DIRTINESS;
- BACKFIRE_EXT: BACKFIRE_EXT_THROTTLE;
- BACKFIRE_INT: BACKFIRE_INT_THROTTLE;
- TRACTION_CONTROL_EXT: TRACTION_CONTROL_EXT_DECAY;
- TRACTION_CONTROL_INT: TRACTION_CONTROL_INT_DECAY;
- TRANSMISSION: TRANSMISSION_DRIVETRAIN_SPEED, TRANSMISSION_THROTTLE;
- LIMITER: LIMITER_DECAY;
- TURBO: TURBO_BOOST, TURBO_BOV, TURBO_BOV_DECAY;
- HIT: HIT_IMPACT_ANGLE, HIT_IMPACT_SPEED;
- SCRAPE: SCRAPE_SPEED, SCRAPE_DECAY;
- WHEEL: WHEEL_BRAKE, WHEEL_SPEED, "WHEEL_INFLATION, WHEEL_SUSPENSION_DAMAGE.
Another feature is that you can add new parameters in audio soundbanks:
[AUDIO_PROPERTIES]
TURBO_THROTTLE = 1 ; for turbo sound, “throttle” input, same as in engine event
ENGINE_EXT_BOOST = 1 ; for exterior engine sound, “boost” input, same as in turbo event
ENGINE_INT_BOOST = 1 ; for interior engine sound, “boost” input, same as in turbo event
Patch adds new car sound event as well:
-
/transmission_ext
: similar totransmission
event, but for exterior;- Parameters:
drivetrain_speed
andthrottle
, same as withtransmission
event.
- Parameters:
Also, there are some events which could be customized in soundbank, but if they’re missing, generic ones will be used:
-
/wiper_ext
: sound of moving wipers car for exterior cameras;- Parameters:
state
for animation status, to sync wipers movement with sound;
- Parameters:
-
/wiper_int
: sound of moving wipers car for interior cameras;- Parameters:
state
for animation status, to sync wipers movement with sound.
- Parameters:
- More events to adjust;
- New car sound events (?);
- More parameters for new soundbanks (?).
If you have any question or suggestions, please feel free to add a new issue.
- Enabling Extended Physics
- Aerodynamics
- Body Flex
- Custom Suspension Joints
- Driver Weight Shift for Karts
- Extra Turbo Options
- More Clutch Damage
- New Inputs for Dynamic Controllers
- Physics Scripts
- Setup Items Driven By Controllers
- Suspension
- Cosmic Suspension
- Tyre Types
- Enabling Extended Physics
- General Options
- Custom Raycasting
- Collision Parameters
- Dynamic Physics Objects
- Geometric colliders
- Surface Tweaks
- Extra FX Flags
- Extra FX Emissive
- Mesh Adjustments
- Model Replacements
- Shader Replacements
- Scene Queries
- UV2
- General Options
- Analog Instruments
- Animations
- Digital Instruments
- Emissive Objects
- Extra Switches
- Inputs
- LED panels
- Multichannel Emissives
- Vintage Tachometers
- Audio
- Brake Disc FX
- Deforming Bonnets
- Driver Model
- Exhaust Smoke
- Exhaust Flames
- Extra Lights
- Fake Shadows FX
- Local Cubemaps
- Mesh Splitting
- Miscellaneous Options
- Neck FX
- Node Adjustments
- Smart Mirror
- Sparks
- Tyres FX
- Visually Adjustable Wings
- Wheels
- Wobbly Bits
- Wobbly Wipers